Oh, can she build meter while in armour? Potential faux dhc glitch set-ups possible if she does.
Another suggestion, figure out which items do the most damage/chip and you may be able to set-up a legit zoning game with ranged normals, gongs and consistent item tosses. I’m thinking 100k on hit would be good enough (or you could just grab a fast, long range assist and use it to buff up her ranged normals).
Rimoukon doesn’t allow you to build meter when you’re in it. I think the only installs that grant that are Firebrand’s Luminous Body (why, I don’t know) and Ryu’s Denjin.
Oh… Well, you still get the combo of your choice from a good DHC into it (raw hyper DHC like Elemental Rage). Meter-less combo -> TAC to tag the character back in and hold the assist. I know nothing about her meter-less combos, though. =/
Anyone else tried using armored pendulum assist as a crossover counter? I just had a moment where I accidentally did that but managed to interrupt Vergil who was using his Spiral Swords hyper then I XFC from the initial hits to maximize the damage and finish off Vergil. I can see it having some uses, especially when you want Hsien-Ko out and avoid getting your point character killed.
Here’s an idea. Does Hsien-Ko have an assist that, when CC’ed on hit allows her to continue a combo? If yes, then you could probably use it as a CC to fuck up a lot of pressure strings when gold (especially Dante/Vergil pressure; looks like good CC options fuck them up).
Edit: Is Hsien-Ko’s gold armour start-up invincible? That’s an idea to get her in, go gold and punish a pressure string all off of one CC if you have two bars available. Possible to cancel a CC on the first frame into super, so that could work if the above is true.
She should able to do a combo if the Pendulum assist is used. Only problem is that doing so will scale the combo really hard unless you want to use XF from the first hit to avoid that. Not sure about the other assists. Rimouken doesn’t have any start up invincibility, so doing a CC then using Rimouken on the first frame won’t work.
Hmm, solution would be to create a combo with assists that pushes damage up to at least average grab combo damage. That way if you don’t kill the character, at the very least you did around 400k - 450k and have the advantage for some type of mix-up on wake-up. Or xfc for the guaranteed kill, if you want/can. I’m assuming Hsien has at least a solid hit/grab/command grab mix-up going for her pressure game.
Well actually, I forgot to say that if the Pendulum hits when they’re grounded, you can go for an instant air dash attack to do a reset and maximize the damage. The real problem should be that if Hsien-Ko is armored, she’s not able to build meter, so if she manages to do a successful CC and a reset, she won’t be able to make up the one meter loss. I don’t think Hsien-Ko has any wake up mix ups on mid screen because they can just roll away and she’s too slow to get there in time. Might be possible with a certain assist though.
One idea I thought about for using her as a CC is to do it when you’re cornered. The Pendulum in general loves to cross up on hit or block, so I’m thinking Hsien-Ko would do the same as a CC and change the tide of the battle to her favor by getting them cornered. I haven’t tried that myself, so I don’t know if that works or not.
At the very least, you’ll reposition yourself. Reminds me of her Guard Cancel in VSav. If you do manage to hit, I guess you’d do the usual j.:h: at the end of the swing, then do a short combo (scaling issues) from there?
Yes… a lot. It’s really really useful if you’re cornered (as you mentioned, it does put your opponent in the corner most of the time if they get hit) and need a way out of pressure, or if you want to interrupt a hyper while you’re in blockstun. I’m still hoping for a chance to use her crossover counter on a team hyper combo.
also IIRC, she can convert into 2 or 3 reps of the 2H, 6H, gong loop in the corner off of her CC.
Not sure if someone already tested this, but I wanted to see if Chireitou comes out on the first frame since the guide is wrong on some of her frame data. Apparently, it does, despite the guide saying it’s 5 frames after the flash. I tested it by letting someone with a beam hyper like Ryu use it, do Haggar’s Rapid Fist hyper since it has enough invincibility for me to DHC into something, then DHC into Chireitou. Chireitou came out regardless of Hsien-Ko getting hit right after the DHC. Maybe this can be kind of useful on some situations like missing a hyper but DHC into Hsien-Ko to counter any attempt of attacks without using Rimouken?
Does the meat item toss have any special properties. I’ve been testing it over and over. But, just can’t seem to find something.
I think the only thing I didn’t get to test was if it had pile up effect. Like if they got electrocuted (stun baton) , frozen(snowman), or dizzed (star).
I think the only added effect is the confusion your opponent will experience upon hearing that weird voice. Scared the shit out of me when I first heard it.
Or Sentinel’s bizzarro outer space noises when he gets hit? BWOOOAAAAAHHH
Well, the meat is listed under “standard items,” which they describe as having “no special properties and act as regular projectiles.” This includes the axe, cat doll, kunai, sword, yashichi (wat), Chun-Li bracelet, oil drum and the shuriken as well as the hunk of meat. I think their trajectory is slightly different though? I felt like the oil drum goes a little slower than the others.