Only time this would really matter is if they are using an authorative server. Meaning you connected to the server and played people through that rather than a direct connection to the player. If it’s not authorative then the server only provides matchmaking and your connection is to the other player anyway.
If this is the case then overall it would have better performance for most people, because the performance would be consistent based upon your connection to the server. This means even if your opponents connection is complete shit your connection would still be fine, only THEY would be the one lagging and not both players.
The only time you would have a problem is if the server is very far from where you are located, which may cause problems if you are buying international versions of the game.
I’m not aware that SFxT does this, the only fighting game that I heard does this is SCV (I have not played SCV so I can’t confirm). I would think it would be something they announced, because it’s a far better method and they would be paying pretty substantial fees to keep the servers going.
But this would be a fairly valid explanation for some people to have lag at all times, if true. That would mean your connection to the server is crap. That would pretty much be the only issue that could go wrong, rather than the huge amount of possible issues that you could have with netcode that directly connects to the other player.
Sadly, on console games, probably about 75%+ of the time if a game is released with network issues it’s not going to be fixed in a week. If it’s a smaller issue that the development team can handle it will be fixed fast, but most of the time it takes coordination of too many teams (Sony/PSN + XBL + Capcom development team themselves) plus the time it takes for the patch to get past QA on both consoles (which is usually weeks unless your game is an exclusive).
Just look at Twisted Metal on PS3, that’s even an exclusive, but trying to coordinate the ESP teams with the PSN teams is taking weeks to get everything working nicely.
But the fact that a number of people here are not having issues means that most likely this is not the case.
I’m pretty sure there is something wrong with the online, I’m not blaming anything, but the only reason I say that is because there aren’t even varying degrees of lag depending on how far you are from the server, or depending on how bad your router is. You either have great online, or horrible online, there is no in between, which is what I find extremely odd. Either way, I trust Capcom will fix the issue, just hope you get good online (unlike me) until that happens
IMO there’s good netcode and bad netcode, just because a system is using rollback does not mean it has good netcode - it has to have minimal frameskips to make it in the good category. Otherwise it’s the same shit as having input lag. If you can’t see a move coming because of frameskips then how are you supposed to react? might as well have the interface lag and have your buttons not register…
My guess is it’s like most other fighting games. It’s still possible to have a 5 bar connection that lags. The fact that this game has better netcode means it’s probably more lenient on what it considers a good connection also. Added with the fact that the game isn’t released (not many players online) means you will probably be playing people hundreds of miles away. You gotta imagine, the further they are, the more hops it takes, and more odds one of those routers will get some congestion occasionally, and one little hiccup at some router could cause 100 or 200ms latency for a split second, which with a rollback netcode could just mean your combo didn’t even start.
Long story short: tomorrow, thousands of copies go online, better chances to find people closer with good connections.
I’m really hopeful that this is the case, but I’m highly doubtful considering I live near NYC, one of the most populated cities in the US, and a handful of stores sold the game early, so many people form the city which is just minutes away should be online…that is what I find unbelievable, that the game is still lagging, 1-2 seconds behind, and skipping every 6 seconds roughly.
Except the devs surely know about things like the audio glitch already, and have been working on a patch over the last two months since the game went gold so that it’s ready for day 1 deployment.
Day 1 patches weren’t just started and released the previous week.
I don’t think you understand how bad the frame skips are, they are far worse than the sound (for me at least). As I have stated so many times before because I think it is one of the best examples out there, I was once in the middle of Chun’s SA, which hit, and then all of sudden, the game skipped to me getting sweeped. Why? Because the game didn’t actually know what my opponent was doing, so on my screen, he was just standing still, while on his screen, he was jumping towards me. That is completely unfair considering we are seeing two completely different games. How are we supposed to play the game Capcom if we aren’t even doing the same things? -_______-
why? because you had a shitty connection to your opponent. if it had been ssf4 or something it would have been in super slow mode and felt like shit anyway.
a bad connection is a bad connection. the best you can ask from netcode is to do a really good job with people you have a good connection with. everything after that is bonus.
Sad but true, I can’t help but feel like I’m in denial lol xP The only thing I find weird is that I have been in over 20 online matches thus far, and every single one of them has been poor…unless my connection suddenly became bad (it is fine in every other online game I ever played), I don’t know what is up <_<