Few years of the older games, Lotta trial mode, story mode. Much smoother offline. No input delay.
Just got the game today on PS3, cable, wireless setup, in Ontario, Canada. 4 bar connections seem even better than SSF4 or UMVC3. 3 bar seemed to have input lag but it’s consistent and no random slowdowns or spikes. once you adjust to it, still quite playable and possible to hit confirm if the window to do so is big enough…I’m quite pleased thus far, although the 1 and 2 bar connections made me wonder how to perform my character’s fatality…
Well now that I have all 4 I can comment on them…
4 Bar - Perfection, they are in your living room.
3 Bar - Playable, slight delay.
2 Bar - Barely Playable, Huge delay - MotW type of delay
1 Bar - Underwater, Just say no - KOF XII
yea that what i am thinking too, 3 bars is very playable. but the 1 bar match that i played was so bad. have not got to play any 4 yet.
This is just not true. Your standard DSL 3Mbps should work just fine if the netcode is up to snuff and you have your b/g router setup properly.
I just played a 2 bar that felt fine. But by the 5 or 6 match it degraded to what typically is a 2 bar match, just unplayable. So I have a feeling I might be able to get in some okay practice here and there but I certainly need offline play to get good at this game, unlike with how I learned 98 on GGPO.
Playing games online, especially fighting games via XBL, isn’t like streaming video. It doesn’t matter if you have a 10MBs down or 3, because the amount of data that’s actually being sent isn’t nearly enough to strain any of it. It’s just input data. People keep thinking that matches online are essentially streamed video (like the game is simultaneously broadcasting what I’m doing to my opponent and vice versa), which is the only scenario where saying “you need to be wired or have wireless with 10MBs down” makes sense.
I’ve been gaming on 3MBs DSL over wifi for years now, and games with good netcode have no problems at all, and I’ve tried pretty much every online fighting game on the market, from Arcana Heart 3 to vanilla Marvel to AE to Ultimate Marvel. Marvel wasn’t even that bad. I was able to play people on the west coast (I live on the east coast) with no latency or lag to speak of. Meanwhile, KOF XIII has been pretty much consistently garbage online. I’ve yet to encounter a 4bar connection, but friends sporting much fancier internets than mine have had similar terrible experiences.
I have 6 mb/s internet. Not the best, but, hey, living on your own does that. I had trouble finding too many people playing last night (probably because it just came out yesterday and it’s a busy week for most). I ended up playing with two.
1st one - Yellow, I didn’t look to see if it was two or three. Response time for normals came out a bit slow, but it was certainly playable, and no worse than vanilla SFIV.
2nd one - 2 bars. It was like the dreaded “playing underwater” feeling you get with poor netcode. Giant slow downs made it still possible to punish HUGE mistakes like whiffed or blocked SRKs, but comboing from cr. Bs was insanely difficult unless you happened to mash them out just correctly enough for the netcode to pick them all up. The real issue was trying to hit jumping C’s and D’s because they already come out slow, and they need to hit deep to combo.
I went back and checked the back of my 360, and, low and behold, the ethernet cable had fallen out, so it was running on the wireless (ew). So I think that’s a major factor in some of the low bars I was receiving.
My biggest complaint: Not enough people online! Come on, guys. We need to step it up. This game is amazing. If you haven’t bought it yet or are on the fence, go to a mate’s house who has it, try it, love it.
i’m not sure about your quality of internet over there but geography plays a big role. USA is freaking big and someone playing from France to UK is like FLA to GA over here.
I think the best netcode to ever grace…any fighting game I ever played on XBL was NGBC. It’s a damn shame that no one wanted to play that game.
I’ll be getting KOFXIII soon, but only cause we’re making a strong offline scene for it in our area. Ex Kyo couldn’t come soon enough for me.
I cannot believe that lots of people bitching about the netcode are using WiFi… wire the console to the modem/router/whatever you use then come back otherwise wifi bitching is irrelevant.
Yep I’m aware of that, that’s only about 1500km.
Plus, usa internet infrastructures are in majority pretty crappy compared to ours.
Are you joking? NGBC netcode is horrid. Same with Garou.
Sabin said on Dream Cancel that Online play added too much input lag to really be playable.
What is HDR?
This should be put in the first post in the thread and in the title. This should be tattooed to every person’s retina if they use WiFi to play games. I don’t know how this can possibly be stressed enough.
If your connection is such that going wireless dramatically decreases the performance, then it’s your internet that’s the problem, not the fact that it’s wireless.
Obviously going wired is preferred but using a wired connection isn’t going to magically fix the netcode. On a stable wireless connection on a router with the appropriate ports open, most people should not be able to tell the difference. If you see a huge difference then there is something wrong with your setup…be it your router, the distance of your router from your console or something going on with your ISP.
Netcode reports from wireless users is just as valid as wired.
Try setting up your ps3, 100 feet away from your router with 3 thick walls in between the two and then tell me wireless is the same as wired.
HDR? That game with the rollback and the teleport Blankas and Bisons? It’s probably the best when you’re playing with friends and both of you have top notch connections; The netcode seems designed to accommodate players whose internet setup doesn’t suck, like GGPO. Unfortunately, I was stuck playing people with walmart routers, so characters were warping around and frames got skipped/dropped. If I had the option of having a bit of input delay and lag spikes, or having no input delay while my opponent jumps around the screen like a G&W character, I’d go with the former. At least it’s something I can adapt to.
Like I mentioned before, there wasn’t alot of people on Battle Collesium when I got the game, but for the few random people I did play the game was pretty smooth. No input delay and no lag spikes. Much better than 98 and 02UM, though it could be because I wasn’t constantly playing people in Asia/South America.
As long as there’s enough people in the US that’ll play this game, I don’t see the netcode being any worse than SF4. I’ll pick the game up this weekend, and give it a shot.
Ok Captain Obvious. LOL…Nice example of a sub-optimal setup. Like I said…ON A STABLE wireless connection most people should not be able to tell the difference.