I played cvs2 and ggx2 online for xbox 1 or w\e people call it and sf4 is in the same league as cvs2 IMO. Its just as bad. I even believe that sf4 and cvs2 share the exact same net code because they act pretty fucking close online.
sf4 is far from fine and no, you can never adapt to variable input delay because its an unkown number that changes, those are incredibly ignorant things to say. To properly tech throws online for sf4, you have to tech shit before your opponent even thought about throwing you sometimes. That shit is awful. You take that same timing offline and what ends up happening is that you tech throw so fast that its at the wrong damn time and you either wiff a stand throw or a crouch tech. Any game that forces input delay to the degree sf4 does online is impossible to play properly outside of Japan. Fighting games are mostly based on reactions and when input delay is there, its impossible to react properly because it will delay the shit out of your reactions.
This is what I mean about people not understanding the differences. Sf4 online is far from fine, its shit fucking garbage. I played soooo many games online hoping it could be good and the timings I had to adapt to were preposterous. Teching throws before any throw animation singled you to do so. Proper shoryuken AA timing online would make you have offline trade SRK timing and fuck punishing any bad footsie. To punish some moves online you had to swing so early that offline it would make actually run into the pokes @ times if you tried the same timing. Not to mention that the input delay changes on a frame by basis. Sometimes its 7 frames, other times its 15+ how the fuck are you supposed to “play” like that?
anyone who says sf4 online is good\great\fine is saying its good\great\fine to play big ass tournaments offline with laggy TV’s and you know what, tournaments don’t use TV’s that have input delay.
why you ask? because the input delay prevents the game from being played properly. If TV’s with input delay prevent the game from being played properly offline, why in the holy fuck does it magiclaly make sense that online input delay is any better? as a community, we strive to make sure we don’t have anything that causes lag and if the net code forces it, its fucking awful.
there is no better explanation for why input delay is bad than this. Its a perfectly written explanation by mike Z who developed skull girls. So you’re getting a veteran player perspective mixed with a video game developer perspective. Where as Ono\capcom crew don’t know the first thing about playing properly. They fucking suck as players.
http://skullgirls.com/2011/09/skullgirls-ggpo-and-you/?utm_source=rss&utm_medium=rss&utm_campaign=skullgirls-ggpo-and-you
*-and thus the game feels “laggy.”Any extra input lag means bad news for playing fighting games – it may mean you can’t react to visual cues, can’t tech throws properly, or can’t perform difficult combos… *
-If you practice online, you can certainly get used to playing with lag, but this isn’t ideal, either – this practice won’t apply as well to in-person matches or tournaments because the extra lag isn’t there offline. All of your combo timing will be off, reacting to things will seem harder, and certain tricks or tactics you have learned simply won’t work anymore because the other player isn’t able to properly react in time.