The web existed when Garou released, and folks were hyped for the game.
alt.games.sf2 is where I was reading about Alpha and SF3 back in the day, and catching design art of characters on. . . I think The Magicbox.com, and it was awesome.
Part of me wonders if game reveals today are so hot/cold because of the immediacy of information. When SF3 dropped, it hit like a ton of bricks. There were no little leaks of characters, no match videos, etc. We had a few loc test reports, but outside of describing characters and play styles it was all up in the air. You just got hit in the face with a sock full of nickels when you walked into an arcade and saw the game.
Show anybody not familiar with any series anything, like your weird national flags - I mean “characters”, and they won’t know what in the hell you’re talking about.
Yes, someone unfamiliar with Garou wouldn’t recognize Terry.
If SFV were to drop the same way SF3 did, it would fail miserably. The market then is different than it is today. Every major release has trailers, teasers, previews, interviews, making-of-clips, and numerous other parts of the PR train. Big budget titles that go out without any marketing are basically asking to die – they’d be drowned out by all the other titles that DO have all the big marketing. See the sales massacre that happens every year when a lesser-known title is put on sale in September, right around Call of Duty time. It’s brutal.
A big game like SF dropping out of the blue, and with a radical cast change no less, would probably be a failure, no matter how good the game actually is. Sad, but likely. People will buy what they know and what they know is coming. A quiet surprise won’t get much of peoples’ attention.
Fans will always know what’s going on – but normal people need that publicity. Any sort of bad attention on the web will just make it that much worse. XBO got slaughtered by hardcore gamers online and the trickle down effect was enough to stop even clueless consumers from wanting it.
Lol, probably you can’t take a worse example
Garou was a cast genocide a la SF3, even more drastic (basically was FF’s version of SF3 revolution and they even changed name)
I see no Andy, Joe or Mai… The two TKD kids? Sure as fuck are not Kim. The roided Eminem cop? A wannabe Ralf/Clark nobody remember
Game was cool (but no Joe/Kim/Ralf/Kyo and i’m already alienated), but is not the point, it failed at build a legacy to become iconic
If anything Garou is exactly the example of what we are saying… ask anybody that’s played a little bit GmotW the names of characters and probably will not even remember all, to FG history they’re even less iconic than SF3 freaks, lol
This
Even SNK know that, very last incarnations of Terry are still basically 1991 FF Terry
The only stupid thing I noticed is the noodles staying on Chun-Li’s head EVEN AFTER she does a Spinning Bird Kick, which turns her upside down. If they want to improve the physical interaction between the environment and the characters, they need to do it properly. Also, who boasts about a win with noodles on your head as a hat? Remove it before you do your victory pose, Chun!
Anybody that’s played the game and can read would see him at the character select screen.
I honestly don’t know. I’m not interested in delving that deep into it. Consoles have been awful beginning with the previous generation.
I was just trying to dispel the who “no internet” angle. Today’s console market isn’t the same as the 1990’s. Arcades are no longer the place from which all gaming goodness is spawned.
Spoiler
Now it’s the PC, which is why console gaming is in the toilet with terrible FPS games.
On the topic of a different graphical style, I’ll just depart with a relevant Vladimir Nabokov quote:
This is problem for me and throw me in the camp of “it’s still too close to the SFIV art style”. With all the ink effects in the trailer, why wasn’t it used for EX moves in SFIV? The game would still look terrible, but it’d be a little less terrible. The animation is nice, especially the stop/stagger animations when a move is blocked (been a fan of this since VF3), but upon the first couple of views the art direction wasn’t THAT big of a jump( and still isn’t), despite having something akin to an NFL replay screen telling me otherwise.
SF -> SF2 -> Alpha -> 3 -> 4 were all huge leaps, with the middle games also looking awesome to go with the leaps.
Chun-Li’s animations are awesome the more I viewed the trailer and noticed it. It’s still early and I look forward to see how this game develops, but right now, I still think “Why didn’t it like this before?” SFIV wasn’t pushing the boundries of graphics and animation in the first place.
First off, Street Fighter hasn’t been pushing graphical boundaries since World Warriors. Second, SFIV looks the way it does because concept art for games these days dictate the aesthetic the game will have. When you look at Ikeno’s concept art for SFIV, it’s crystal clear why the game looks the way it does.
How much do you guys wanna bet that the concept art for SFV will look nothing like this?
Given the technical limitations of the Taito X2 and the need for a rock solid 60fps at 720p, I think they nailed the style of the concept art pretty closely.
SNK fans sussed out that was Terry back in the day.
So yeah, if you don’t know anything about the topic at hand - I can see walking in completely confused by what’s being discussed; but if you’re at all remotely familiar - you would put two and two together.
Of course they did, they are already invested fans who would play the game regardless. Let’s say, for a second, that you aren’t a huge SNK fan. You played some Fatal Fury games back in the day, but didn’t really follow SNK hardcore. Do those people not matter to SNK? Of course they do, they matter the most. They already have you, you will play the game regardless of how they market it.
A customer wouldn’t be able to tell that it’s even a Fatal Fury game. If someone did happen to look at the case closely to realize it was a Fatal Fury game, they’d go “Great, but where the hell are Joe, Andy and Terry?!” There are no visual cues to signify that the dude standing in the background of that picture is Terry. SNK did a similar thing with KoF by making K’ the face of the series. Tossing all their brand icons in the shitter was a terrible idea.
If you took Ryu’s bandanna off and gave him a bomber jacket, then slapped him on the cover of a new Street Fighter game, people would have no idea it’s him. In turn, you’d lose one of the strongest promotional tools, brand identity. Ryu and Chun Li are so iconic that they matter more than the Street Fighter logo itself. It is very important to a company.
I recognized Terry right away, even though I’ve played very few games containing him. On Ryu, I think they would never nor should they ever change his clothes. The gi with the torn sleeves is classic. However him growing some stubble, or even a beard, long hair none of those things would prevent people from recognizing him. We all know Evil Ryu is evil ryu even in his badass long hair version. Also it would kind of fit Ryu. I mean if he doesn’t have time to bathe, and is only concerned about fighting above all else…why would he go to the barber? Or shave every day? Those things don’t seem to be something he would be concerned with.
Long hair ryu isn’t used for promotional art. Also, being a fighting game fan automatically separates you from the general public. I don’t think anybody who’s non-FGC even knows about Terry anymore.
Gotta keep in mind these types of decisions aren’t really targeted towards US. They’re targeted to millions of non-FGC people whose dollars they rely on.
And story reasons? Not a factor. Especially in SF, where story is seriously whatever.
Because you don’t change the look of someone who most non-core gamers associate with this.
It’s iconic, in other words, it’s what people remember. There’s instant brand recognition for it. Heck, my brother and his girfriend went as Ryu and Chun Li for Halloween and people from all walks of life recognized the characters. It’s why Disney has Mickey Mouse trademarked, meaning that they can never lose the rights to the character, It’s why Harada has already stated that they will no longer be changing the looks of Tekken characters so that they can develop iconic looks.
Ryu is iconic. Heck, there was a time in the 90s when Capcom was using him as part of his logo (similar to how Mickey Mouse is part of some Disney logos).