Im almost 100% positive the s.jab combos to snap.
when is the next chun vid coming out? or some footage of mvc2 advanced chun in play? i would REALLY like to see
everybody would like to see, esp. if it’s footage at the arcade in a real match.
I guess it’s too hard to tape. meanwhile some people have the equipment to make a random video of combos of something like jill and hulk, complete with music and video editing.
go figure.
beatsofdevil, any chance you could record a match? Shom can’t (or hasn’t since it was requested a long time ago), risunomeijin can’t, mixup can’t. I think that about sums up anyone who says chun li infinites are easy in a match.
the few people I have faith in actually doing these types of technical infinites in a real match are Sanford and jw, cuz I’ve seen them pull off sick storm infinites in casuals at cf. but that’s just me.
well, storm infs. are easier…and it’s easier to get the right hit to set it up.
hmm, well now that I’m doing casuals at my buds place, maybe we can try to record, though he’s not the best.
I actually did the upper-shom to Hugo’s (placed 9 in evo-north) magneto last friday at the arcade.
I’ll see what I can do. but you really should take our word for it. the execution isn’t as hard as you believe, but getting that hit sometimes is. I’ll start playing with chun again (been focusing on MSP/MST)
I also got the shom off…
but take in mind, people are busy!
Yeah, the infinites are pretty easy actually, its getting the first hit against a good player that is the hard part. Out of maybe 10 or so matches I played chun at FR, I only had like 2 chances to mess up the infinite in the first place. At the same time sir, you have to realize:
Ground inf > Shom/Upper Shom
It does ALOT more damage, and is easier to land. The only times that you could land either of those that you wouldnt just go for ground would be:
Meeting air-to-air = lk, stomp, dash, pause, RH into shom
After an assist like Psy : s.lp s.RH into upper shom into shom
After an assist like cyke : same as meeting air-to-air
If the drones hit like opponent mid-air and you go straight into shom.
Other than that, its better to ground infinite to 20ish hits, and either go to the shom for kikoshu juggles = 1 hit kill or go for a throw (reset) into the shom for one hit kill with 1 reset. There simply isnt enough good reason to do these infinites unless the opponent gives it to you in alot of cases.
I tried to get my chun recorded at FR, but I had to play in the tourney, and there were so many MM’s by the time the TV was available Preppy was tired with good reason. None of the casual rooms I went to were recording…
Actually; I take that back, my chun got recorded in Detroits room, I dont recall offhand if I did the shom at all, but im sure I landed the ground infinite at least a couple of times. Ill check youtube and let you guys know when it gets uploaded.
Basically, what im trying to say, is if you saw the hypothetical best chun in the world, you wouldnt see mad reps of shom or upper shom unless he/she was showing off. Maybe taking someone to the wall occasionally after an air to air, but that would still only be like 2-4 reps at most.
I actually attempt a shom/upper shom after every psy hit.
the problem for me is, they closed down the arcades which had the sticks that my execution was best on. The one that’s left and various sticks for console aren’t nearly as good to me. I can hardly do the ground infinite correctly on them (whereas I could do all her infs [and other chars.] better on a DC pad)
thats what im saying, psy hits, s.jab, s.RH into upper shom :wgrin:
its funny you mention DC pad; ive got almost all her shit down alot better on pad right now…i really need to make a stick.
or you can go straight to shom,
but what I meant was, I usually get more chances for shom/upper-shom than ground infinite…what with people crouching and not always staying on the ground and all.
Upper shom for a rep or 2 does more damage before scaling, and leads to the shom.
Although on alot of hitboxes its more reliable to go to shom straight afterwards, so I see what you are saying.
Yeah, ppl crouching (sans sent, obviously) destroys alot of potential for landing the ground inf :shake: I usually only land it when its for free (accidental GHVB or tempest or something along those lines) or when i reset into it. One of the reasons I love chun + drones is it really opens up the potential to land the ground inf, which is one touch death on pretty much anyone if you have enough meter for a kikoshu juggle or DHC.
The thing I love about the SJC lower shom is the reset potential! You can really make your opponent mixing up stomps and crosses and hitting c.lk s.mp > ground inf.
FTW @:
Shallow n.jump or else you cross on the way down. Getting the stomp in as early as possible after leaving the ground should be taken into account as well.
call psy n.jump stomp (psy hits) {falling from stomp long pause} j.lp s.RH upper shom
or (works on most hitboxes)
call psy n.jump stomp (psy hits) {falling from stomp short pause} AD lk, RH shom
go instant as hell overhead into inf. into snap or kikoshu juggles for quick kill
chun is a fucking beast
Hey, Shin-Chan, When are you coming out with part 3?
Actually I have to wait an answer before starting that, but when I start, I think I will be able to release soon…
omg this threat is walking nicelly with good strats!!! I am so satisfied that ppl really r enjoying playing with her…
Oh, and I’m pretty sure I mentioned it already, but upper-shom, land, st.lp st.mp snapout combos (or lower shom, land, lp mp snap)
Hm so I tried doing something interesting:
change jab to be jab+fierce (air dash) on the DREAMCAST in training mode.
The ground infinite (j. airdash short, fierce, f+rh) is STILL incredibly hard to land, even with dash programmed as a single button. TRY IT, as the air dash doesn’t even come out properly half the time (you get fierce instead).
Has anyone produced a single match video? I’m writing this off as ‘done by a programming pad’ for now until I see a single match video, preferrably at an arcade. There is nobody at CF who can even do these ChunLi infinites in matches (and trust me, there are technical players there that will blow away technical players across the world), and everyone out there who can ‘supposedly’ do this stuff doesn’t have a vid camera or time or their DC broke or something. convenient, and I guess that explains why nobody is using ChunLi ANYWHERE.
wow…trust us dood, or me at least, I have gotten each of the infinites off at least once. and I def. don’t need to justify it with you. regardless, you don’t have to keep bringing it up and practice it yourself. you have the timing on the air dash wrong anyway…though I do notice on some machines it’s easier than others…marvel is weird.
Make sure you wait to airdash…you cant air dash untill like frame 4 or 5 of jump or superjump. Its a real short pause but it is there. There is a video on youtube of me playing abit of chun. Its nothing special though, and the quality sucks. Ill come back with the link when i get some free time, im on my way out the door right now. Try searching carrollton marvel casuals?
Thanks for posting RisunoMeijin.
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I give you credit for using ChunLi against the same teams everyone is familiar with (cuz I try to do the same thing), and I see you go for the infinite attempts which is great.
I think these vids show just how hard it is to pull off in a match.
Your maneuverability is pretty good, it’s just that I’d like to see a match where someone pulls off the infinites since that’s Chun Li’s new game-breaking info that hasn’t seen the light of day outside of a combo video.
Yeah,
Most of those guys are kinda weaksauce, so its really sad i did so badly xD. Slick Vick is the exception, he is just rusty. I kept missing the dash in the air cause either cause I suck or because the jab button was loose, take your pick. If i am on the mas as opposed to the arcade my execution goes up a notch.
I just wanted to show you i am on top of getting you videos, its just hard to get ppl together to play against, get a camera, and then on top of that rape them with chun xD
Ill get more high quality stuff together soon, and ill do my best to actually prove my point of chuns inf’s not being to hard to pull off in match play.
I actually do catch ppl with 3 of her infinites pretty regularly, its really not that bad. The ground inf is straight up easy. The upper shom is kinda strict on timing depending on which char you do it to, and the lower shom is about as hard as SJC c.strong with iron guy.
I had a MM with 3 chun li vs. 3 sent…I lost xD. But I did pretty good. I also realized her expansion is actually pretty damn good/cool. Go low when it hits and OTG to whatever. Too much fun.
Dude… u have a serius problem with execution…
With Upper Shom I would say ok cause u need good timing to land (and if u have a good timing, it can become a really usable tool)… and the ground one… dude… its easyer then ROM… what r u doing?..
Many ppl can do it, as u see… if u can’t, its just lack of skills… don’t say its programable pad =\ cause u r offending me and all the ppl here who say they can do… =…