No shit? Literally just posted to clarify the exact frame advantage. Of course he’s negative after a forward dash; he’s only at +8 in that situation. For the record, I don’t like going for midscreen TA either. Not worth the loss of damage and oki. Only time I’ll bother with it midscreen is if my opponent is already stunned and I can kill with TA ender, if I get a CH cr.HP (MP TA and HK SS do the same damage), or if my opponent’s sitting on CA.
EDIT: Misinformation. Not +7, but plus+8. Tested against Chun-Li’s 3f cr.LP. Set the dummy to quickrise and do reversal 3f cr.LP, then tried various normals. 3f cr.LP got counterhit by cr.HP (9f) and LK Sonic Scythe (10f) but traded with EX Sonic Boom (11f).
Corner cross under I found off of HK SS (skip to about 20s in):
Works on any recovery type but Nash has to be close enough to them in the corner so a confirm such as cr. mp st. mp xx HK SS won’t work. Even the lk mp target combo pushes him too far. Not sure how useful it will be because of this.Been working on some setups but nothing too special so far. One thing I found was if they don’t quick/back rise you can immediately jump out of the corner the very slight delay hit f.MP. If it counter hits meaty enough you can link stand jab.
Cool find. I discovered a similar whiff st.HK setup except for EX Tragedy Assault a while ago. Leaves Nash at approximately +8 on quickrise and can’t be back-rolled. Didn’t know it worked with HK SS.