New Chun-Li ComboVideo By Shin

no…but it’s a lightning quick cancel!!! It’s not humanly possible to tap forward twice that quickly. The dash comes out so fast you don’t even see it!!!</sarcasm>

jaded: maybe a different setup? on one arcade (controls and even game speed seemed different, from another arcade and from dreamcast) I could do that stuff easy, others not so much…try different controls too.

think of it as a compliment. I have yet to see anybody pull it off at CF , which arguably has the best players in MvC2 in the world.

I’m really curious to see a match video of somebody using chunli, because if it were really usable in a match and it were as easy as you make it sound, then I very easily see how she could compete with top tier no questions asked. She’s incredibly fast and her crossup from the infinites (esp. upper shom) would be sick. Once you pin sentinel down ONCE he’s dead because he either eats c. short + tron, c. forward or he eats infinite. I don’t know what’s worse.

I’m going to try more controls. Rom is 10000x easier than uppershom or the ground infinite(even the scrubs do it at CF), and I’m not even going to talk about lower shom.

Only reason you see the rom more is because ppl. whore magneto. Think about it.

Rom:

Hj. short, forward (pause) AD/DF short, (short pause) forward

Ground inf.

J. AD/F Short (short pause) Fierce Punch, (Char. Specific pause) RH

The only difference is the place you put the air dash. I know most ppl dont slide, I do, and its exactly the same technique as doing the rom. [dash to short kick] It is as easy to preform, only harder to land because you can’t place them into the inf. from any position like rom. You can only hit confirm standing opponents into it, unless you are playing against sent.

The upper shom uses exactly the same technique, AD/F to short kick. This is exactly as hard as the rom, its just working out the timing issues, which takes abit with the rom as well.

i seriously doubt that the technical players at cf are practicing with chun-li

^ Also how much of this stuff is actually new? Mike prolly knows alot better than most of us. Back when i didnt even play in the arcades I knew stomp put you in normal jump which = assist call, AD, being GB. So does wall jump actually.

Ive seen the ground inf before, but I never saw the upper shom or the lower shom before shin chan’s vid.

Ive also been practicing the ultra cheesy Lightning Kick cross up inf on the wall. Throw, s.lp, s.mp, snap walk up Lightning Kicks for life. xD

Some of this stuff is really old Jaded, its just that Shin Chan let some of the newer players like me know how game breaking she can be. I mean, Ive been playing with Magnus for over a year now, and chun for like 2 or 3 months almost. Thats another good reason why you dont see the infinites that much. Ppl that REALLY want to get good know that no matter how good she is, she will always be overshadowed by magnus.

I personally am starting to think she should be in top 10 though. She has freakin 1-touch team kill with no assist. She is like an Iron Guy with a weaksauce GB, and better mobility (- fly mode is an issue though) better overheads than Iron Guy though from my experience. Its just a matter of having execution with her that is on that level.

I’d like to make her good, believe me. I’m working up strider/tron to be something pretty nasty lately (hopefully I can make some match vids soon), but I just don’t have a better 3rd character than Cable.

What’s this about her lightning kick cross up inf? You use snapback and do lightning legs on their assist you mean? I’m not sure what the throw does to set this up. Please explain.

thanks.

After you snap someone out or kill someone on the wall, do lightning kicks slightly offscreen. They hit from the back when the new point char comes out, but still push from the front, and juggles forever on many characters. You can set this up from the throw because on 90% of the cast you can wall throw, lp, mp, snap.

Doesnt seem to work very well on sent. :sad:

I think for a GB, a short hop technique might be in order. Maybe something like SJ, DJ cancel, sj.lp, sj.lk and I think from here its a hit confirm

on block, you should land before them, and s.rh should be free.

on hit, you might be able to TJ, sj.lk, sj.d+rh, adf sj.lk, sj.rh, land, s.lp, s.rh

just a guess but those short hop techniques usually work out fairly well.

whoa that’s crazy. I have to try that out.
so you kill the next person coming in for free with no way out? Isn’t that kinda game breaking??

Is this similar to what causes Strider orbs to be an unblockable when new char comes in?

I think incoming characters could probably trade if they can hit chun Li in the head (Kinda like hitting storms s Hk).
Then there are people who could naturally avoid it - i.e storm, Doom.

As for her being top 10 material - thats dubious.

trading could be a possibility but something like that would need testing. As far as getting around it, I don’t think that will work. All you gotta do is aim higher to counter the float angle and you should still hit them.

whats not top 10 about her? and that goes for anyone that think she’s not top 10. @ least list why she’s not up there. I just want to see why you guys think she’s not up there.

yes, it still has to be proven but if you have eyes, anyone can see why should would be considered one of the best characters in the game. The bitch can infinite anywhere during jump heights as long as you get the proper angle. Who else gets SJ height, counter hit, infinite outside of IM\WM? magnus can’t do that and neither can storm.

sigh

Everytime I see a new post in this thread, I think it’s Shin-Chan giving a link for the debut of another Chun vid or better yet, his Chun in play. -_-

Sorry bout that… tell u what… When I’m done with my next video, I will try to put 5-10 good fotage, ok?

Well she can’t infinite sent from a sj LK, nor can she do it to BH… so for a new character to be considered top 10 I’d personally want to see what they can do vs sent.
I don’t see her matching up well vs spiral or strider either.
Solo her launcher sucks, and landing stuff like her ground inf on crouching people doesn’t sound reliable.

I don’t see her being top 10 simply cos I don’t think people can execute/do stuff like a one hit kill from a sj Lk at sj height. Like RisunoMeijin said the timing for upper Shom depends on which char you do it to, and I don’t think many people would have the execution do do the lower SHom - sj Cancelling mp for say 8 to 10 reps. Might change if people stuck with her.
I’d like to see an established GB too.

And I don’t want to be confused with Jaded about wanting match footage to confirm if Shom is even possible in matches - its more about if a character is top 10/potentially top 10 then I’d like to see how they match up vs the 10 or 12 standard teams.
I think she’s def. top 20, she covers alot of good angles.

Re the lightning legs juggling an incoming opponent - the vid where its done was her doing it standing…by aiming higher to counter the float angle are you talking about it being done in the air? confused.

The lighting kick cross up is more something funny that you do on ppl that dont know than a top tier strat.

You need an anti-air to keep sent grounded, because she rapes sent on the ground.
In the air vs. sent is not really a good place to be with chun. Although you can hit confirm shom on ppl with (stomp) cammy or capcom AAA, so there is no reason to not have an anti-air that can keep sent grounded.

Not only can she (air/ground) hit confirm inf to shom to xN supers (which is sick)
but she has the best throw mixup in the game, short of maybe mag/doom, but not much else. You can throw into psy and many others midscreen, and the throw into storm midscreen that shin chan put up is unrollable midscreen throw to inf >.< who else has that mixup option other than mag/doom? Add her walk speed into the throw situation and you have one beast of a throw option. Which makes it scary to block. Which makes crazy shit start happening.

The only problem is her stamina, which is a pretty common problem for rushdown char. Mags, Rouge, Sim, many have low stamina. Another trait she shares with these char are high mobility, which is what you use to your advantage. Its nothing new. I dont think anyone has a chun that is god enough to make her top 10 right now. I think that a perfectly played chun would be on par with a really good iron guy. No one plays her perfect yet though, give it some time. :wink:

I dont think her main problem is her stamina as her stamina is pretty good for a pixie Magneto and Storm take the same amount of damage as she does but it doesn’t stop them from being top tier (Rogues stamina is actually above average) but I think her major problem is CONSISTENT damage output. She can do damage no doubt but it revolves on having really good execution for the most part. As people play her more I would expect her to rise in tier she really does have some nasty little tricks.

U sayd a lot of truths… maybe I will disapoint some ppl, but as u sayd, she can’t be top 10, she doen’t have some excential things to make her that high.

First: She don’t have Safe Cheap damage Option. This hursts a lot cause even with a good asist, she can’t Cheap well… that is a relally loss.

Second: No Safe DHC. Except some situations of Invincible DHC, she cannot DHc safelly on block… other important thing that sucks vs everyone.

Third: Assist. I will show later, but many pl already know some “unblocable” setups with her gama assist, but the msot usable is Anti air Assist. It’s great tool for space control, even vs Flying sent is a great weapon, but she almost has none invincibility at start… to tell the truth, I think she doen’t win any AAA vs AAA, a least vs the top ones… Other Big Problem is that she stays in the screen too much time… this means she can be target easylly…

Sadly this is enought to say she isn’t top 10 but indeed, ppl need more time to explore her, see her potentials in normal vs normal an matchups and many things… but I think now more new stuff will apper, since a lot of new ppl r playing with her. In my next vid will be hard to show new stuff, cause a lot of ppl like broke my leg discussin chun strategies here and there XDDD, but still, this is good, I like that thing, ppl liking to play with her, and figuring out new stuff…

Anyway, to finish the line of though of the post, She lacks of important stuff to be top 10 sadly, but But she has a sick mixup game and great priority normals (even they doens’t look that good cause lack of range) and some sick combos with great damage, she has speed, she has great air mobility… thats why she don’t suck and can be really good, Kill just like an Top 10 char, this is the important thing =)

PS: someone asked what chun-li could do in sj heigh landing a sj.lk… There r some hard stuff like, make it go to Shom and so, but some easy stuff would be landing stomp then a combo into assist. U may say something bout the height control… indeed has a catch that would be using here 3 jump combo using weaks only. Using that its possible.

rogueish1 - she has a great consistent damage output if u considere the use of assists. Even without then, doing one rep of shom with super isn’t hard if well trained and it gives 50% vs normal characters. And remember she has a sick mixup potential too =)

btw, some ppl saw that Upper, lower shom doenst work on sent sadly (as ppl sayd, she has some rushdown capabilities vs grounded sent) but I have some stuff that will work well=)

1EDIT:

I will put some tips for the ppl having problems with Shom.

Lower: Trouble? INdeed… it’s hard and use only in a few situations… this one is training and execution… =\

Ground: This one should be easy, but some ppl still having trouble. Try that way, hold up/foward always, then just time the combo after she leaves the ground. Having trouble with the timing, use more hits like j.lk, j.lk, j.hp.j.f-hk or j.lk, j.lp, j.lk, j.hp, j.hk… a lot of combinations r possible actually, but the most damaging one is the 3 hit one so jsut practice the timing, cause is easy.

Upper: Tricky, but not even close of being impsosible. For a solid solo chun-li u must learn at least one repetion. what would be the Setup, cause one repetition + Super = Very Good damage, and with osome practice iu will se that is not that hard. One tip would be after the stomp, press foward imediatly, then wait a bit, then foward again plus j.lk. timed right will do almost instand airdash from the recover of the stomp… It’s just timing, train a bit =).

If still having trouble with upper, try using, instad of airdash sj.lk, use airdash sj.lp. The range is a bit diffent, but vs some characters works better.

Btw, sentdont get hit by the stomp in this air combo. vs Him must use a different air to ground combo that I will post later… or on the video don’t know…

Well I hope that helped a bit… cya.

Shoultz:

For solo GB, i use the shom setup, sj. AD lk (Guard Breaks) delay RH, shom…I strongly prefer j.lp + psy tho

Augmint:

You CAN meet BH air-to-air and go to the shom. Upper shom doesn’t work very well against him but after some practice one rep of upper shom into lower shom if close to the wall into kikoshu or DP+KK is not that bad on BH. Lower shom works well when he is at the right height, but is tricky to rep many times without having him on the wall.

vs. sent keep him grounded, mixups with air-dash Ground Inf and c.RH are too good.

GB^

Im working on char specific stuff right now, ill put up some stuff about strider and spiral tonight.

Im pretty sure the Lightning Kick inf only works with standing chun, float in and RH float in need to be tested for sure.

Shin-Chan:

I would like to speak with you on AIM or something in the next couple of days, Im making a char specific chun li vs. list and after im done I wanna see if you can fill any holes, add anything, or tell me a different way of doing things before I post it up.

General:

Haha. The few characters that cannot be thrown into shom without roll can still be hit with throw, unrollable c.lk + psy…wall throw is death :lovin::lovin:

intresting points. Execution however should never determine a characters true potential. Strider is top 10 but how many people actually execute him and his game plans properly? people know what he’s capable of because of players like clock who’s done extremely well w\ him over the years. There is no clockw0rk equivalent to chun li as far as players go.

vs sent, I think she has a decent shot but vs strider\spiral, it might be a tad bit more complicated. VS trap, she’ll probably have to do what magnus does. Stay close and land a mixup opportunity and drop the trap character immediately.

vs sent her sj.lk, sj.fp, sj.rh is a triple overhead string and an infinite. Then you have j.lk, j.d.rh for instant overhead and then short short vs bot. She’ll be able to land mixups on him for life.

give chun 1-3 more years and watch her dominate. If people had known she had an infinite from the start, things would be a bit different now. You would see chun specialists like you see spiral\BH\strider specialists these days.

imo any character with infinite, reset, GB, infinite the next guy, reset, GB last character has to be considered for top 10 play.