Wow Evans took it when Starnab lost to Tokido-- didn’t see that coming actually. The riskier play seemed to work in Evans’ favor. There were a lot of times when he would block a jump-in and go right into EX Flame Kick, leaving him meterless or at least unable to FADC. VERY risky, but also VERY rewarding. That was something that Starnab didn’t do as he opted for plain old-fashioned blocking instead. Safer tactic, but didn’t give him the damage that Evans was able to land. That final round with Rose was a prime example of risky play; if the second Flame Kick was blocked, Evans would’ve lost.
The loss by Starnab and the win by Evans caught me off guard since, on paper at least, Starnab played a sharper game by being more patient and on-point with his attacks. Here is a time when being less predictable and playing more risky can really give Fei the upper hand.
I thought both were pretty aggressive with AA’ing jump-ins which was good as far as getting free damage. A handful of times they would be mistimed and would lead to a Vortex mix-up, which is what happened to Starnab. I think easily though, a good 50% of damage in the Tokido fights were from AA Flame Kicks alone Maybe that’s the secret to being a top Fei? Lol.
U2 was there for kicks, but it led Starnab to eat a Demon Flip Throw, and Evans looked just ridiculous pulling it out of nowhere. It didn’t seem to have that metagame effect of shutting down the vortex, probably because neither player was able to land it in that match-up to begin with. Still, I don’t think U1 would’ve made a big difference considering how the match played either.
Excellent gameplay by both of you though. Great job representing Fei!! :wgrin:
I actually thought Starnab should have won the last round against Tokido. He blocked a sweep and tried to punish with rekka, but Tokido guessed right and threw out a raging demon. If Starnab hadn’t gotten so anxious, he could have baited the demon and punished to take the round most likely.
Either way, the matches were all very well-played.
Yeah those were fun to watch. I almost wanna say starnab was TOO cautious but this was a big event so I can’t blame him. Gotta work on punishing rose’s drill… saw a lot of missed chances to cr.lp rekkas it on block.
Good shit to both of them though, proud of evans for wrecking so hard.
First a Pad Long places 3, knocks out Sanford and Arturo at ETC2… Then in Europe, Tokido gets beasted by a Fei Long player, Fei Takes First - and ANOTHER FEI IS IN TOP 8!!
lol simple, its because these players were beasts with fei in vanilla, now that the matches are less lopsided there skills show even more. Also the majority of people have no idea wat kind of punishes they can do vs fei since no1 plays him.
Wasn’t much of a guess on Tokido’s part. If you watch closely, Starnab reversal rekka’s after almost every single blocked sweep. All tokido had to do was end a string in it and mash it out.
And in regards to Fei’s rocking out:
Unlike in SF4 (which seems common amongst the community atm), people don’t understand that a character like Fei actually does pretty solid damage. His EX Flame Kick does 200 damage by itself. Most of the big hitters and high ultra damage characters have had those moves/ultras toned down significantly: Fei’s U1 does just under 500 damage. Relative to other characters, that’s a lot in this game: Raging Demon iirc only does 510.
The old top tiers don’t do nearly as much damage as they used to, so while Fei’s damage didn’t go “up”, it did relative to the game itself.
Characters now have a pretty universally standard damage output for combos, most grounded combos do ~200 damage, most jump in combos do ~300. So the roadblock that screwed the lower tiers over in vanilla doesn’t have the impact that it used to (damage output being low fairly low if you weren’t a top tier character).
Starnab used ultra 2 at the right time though. He kept it hidden and pulled it out on that second flip after he was thrown already. There was a good chance it would have been a kick on that mixup and not a second throw and I think it was a good time and high probability for him to use it. He was getting angry at the flip too and kept trying to flame kick it when he had no business trying, I do that all the time myself, gets me killed.
And yea that last raging demon wasn’t a guess. It’s one of the hard parts of too much rekka pressure with Fei, especially against Akuma, or even Abel’s new ultra.
^ Outside of Akuma who can opt into the palm, U2 shuts a lot of wake up games down. Most notably flame kicks (viper’s) and tatsu crossups (tatsups). Tatsups have to be initiated at a high enough point to actually connect with you that you have more than enough time to buffer the input, confirm it’s going to hit you, and press the buttons.
I wouldn’t guess on U2 vs someone like Tokido. Wait to SEE the foot coming and if you can’t confirm it in time, flame kick or chicken wing out for safety. 0 for 2 in high level matches on counter ultra. I don’t think anyone was surprised though… that was pretty much everything I outlined in my petition as to why it would suck.
Right. I meant that it was a “guess” inasmuch as Tokido guessed correctly that Starnab was going to rekka. Wasn’t implying he just ultra’d out of pure desperation or anything.
Yeah, I miss timed them because I was doing the chicken wing at it’s fastest execution to see if all 3 hits would hit. I know you have to time it. It’s exactly what it states at the end. you are basically saying all that was explained either on the video or on the description. or on my comment below on the u2b page.
I agree. If Akuma Demonflips, using Counter Ultra is like playing paper rock scissors but you can only pick paper, and the opponent knows you picked paper.
I can see the logic behind using counter ultra against akuma to take away cross-up tatsu as one of his options. But against demon flip, you might as well mash flame kick out.
If you analyse the vids CORRECTLY, you’ll notice that Tokido did ZERO dive kick/tatsu cross up when Star or me got ultra2…
Don’t you think that it decreases substantially the power of Gouki’s vortex ?
if Tokido do a normal jump here is the situation :
if he do a non cross-up hit => he can eat flame kick or gekirinken (risk and reward for fei)
if he do a normal cross-up (which is visible) => same
if he do a tatsu cross-up => he only can gekirinken (pretty hard to ex flame kick the tatsu cross up which is almost invisible), in one of the vids we see tokido willingly miss his tatsu cross-up to bait the gekirinken
if he do an empty jump => nothing happened and the knock down isn’t pays
So the total risk and reward on a normal jump in is totally for Fei.
Now let’s see what happen with a demon flip after a knockdown :
if Tokido decide to do the dive variation of demon flip, here is the situation :
Early dive kick (he press the kick button while Gouki is on top of his jump) => I see it, I Gekirinken it
Late dive kick => i can flame kick before Gouki’s dive kick is deployed
if Tokido decide to do palm or throw variation :
throw variation => ex flame kick is guaranteed
palm => same
Risk and Reward for Fei… again.
That’s why Tokido prefered try to bait flame kicks instead of apply his classic vortex which is no more reliable (it becomes too much risky with fei ultra2).
But even if he try to bait flame kicks, if the flame kick doesn’t come, we have gouki and fei face to face.
Here is another match : me vs HellTPM(Dictator/Spain) (Semi Finals of Winners Bracket)
[media=youtube]JzNhb9BG2j8[/media]
P.S : Tokido said that he thought know the match-up vs Fei Long cause he trained with Mago but he think that Starnab and me are better than him with Fei.