Netcode

For folks trying to play cross country with rollback… well think about it… there will be hiccups because your connections to each other are C tier. Same connection on an input-delay netcode like AE will look better because of less hiccups/rollbacks. Agree?

For those who can get decent connections to people, I dunno, not on opposite sides of the ocean or something… roll-back code is superior. Your timings and reactions do not change whether it’s offline or online. If there’s a hiccup, roll-back to where it was in sync. Consistent inputs. Input-delay worsens these experiences because your inputs vary even though you live down the block. Unless of course, your internet provider puts you on a connection with 100ms latency or crap like that.

For those who say the AE code is good: I have a feeling you guys are accustomed to hit-confirming off sound and playing on laggy monitors/TVs. It actually makes sense to me after discussion with a friend who can’t sense input lag on TVs. He also has better execution than I and is also mad at the sound issue. Said people get used to the sounds of moves hitting rather than the visual confirmation. In which case, they’ll fare much worse on SFxT’s netcode because of their attuned hearing. My hearing is F-tier so I require the visuals to help me. Tournament players who have gone to majors - you can barely hear the sound out of those weak ASUS speakers, so you train yourself to visually confirm. Most top players play their own music or have noise-cancelling headphones anyway… long doing away with sound cues.

Don’t TLDR this post. You may learn something.

THE SF4 netcode is great and rlly smooth… is something I used to say until I started competing in a offline tourney setting bi-weekly. That netcode is freaking trash. Now SFxt’s netcode is better and has a greater potential to do well with the game. My online matches… input wise and reaction wise are really not that different from my offline matches, unlike Ae. So I suggest some you you start goin out and leave your precious ranked points behind and get your butt in a tourney.

There’s more to life than massive input delay :slight_smile:

How come no one seems to care about the randomness of rollback, though? It’s a better way to handle lag, but I don’t get why people say, “I can hit my 1 frame links in 1 bar”. I guess it’s better than nothing anyway.

If you have a good connection between you, would you rather:
Have variable delay (which is random ALL THE TIME) - “I gotta pray that this works… could it be one-frame off, two frames? I don’t f*** know!”

Have one hiccup - “I know this will work 99.9% of the time. Oops it rolled back. Oh well, it was butter because everything was well the other 98 seconds of the match. Online play eh.”

Nothing beats offline, but input-delay is crap compared to roll-back on a decent connection. Reverse is more likely true on crap connections. Stop trying to think you can play Japan lagless… it just doesn’t work that way. For those saying “I can hit one-frame links with 1-bar connections”… well your experience will be crap whatever netcode you use unless each of your packets can move as fast as the Flash.

EDIT: not aimed at you, but putting things into perspective.

I played a bunch of online matches last night, and it was great, no input lag at all, some sound cutoff but it didn’t bother me.

I think one of the reason why people think it is laggy is because of the frame dropping. When the animation is not 100% smooth people think something is wrong based on the previous games, but when you press buttons the moves come out instantly. It was great.

You guys need to understand something about online latency. It doesn’t matter what netcode the game has, if you play with someone who has a shitty connection you will get frame drops. There are many factors that you have to keep in mind when playing someone online. They might be downloading torrents, watching porn, streaming netflix, ect. while playing Street Fighter X Tekken. LOL

If more people checked that others in the house weren’t watching HD Netflix 24/7 or have a torrent app that they “X”'d out of instead of exited there would more than likely be far fewer lag complaints.

People I know who have been playing online games for over a decade (Q3 players) still make that mistake and most of them are pretty handy with a computer. So the average console player I’d wager understands even less how network bandwidth even works and especially how to test it and track down issues. :frowning:

i just want to know why sound at all has anything to do w/the netcode? sound data is not transmitted over the network, it is all local on your console. so why the hell does the netcode effect it?

it is literally 100% inexcusable that they shipped this game with the current sound glitch. they have plenty of time to make 12 DLC characters prior to launch, but they couldn’t fix a bug that has a MAJOR impact on the online portion of this game.

It affects sound because the game has to rollback to a previous state, which means there is probably some error in the game syncing the sound with the moves/stages during a rollback.

Got the game today (I live in Europe) and played my first few matches online.
I played against several players across Europe and I had no lags at all.

It looks very solid, much better than MK9 or MvC3 online. I could even do my day 1 Chun trial combos. =)
The sound glitch is a bit annoying, but really guys, it is not unplayable.

well if that were hte case, you would think you would hear SOME sound, whether it is correct or not. but you hear absolutely nothing.

i think this is just capcom being lazy as shit and not wanting to deal with it. as a developer myself, this kind of bug is pretty much unnaceptable. i mean … THERE IS NO SOUND EFFECTS!

do you think COD or Halo or Gears of War would have shipped with no gun or grenade sound effects in their online multiplayer modes?

people who think this is acceptable are crazy.

personally, i’d rather have AE online experience over this, if it meant I got sound.

You hear nothing because it’s a bug, something isn’t working right…that’s what a bug is.

It’s really scary to hear people say they’ll rather have worse netcode so they can hear Ryu say HADOUKEN.

If that does happen, I’ll rip off the eardrums of whoever says something like “online is better now!” in front of me.

Where is the article of the devs saying that we would have to sacrifice sound for a good net code? I agree the game play is smooth, but they obviously didn’t finish the job and shipped the game in alpha state in terms of its online experience. As a “pro” player you may not care that you’re sacrificing sound to land 1 frame links, but the vast majority of people that will buy this game are not “pro” and will play 2 or 3 matches online with little to no sound, and immediately shelve it and play another game that “works”. Now I know that SRK may not care about that guy, but Capcom surely does, or at least should. I mean that’s the guy that was supposed to buy the DLC quick combos and Gems.

Spoiler

http://armannd.com/wp-content/uploads/face-palm.jpg

http://www.capcom-unity.com/gregaman/blog/2012/03/08/sfxt_dev_blog:_regarding_the_online_sound_and_network_issues

Well that sucks, sounds like they are gonna have to add more delay in order to fix the sound issues…lame.

Rather the sound stay the way it is then.

that article is so full of shit.