Netcode

How about one that was published before I paid $60 for this game…lollerskates.

i would rather have sound and AE netcode, if you want to practice 1 frame links go play in a tourney or training mode, online is not the place to expect a flawless (lag-free) gaming experience, it will never be perfect.

It will never be perfect, but you’d rather have worse matches with sound than having better matches without it? And it’s not just links, anti airing, whiff punishing and so on, they all suffer from input delay. It’s not about not having lag, it’s about playing online as closely as you’d play offline.

What jamp said. Playing AE online is just awful, Can’t do anything reliably that matters.

I love the amount of people who hear GGPO or rollback and associate it with flawless everything.
GGPO and rollback are nowhere near perfect, but they’re the best.

LOL actually GGPO is very very close to perfect and there are times where both players live close and have solid internet then the match becomes perfect aka exactly the same as offline. What more do you want?

I love the amount of people who say stupid shit without thinking or doing their research. Not really aiming this at you but after reading all the posts in here, it makes me wonder if some have mental issues. I would call it ignorance except these guys no longer have that privilege because we explained several times and very clearly why rollback netcode is better. Meaning a lot of people in here are just plain stupid and no amount of reasoning will change that. Just please guys, keep your stupidity to yourself. Don’t try to ruin it for the people who aim to help everyone by encouraging a better online experience.

Just had my first taste of SFxT online play. My connection isn’t great, so I encountered some rollbacks and such, but I was landing links I would be dropping in a SF4 or MvC3 netcode.

The audio bug was noticeable, but I guess it didn’t really bother me. Once I get to play on a better connection, I think it’ll be completely awesome. Really excited for this!

What blows my mind about the sound situation is 1) how did this bypass Capcom’s QA? or 2) if it didn’t bypass their QA, why couldn’t have warned us about it and explain it beforehand?

I think we can all agree that the rollback netcode is superior to the input lag variety. That being said, I hope we can all agree that releasing the game with the sound glitch is inexcusable for a AAA title. There was no warning of this prior to release, which means A) The knew about it, decided not to fix it, and never warned the community or B) They didn’t even test it. I’m not sure which scenario is more reprehensible.

does the sound cut out 90% of the match like it does in SFxT?

if not … that is what i want.

100% certain it made it past their QA, and 100% certain they did not say anything because it would only have meant lost sales.

No man, it doesn’t. GGPO is much more refined then this…

I just think going back to the community and saying “Do you want sound or do you want solid netplay?” is not an acceptable ultimatum.

I want solid netplay like anyone else, but I don’t like playing without sound due to the inability to react to moves which have clear sounds. Last night I played a bit of ranked but could only tolerate a few matches. It’s just an awkward experience. But that’s just me.

No one is saying things like “Do you want sound or do you want solid netplay?”. The issue here is simple: we don’t have much of a choice, with the way Dimps’ rollback netcode is built, we’ll likely have to choose between one of them.

I’d rather have both sound and solid netplay, but when faced with the choice of having to pick between them I say netplay.

I can’t believe this.
There’s people who actually would rather have laggy matches??
I’m sorry, but whoever thinks this is just fucking stupid.

With lag, YOU CANNOT train properly for a tournament. You need to be playing for at least 2 weeks offline before a tourney if you want to have your execution on point (and you’re pretty much screwed if you ain’t got an offline scene). Lag also make’s a lot of difference on what tech you can and cannot use on different situations (good luck fighting that offline-only tech). I don’t understand why they put us in this position. I rather deal with audio issues, but its pretty frustrating that they’re making us choose.

Anyone who prefers laggy ass games over zero input delay netcode can go fuck themselves.
No input delay helps the competitive scene grow, and this is the community that keeps the game alive.

People like them are basically the reason companies are afraid to switch to rollback methods.

Pretty much this.

-Better online experience
-Audio is fucked

Tl;dr: I’d rather not play online at all than deal with either of these.

I’m sorry, I can’t pretend that this is cool or okay. There’s no way for people to ruin the netcode, it is what it is, and it’s not like they can go back and change it to SF4’s or anything else. This game has found a couple different ways to fuck people over already, at what point is it time to shut it down? Rollback netcode is a step in the right direction for fighters in general, and for all we know, this game would be worse than KoF12 (or whatever example you wanna throw out there) if it used input delay. That said, is this really the best they could do? Was there no beta test or warning signs that said: HEY, the gameplay will run fine, but the audio will desync like shit.

I really don’t care if you used to play on a broken cab with no sound, or if you play with headphones on anyway. And in tournaments, you may not be able to hear the TV at a steady volume, but it’s not going to be on mute, and it’s not going to be inconsistent or misleading. You’ve gotta be kidding if you feel like audio cues are not important in these games. People react to Ryu saying HADOKEN the same way they react to hearing another player push buttons on their stick. And here we have a game where Ryu can fake/charge fireballs, making the confirmation sound as important as ever. What if Fuerte never said TOSTADA for his body splash? It would be identical to the throw, making it harder to react.

Granted, in a tournament setting, I can play with the sound off. In a game that I know how to play. When I play online in SFxT I’m not trying to hit combos, I can do that in training mode. I’m trying to understand the flow of the game. You can count me as one of the folks who hit confirm with sound, but that’s in other aspects of the game. If I’m trying to block walking jabs and backdash out, it’s hard to visualize where the gap is, as opposed to hearing the spaces in hitstun & dashing. If I’m trying to tell the difference between Heihachi’s high and low strings, an audio cue would be fucking fantastic.

But apparently, I can’t have that. Not online anyway. Capcom comes out and releases a statement saying pretty much, “Yea we thought this might happen, though not this bad… we’ll see what we can do.” And if I question that, I’m a retard pissing on the altar of GGPO. Maybe further down the line, when I’ve had enough offline comp to understand the game some, I’ll be able to bite my tongue and play online, but really I don’t see that happening. I don’t see it for a lot of people, and I’d bet that it has an effect on the long term numbers this game pulls in.

I’m enjoying this game so far, the actual gameplay and pretty much nothing else about it. There’s no incentive for me to go online. I’ll just enjoy my $60 training and VS mode, and hopefully Capcom can pick up the ball later on.

You aren’t though. GGPO is a subset of non-crappy roll-back netcode, if implemented properly. Capcom effed up its first GGPO implementation in 3SO and will take a lot of convincing to have it back. They tried to give an in-house version of it and again effed up. They could have easily released a beta / demo version on PSN and LIVE so folks could do bug testing for them (target Western world internet), and then refine the problems before release.

But Capcom Japan doesn’t care about Q&A for online, which is sad. I’m thinking online features were again, a hind sight, and by the time they announced the street date problems were creeping up that they couldn’t fix in time. So this is what we have now. Also happened with Netherealm and MK9, except there was enough single-player content to keep the casuals at bay before ripping into the game.

This post sums up all that is wrong with this game…thank you.

So are like… people getting some audio issues or ALOT. Because im in the later situation. If it was randomly every few hits i’d be okish but its almost EVERY hit. There is either no sound our that random loud 1/4th of a sound.

Just wondering because it seems like some are getting moderate to severe sounds issues.