i still haven’t had anyone successfully parry ex moonsault, but they’re getting there.
I play a friends ryu he can do it.
Not sure about online I haven’t played much online.
I haven’t been playing much since The Division has taken over my soul; however, I’m trying to get back into it (Uncharted 4 may make things difficult). I’m not sure how many Nash players will be left once Guile is out, but I’ve planned a steady stream of content over the next few weeks. I should be able to upload at least one video per week, so keep an eye out. :tup:
After lp tragedy assault in the corner, you can do cr. hp, st. mp, cr. hp (the same way as after a forward throw in the corner). You get a meaty on any kind of wake up.
lol I actually got that 3rd hit CH vs a Vega who used a V-reversal… I reacted by remembering this clip instead of getting the combo though
This might already be posted here, but. Neat little corner cross-under that Infiltration showcased in tournament play in the Grand Finals yesterday:
https://www.youtube.com/watch?v=FW6P9GLItiA&index=1#t=367
@ 6:07
b+MK after HK scythe.
I already knew of it. But it’s a pretty decent setup for those that are not aware. You can get some nice meaty setups as they are recovering.
I saw that cross up I was like "Huh what that crossed up?"
But Tokido didn’t fall for it.
I tried it in practice mode.
It seems that only way for it to cross up is with st.mp.
Like in the video j.hp st.mp hk.SS b.mk
or just hitting the st.mp it self hk.SS b.mk could cross up.
you said heres a list, but nothing is posted lol
The first word of that post is actually an (https://docs.google.com/document/d/14D_dFEa404CfDfkbAB3EZHnQabV46nh9YwlvrdZo_Ic/edit?pref=2&pli=1)
I’ve known about some of these, but these are good finds. When I’ve tested some setups, there are some inconsistencies, especially the data for Tragedy Assault knockdowns. I believe that the knockdown frames for non-EX Tragedy Assaults are 9 frames on quick rise (cr.MP whiffs but cr.HP hits).
Double posting for these EX Tragedy Assault follow ups in the corner:
https://www.youtube.com/watch?v=QW6Up1UzN4s
Here’s the information from the YouTube description:
On the meaty fierce boom after HK.SS in the corner, do you need to wiff a jab or something for it to work? A lot of the time when I do an immediate boom and they do quick rise, the boom goes right past them.
You don’t have to whiff a jab, you just have to delay it slightly. Doing it immediately won’t work.
As GroundedSF has mentioned, you don’t have to whiff the st.LP. However, the st.LP covers all three wake up options.
Here’s the entire sequence:
[LIST]
[] HK Sonic Scythe
[] st.LP (whiff)
[] HP Sonic Boom - hits meaty on opponents who quick rise or back roll
[] Wait until HP Sonic Boom clears the screen
[*] HP Sonic Boom - hits meaty on opponents who did not quick rise or back roll
[/LIST]