New Chun-Li ComboVideo By Shin

I looked but couldn’t find it. My bad.

more chunli!

Any more word on whos hitboxes get hit by chuns ground inf. while crounching other than sent? We really need a list of ppl. that are affected by that, if it really works on ken and storm(?) while they are crouching thats a pretty big deal.

I know the hitbox on her sj.AD lk is funky and big, cause on like standing omega red (kinda short, weird standing and crouching hitboxes) i can do the s.mp sjc > 1 rep of ground inf > s.mp > 1 rep, from like mad far away, where it doesnt even look like sj.AD lk would connect in extreme distance situations, but it does.

And am i the only one thinking how ridiculous it is that chuns mid-screen throw leads to death with storms proj. and one good reset with a library of resets to choose from? Thats just crazy sick, not even helmet or iron guy can do that, i think this more than makes up for somewhat lack of overhead pressure. Its just soooo easy to tick into her throws due to her walk speed, like shin mentioned earlier. Certain ground inf. strings setups throws like crazy good. Im growing more and more impressed with chun in this game the more i play her.

I was owning msps and santhraxs the other day with her…do not sleep on her…she is an evil bitch when she gets close

so…the throw thing with storm. That works with sent drones as a wakeup forced block if done far, and a free combo if the throw is reversed direction. It is very possible to cross up air dash fp on opponents wake-up, so this works as a pretty sick mixup out of a throw. You can do the shom setup out of the reversed throw combo, although you might need to use the double jump on the way down with some hitboxes, as the launch after throw into drones sends them pretty high.

Chuns wall throw = c.lk c.mp > shom
(call sent) Chuns wall throw = walk forward , start shom

you can throw into psy and launch on sent, or c.lk(otg) mp sjc shom

chun/sent/psy is a beast :o

btw…I swear I got that ad.lk on crouching characeters some more times…hmmm

Ok, i think i may have somewhat of an explanation. Try to start the ground infinite on psy midscreen, then try on the wall. I think the hitbox on chuns ad.lk hits lower out in front than it does above her knee. Maybe if instead of repping it as quickly as possible, a delayed RH on the drop and a real shallow ad.lk might maintain a distance where you can hit lower with it. Ill mess with it, but staying far away while you do the inf might be difficult. :\

Although, you really only need to catch one rep to assist or launch into shom anyway. The reason to exploit this would be its a way higher damage combo than the shom being 1 light : 2 fierce as opposed to 3 light : one fierce

also:

Launch, short, stomp, AD, lk + ironman, Rh (land) shom
Call iron man on the FP of the ground inf (land) jab, strong (pause) shom
Call iron man (pause) throw, dash, shom
Obviously the OTG c.short > s.strong > shom still applies

lil chun/tron side note

ghetto magneto reset w a twist

dash under call tron then jump instant overhead XXwhiff cancel

easy to combo

easy to follow up again when they somehow block

i’m tellin u guys… her flip kick is anti guard cancel as a mofo, she gets free relayers after pushblock. i just modify the timing of the flip kick depending on when they pushblock me(she can sandwhich them on reaction or land front side)

headstomp mixup after is too easy

Ok, so… wall throw with chun on most ppl (mags,storm, & cable tested) = shom. No rolling just hit them on the way down. This is some nasty shit, because you can ground inf to the wall, tic a throw, and shom to death. If you dont mind using the meter, you can just begin kikoshu juggling right outta the throw. Nasty. On the chars that you cant get the shom outta the wall throw, you can call drones right before the throw to get enough time to start shom (on sent and blackheart you have to call drones pause throw).

Also, kinda crazy amingo esque reset ive been working on, is working out really well in match.

Ground inf x n, launch + drones, cancel to air dash asap on launcher sjc

this puts them in the air, pinned between you (also airborne) and the drones. If they dont see the cross up, you can sj.RH (mad priority) them into the drones > shom. If they do see the cross up (which is really obvious because of the drones you can see them blocking lol) you can air throw them into the drones > shom.

solo you can:

Ground inf x n, launch, sjc airdash asap, sj.jab, strong (land) dash under c.lk s.mp sjc > ground inf x n

LMAO when i hit ppl all day with this, and start mixing it up when they catch on. When they just dont know where to block anymore, throw into psy, c.lk s.mp shom

also, ground inf to wall, drones into 100 kicks super DHC sent leaves the opponent airborne in hitstun perfectly setup for the 50 hit sent wall combo.

One other thing is that when preforming the shom, I notice sometimes that even when both hits of the RH connect, i can still chain s.jab, and sometimes it causes FSD. Both instances are well into combo, so its not just the 3 air hits. I was wondering if anyone had any reasoning for this.

videos please!

all of this chunli stuff sounds sick! can anybody post a single match vid?
everyone would appreciate it.

wow… ppl r inovating…

So nice that ppl really liked Chun-Li as I Do XD

i think chunli sounds amazing.

what’s more amazing is that if she’s such a great character with infinites better than ironman, crossups faster than magneto and storm, and she cleans house even as assist, i don’t know why there are no match videos?

hell, if I were kicking people’s ass who were using SSC or MSP or mag/cable/sent, you can be sure I’d be recording match vids left and right to show how good my chun li is instead of just talking about her. i’d even use my cell phone camera.

unless we’re beating our little sisters sonson/zangief/thanos team with chunli and calling that a real match.

idk, people are just too lazy to record…

like Gabe’s Anakaris is hot, and his sonson is off the chain. But the only time he was really recorded was from someone else at a tourney…people just don’t record, we just want to play! There’s no room, time, space, whatever…

Im working on my high-tier playable chun. Ill upload some match vids as soon as I find someone out in the boonies with a camcorder. xD

A big problem is her stamina, she dies hella quick. But much like Iron Guy, she only needs that one hit despite her shortcomings. She is quick enough to capitilize on most mistakes, but vs. sent/cap good luck getting ppl to make mistakes against chun.

One of the key things ive noticed in this matchup is sents best weapon is to keep you pinned with his f. shorts, and f.rh’s. Gooo high priority projectile quality snapout! If you have psy, this is the oppertunity you need to guard break, kill commando. After sent looses his AAA chun has plenty of opportunity to get in.

that snapout stays out forever…people have ran into it thinking it’s ended quickly like other snaps…except for maybe amingo’s (it lasts a while right?)…

speaking of snaps, Anakaris’ is practically full-screen…doesn’t even visually connect and you’re snapped…and your assist too.

The MSP (and other teams) that I had like 20wins+ with Chun said he was gonna bring a recorder, but it didn’t accept a card or something. Seriously, people just don’t record…

Yeah, ive seen amingo’s hit 2x keeping the point in and completly defeating the purpose. xD

Ah, what a wonderful game we play. :lovin:

On a side note, playing a random team yesterday I realized you can counter to amingo into his infinite with the dash (?) assist type if your opponent is pinned pretty close to the wall. Its pretty funny, and the actual counter stuffs alot of pokes when someone is attempting to pressure their way out.

Back to chun though;

There is a tourney tomorrow, im talking to some ppl about recording, if all goes well, we will have some vids of my chun on point in tourney and perhaps in MM play.
Im sure after FR we will have some footage of at least a few beastly chun li’s in action. Im not sure if im ready to pick chun at FR though >.>; Its just a lack of experience compared to most of the top tier stuff I play though, I have mad faith in chun as a character.

awesome guys, thanks.

yea, it doesn’t matter whether it’s tourney or just warm up matches or whatever… just ANY matches would be cool to see a good chunli in action. I think that’ll help people in this forum a lot, too, to get a good idea of how to play her against upper-mid tier and higher teams.

looking forward to seeing them!

So like, a few really good ppl showed @ the tourney, I didnt feel my chun was ready. Ima orginize a casual session real soon though, and ill see if i cant get you some chun on point vs. decent thrax, matrix, msp and the such.

I have been trying to perfect my chun and shes pretty fun to play with. Maybe im just saying the same old thing but a few little tricks I learned she has are F+fp (baby kikosho) acts like a projectile so u can use it from a distance to nullify certain projectiles (hadoken, unibeam, war machines missles, sonic booms etc) and B+fp has pretty good priority and its deceivingly quick.

Has anyone figured out a way to upper shom into a snap out with chun? I have tried to cancel the lp. into snapout but to no avail maybe my timings off.