OK I was woken up before work this morning with two phone calls and several IMs about this, I can finally study it and here’s what I’ve got so far:
They will never use FF for dash. They might have a hold forward option that will turn into a run or dash type, but if there’s no dash at all, I absolutely will not play it. That would be horrendous and disgusting.
What I’m seeing here of importance, and again it’s so early in developement so far as I know, there’s no way to tell what’s going to stay and what won’t, or what will be added:
Mileena’s roll has some kind of lock in on collision, which leads me to believe when you hit the roll, the way the opponent sells the hit will always be the same, however we do only see it connect on the ground, so we don’t know how a juggle hit will work. This is a worst case scenario and it’s a bad one. In UMK3 and to some extent MKII, you could controll which direction your opponent flipped through timing. That was important for her.
Also Mileena looks to do a double air sai. Don’t know what that is about, on top of that, she does it off the Teleport Kick, but not one but two Teleport Kicks?, special special cancels?
Teleport Uppercut, JK (which looks like it has decent classic collision) Teleport Uppercut again from Sektor? Followed up by one of those horrendous clobbering air hits. Reminds me of the overhead launchers that make you bounce up, ie: Kabal, that I hated in the last series. Two missiles at once? What the Hell is going on?
Looks like Kung does a combo juggle off a launcher, with a similar effect when you do an otg combo in UMK3 but more deliberate collision.
Sub has a stab move with the ice sword in what appears to be a throw (he grabs, hits, stabs, camera changes), I don’t think that will operate like they did in MKDA. Also, the stupid freeze animation bothers me. Why can’t they freeze in the position they were in when they get hit, or like, continue the movement til they full freeze? Why is that so hard? Why do they have freeze like they are about to get run over by a bus? Ugh.
I see Johnny Cage do two aajabs, cancel to green ball, but then either cancel, or do another ball, which looks like it might just be a single move or a fake out concept, which would be good for him, to toss one over head but then follow up with a ground one to stop advancement, but hey that would only be worth something if you have a dash, and if you don’t have a dash, Cage becomes tier 1!
Overall, as much as a lot of people wanna say “This is like UMK3!” from what I can tell, that’s sort of an illusion. To me it’s more like MKII so far, which is not cool. Only time will tell.
Kara Edit: Let me say this, I still see potential in this game.