Kind of went hamburgers on the info compiling. Anyways here is this thing. By no means comprehensive, just what I’ve been working at so I hope it is of use and maybe even shows some new possibilities.
Frame Traps (Tested vs Chun)
3 frame normals
St.lp {Cr.mp
St.Lk {lp, Cr.mp, b.Mk}
Cr.Lp {b.Mk}
Cr.Mp {lp, Cr.lk b.Mk}
Cr.Hp {lp, Cr.lk, Cr.Mp}
Moonsault MK {Cr.lp, b.Mk}
4 frame normals
Cr.mp {st.lp, st.mp, Cr.mp, b.Mk}
St.lp/lk {st.HP (CC)}
St.HP {HP Boom}
Moonsault LK {Cr.lp
Moonsault MK {Cr.mp
Moonsault HK {st.HP
5 frame (Late Throw Tech)
Cr.Mp st.Hp beats late tech but loses to mash throw/normal
**MEATY GUIDE (Special Moves are Abbreviated, Quick Rise unless Noted, Beats 3 Frame Normals unless Noted)
*Frame kill meaty setups. Beats armored reversals with fastest timing (Tested vs EX Shooting Peach)
LP Boom setups guarantee CA Chip kill.
**
Sweep
*Dash {cr.Lk, Cr.MP}
CC SWEEP
f+HK Neutral jump safe jump
St.HP (whiff) J.mk (Safe jump, can cross up)
Ryu Beats LP
Loses to Ryu EX DP (Safe on Ken/Karin/Cammy) (Testing on the roster is incomplete)
Cross up j.mk whiffs on Cammy use f+HK setup. (Testing on the roster is incomplete)
L TA
f+HK
No Tech f+HK whiff dash cr.HP
M TA
*(Corner) st.HP/Cr.HP
Ex TA (double dash)
Cr.LP*/Cr.MP
st.HP (CC) (4 frame normals)
Dash pause f+Hp
Dash walk forward f+HK st.MP/HP
*(Corner) st.lp (whiff) HP Boom
VT air normal reset dash under
LK SS
Dash f+HK (4 frame)
Dash {Cr.mp, b.MK, St.HP, Cr.HP*}
Corner
*HP Boom
No tech
F+mp whiff (Safe Jump)
MK SS
Dash pause crMP/HP st.HP
*Dash f+HP (CC)
*Dash f+MK
No Tech
F+HK whiff (safe jump)
HK SS
Dash pause f+HK
Dash walk up Cr.lk
Dash x2 Cr.MP/st.HP
f+LK {Cr.lk, Cr.MP, st.Hp, Cr.HP}
*LP Boom
*St.lp (whiff) EX Boom VT 50/50 (EX Boom x2 can convert into sweep)
No Tech
St.lp (whiff) f+HK HP Boom VT 50/50
Corner
St.lp (whiff) HP Boom
St.HP (whiff) {Cr.MP, st.HP, Cr.HP*}
*Dash back f+HP
EX SS
Dash f+HK
*Dash f+LK {CH->Rapid Kick st.LP LK SS}
Corner
*St.LP x2 st.HP (CC)
Critical Art
*Dash Cr.Mp
**Raptor Combination **
Cr.M f+LK
-combo into Cr.mp
st.LP f+MK (possible cross up Safe jump)
*St.lp whiff f+HP/f+HK
*Mid-screen LP Boom
*Dash st.HP/Cr.HP
*Corner HP Boom
*Corner Cr.MP whiff Cr.LP
**Wind Shear **
Dash {Anything}
*Dash {f+HP}
*Dash {f+HK allows st.MP on CH}
*f+LK {Cr.lk, Cr.lp}
*LP Boom
*St.lp (whiff) EX Boom
**FThrow **
Corner
*st.Hp/Cr.HP
No tech, Cr.HP st.MP Cr.HP
Corner No tech
*Backdash Cr.mk f+lk
*Backdash LP/MP Boom
*Backdash st.lp (whiff) Ex Boom (can convert with f+HP/MK SS)
Backthrow
Corner
- cr.HP
No Tech Corner
*Backdash HP Boom (Dash in st.Lp to confirm)
Mid-screen
HP Boom (If they jump into boom)
-Dash F+LK (Air reset)
-St.lp (whiff) MK SS CA
-MP TA
Air throw
Throw opponent into corner
-Dash {Cr.MP, st.HP, Cr.HP}
Notes/Misc.
Air throw slims hurtbox