Im here… sorry… Im having some business in my life that… well… just hard stuff…
anyway… bout the airdash.lk… dude… it’s just like the standing hk (1 hit) sj cancel of Magneto… it isnt as hard as it looks like!!!
I will give 2 tips:
1- its all about music. If u can understand that, then u done… if not… sorry… it’s too hard to explain I guess…
2 - I will explain How I do it in my hand:/
s.hk /\ sj.lk, sj.d+hk
Now here happens the Stomp Right? right in the moment that the Stomp Hits, u can’t Cancel with Airdash (remember u only cancel the Recover of the stomp into airdash) So I do the first foward sort of here. So when she starts the recover of the stomp, is when u gotta do the other foward+j.lk.
So it will be something like s.hk /\ sj.lk, sj.d+hk, f, wait, f.j.lk, wait, j.hk. etc
So if u get the timing, u will see, u can do it a little slower then it looks… just train a bit and u will get the timing =)))
PS: U can get the combo with pp, j.lk… I don’t like that much in upper shom, but if works better with u… jsut use and have fun =)))
I Agree… for some strange reason, in storm is much easyer do the Upper Shom, Cable/MAgneto/others seem to be a little harder… strange hit boxes maybe…
JAded: LOL… thx… isn’t anything that much… I’ve done in my arcade stick… and none of then r that difficult … just some practice and some mmmm… easyer wais to do something that loooks hard (like the instant airdash of upper shom=) )
I hope it helped… =)… sorry to take so long to answer… but don’t worry, always I will try to answer any question =)))