New Chun-Li ComboVideo By Shin

Shin, I saw you post and I thought it was a new video… lol.

anyways, I think after countless hours of training with chun li in training mode, ive only been able to do a couple of the things in the vid. but i couldn’t get the rejump infinite down, sadly. only like 2 reps. i gave up, but just watching your vids again makes me wanna go pratice some more. cause i wanna get that down so i can bust it out in the arcades, haha :smokin:

Shin: the air dash lk, hp, hk hit a crouching ken (and storm before too)

beastsofdevil: really? mmm today I got time… I will see what I can do.

Insomniac87: Lol… don’t orry… when u get the timing u will do it more normally. The secraet u know right? First: hit tehe fist sj.lk as soon as u can. And second: Hit the first hit of HK (after airdash) as later as possible. That will help I guess. =)… but u could focus on resets u know… can kill more faster XD . In my next Video It will be much less flashhy combos… and more killing tactics and Chun-Li teams… but It will take a time… sorry =\

how are you guys doing the air dash in the upper shom and ground infinite?
I’m assuming you’re using both punches to air dash forward… i don’t see how it’s even humanly possible to do it with 2 taps forward lol.

chunli is way too fast.

I hope to see this stuff in matches some day… but maybe the infinites are too hard to be practical?I dunno…

the only infinites i see done consistently are simple ones like IM and magneto ROM (which is 1 button with air dashes)… seems like harder infinites just aren’t practical enough.

HOT STUFF THO… who knows, maybe if people practice enough they’ll get it down. back to training mode…

upper shom can be either PP or >>

lower shom, ground infinite (and air dashes off of sj. cancels) are PP

lol PP

all I know is… after a few hours of practice…
Shin’s got some MAD skillz.

I dunno how the hell you do the air dash lk so fast you don’t even see the dash in your videos.

I got 1 cycle of the infinite to work after the few hours of practice.

Seems like (correct me if I’m wrong) that after you launch, you tap up to sj, but immediately hold down for sj. lk, sj. d+rh (makes the sj d+rh easier if you’re holding down from the beginning). Also have to hit the sj. rh late, like you said, otherwise you get 2 hits. And can’t hit forward accidentally with the SJ. rh (1 hit) otherwise you get her other sj. rh.

Are you using a joystick Shin? Something tells me this is pretty damn close to impossible on a stick haha… I can’t imagine tapping up for sj. and holding back down on a stick fast enough…

AMAZING VIDEO tho! Very very nice editing skills, too.

lol. that’s just basic combo execution problems you’re having. it honestly is not that hard…especially the parts you’re talking about. just keep practicing

I practiced some more, and it’s not easy to get the air dash to come out instantly, and even after that, it has to be 1 hit rh, and after that, the s. jab has to be quick or the rh misses.

I’ll believe it’s not that hard when I see it in a match.

i do it enough in my games, when I can get a hit…just practice it

the “instant” air dash really isn’t as hard as you make it to seem

the 1hit rh and standing.lp are harder though, sometimes it seems more practical to combo to assist and go for resets in that situation, or go for the lower shom instead

learn more combo’s and infs. with others characters, “instant” air dash+attack where you don’t even see the air dash is quite common.

yo Shin, where you at?

Im here… sorry… Im having some business in my life that… well… just hard stuff…

anyway… bout the airdash.lk… dude… it’s just like the standing hk (1 hit) sj cancel of Magneto… it isnt as hard as it looks like!!!

I will give 2 tips:

1- its all about music. If u can understand that, then u done… if not… sorry… it’s too hard to explain I guess…
2 - I will explain How I do it in my hand:/

s.hk /\ sj.lk, sj.d+hk

Now here happens the Stomp Right? right in the moment that the Stomp Hits, u can’t Cancel with Airdash (remember u only cancel the Recover of the stomp into airdash) So I do the first foward sort of here. So when she starts the recover of the stomp, is when u gotta do the other foward+j.lk.

So it will be something like s.hk /\ sj.lk, sj.d+hk, f, wait, f.j.lk, wait, j.hk. etc

So if u get the timing, u will see, u can do it a little slower then it looks… just train a bit and u will get the timing =)))

PS: U can get the combo with pp, j.lk… I don’t like that much in upper shom, but if works better with u… jsut use and have fun =)))

I Agree… for some strange reason, in storm is much easyer do the Upper Shom, Cable/MAgneto/others seem to be a little harder… strange hit boxes maybe…

JAded: LOL… thx… isn’t anything that much… I’ve done in my arcade stick… and none of then r that difficult … just some practice and some mmmm… easyer wais to do something that loooks hard (like the instant airdash of upper shom=) )

I hope it helped… =)… sorry to take so long to answer… but don’t worry, always I will try to answer any question =)))

thanks for the tips guys. Shin, I’ll try that f, pause, f+lk part. Maybe that’s what I was missing, cuz i was often doing f,f+lk right away… and most of the time it wouldn’t come out.

i hope to see chunli in some matches soon!

after practicing until my contacts dried out (the TV was looking blurry lol), I’ve concluded that upper shom is near impossible to do … and that’s on Storm in practice mode, let alone in a real match.

The s. jab misses too much and 1-hit rh is hard to time.

If the other characters besides Storm are even harder, I don’t know what to say.

Can anyone show a match where the upper shom is being used? Is there possibly a way to make upper shom easier, maybe with using sj. forward instead of the 1-hit sj. rh ?

it looks mad cool, but I really want to see a match of someone using it.

usually for me storm is pretty easy to get it on…hmmm

the s.jab only misses because of you’re timing.

do sj.lk, stomp right away on the way up, wait a bit, P+P~lk, wait, hk,…

just do knock into assist combos I guess.

can you do the first rep of upper shom into supers? just practice that lp, hk.

the hardest things is getting the first hit in a real match, but storm and psy assists help. (storm for comboing on ground, and psy to knock em up and follow with a lp to launch to upper shom or lp to shom)

I hope that helps, but it just seems to be a combo thing in your case, just keep practicing…

Yea, I can do the first rep of the upper shom into supers, but as far as repeating it, it’s just not reliable enough.

Many times I get the sj. rh (1-hit), but then the s. jab misses. Is that also a matter of timing? If the sj. rh hits once, is it still possible that s. jab can miss? If it can still miss, man… talk about crazy skills to get that…

well yeah, it can miss if you mistimed something in the combo. everything in the air should be easy enough to combo, but that s.lp, hk is the hardest part and you really need to get the timing for it. just go for super/assist hit/reset. it’s only to be fancy if you can get it down well enough (and some nice resets)

wow another 3 hours of practice. I’ve finally got some stuff to help others who are still trying to do this:

  1. Practice on Psylocke. She seems even easier to do this infinite on than Storm (or maybe it’s just me).

  2. Start by going to the corner and using s. jab, s. rh to start the infinite. This will get you in the habit of doing s. jab, s. rh.

  3. Hit sj. short, sj. d+rh immediately after take off, just like Shin said. Then you have to cancel the sj d+rh late into an airdash short. The point of doing sj. short, sj. d+rh is that it sets the opponent up higher in the air so that your air dash short can connect.

  4. The s. jab, s. rh at the end seems hard to connect at times. It seems like you have to hit them kind of early.

  5. Practice until the screen gets blurry. It takes some serious practice. And even then, I don’t know how you’d land this in a match… there are pros that still f up AHVB, let alone something like this infinite.

U have to know when u r missind the s.lp, that’s important… jst delay or make faster the s.lp then it will connect =)

Just adding a tip for landing f,d,d/f + HK xx qcf +2P kikosho super.
You can cancel it like doing Dooms rocks to Photon array super - and its way easier.

Just make sure you do f,d,d/f, f +K then press 2P - the qcf command is already registered so you can just press 2P to get out the super.
Timing has to be quick.

And launch sj lk,stomp, airdash LK and storm proj , mk, dj and airthrow onto storm proj works - easier than just Lk and storm, dj airthrow.

the motion cancel, I mentioned taht before =) but more importantly with dp.HK xx hcf+HK super. I think to cancel with Kykousho don’t need taht short cut… ohwell…

yeah, I thought I mentioned it already too =P