Nash Combo/Tech Thread

Not that I’m a whore or anything but I’ve done a few videos covering some of the stuff I assume you’d be after.

Spoiler

https://www.youtube.com/playlist?list=PLP7n_T6UenO_35URmXdsD8WfGdIVJ7EaZ

That’s the playlist but the video it starts with is like an intermediate video. Doesn’t go over the super basics like what his moves do but goes over Anti Airs, frame traps and stuff.
One of the videos in that playlist is about only post knockdown/meaty set ups.

@zachara
you forgot that you can end the ex tragedy assault, teleport-hk air juggle with a crouching hk.
its from what i have seen the most damaging combo when you dont want or can use meter after the teleport.

To be fair, the first video was from like, week 1 and the second was made shortly after it. I suppose I should go back and make an update video but I’m pretty lazy. xD

i am happy that you guys make some videos in the first place.
i just noticed that its missing after i watched trough them and wanted to mention it.

maybe you video producing guys should start to unite with each other to create a nash series which covers
all the stuff including the matchup punish list in the other thread. seeing it ingame in a video
and reading it on a forum are two pair of shoes :slight_smile:

and since lianghubbb is into the char too you might have someone who can help out to get that stuff
in line.

ps: i would like to create content but my pc manage just a little over 720p in 60fps when i want to play and capture at the same time.

My videos tend to be a case of “Screw it, I’m going to do this”. Never any plan behind them as I can never be sure if/when I’ll get a chance to do them.
I have been thinking about putting a punish video together and crediting @ifbpwnstar since they’ve put in so much hard work (Nash Punish List (Necalli and Ryu Update, 8 of 17 complete) Thing is, if I did that I’d have to do a 3-5 minute video per character or the video would end up longer than an hour.

Hey guys, new member here. I felt like I have capped my skills until I came here and learn all these frame trap + CC moves. It will definitely need to take some time and practice in lab room to sink all these unique moves, dashes, meaty set up to take the game into next level.

I have been looking around and havent got a chance to find a demonstration video. By any chance there are players that recorded these demonstrations on knockdown meaty set ups and frame trap into CC?

That would really help me! Great appreciate all you pro Nash out players out there…

I’m hoping someone also could add me and coach me on how to become more pro. My player name tag is walrus_yu

Thanks guys and really looking forward to train with all of you if i get a chance to!

when you plan to make his list into a video you of course should split it up per char.
that way you can create/release it at in a shorter time and at your pace.
you should of course start with the more “relevant” matchups.

Question for you Bro, how do I read the part after LP Boom setups?

Does anyone have a list of just exclusively meaty setups for opponents that back tech? All I really have is: Heavy SS knockdown, f.lk, f.hk

I don’t know if these are actually meaty setups, but I do have some options for chasing down opponents that back roll here:

https://docs.google.com/spreadsheets/d/1yt0bf66BYV1jomWMSIK5WjtF3SXZYT5oldz1OhFjngU/edit?usp=sharing

I haven’t updated the document in a while (I’ve been lazy). However, I do plan on checking the knockdown situations in the future.

Thanks. I’ll look it over and add it to my notes.

ETA: You should update your heavy SS knockdown with the one I just gave you. f.lk after a heavy SS has a setup for all three tech possibilities.
H.SS, f.lk, c.hp <- neutral tech
H.SS, f.lk, c.hp (whiff), forward (safe) jump <- no tech
H.SS, f.lk, c.hp (whiff), wait, c.hp <-no tech
H.SS, f.lk, f.hk <- back tech
H.SS, f.lk, f.hk (whiff), wait, c.hp <-no tech

Probably the most powerful setup I’ve seen for Nash so far and it’s pretty lenient execution wise.

So I just listed finishers for combos that end in knockdown and some of the available options to maintain pressure after neutral tech.

So for example:
EX SS
1.Dash f+HK
2.*Dash f+LK {CH->Rapid Kick st.LP LK SS}
Corner
3.*St.LP x2 st.HP (CC)

EX Sonic Scythe is the finisher and there’s 3 followups listed to get a meaty on your opponent within the frame advantage you get from the knockdown. The one’s with the asterisk are safe from armored reversals on wakeup because they put out an active hitbox before armor can activate. In the case of #2 I listed a followup to that scenario. Unless noted for 4 frame normals you’ll meaty everything that’s not invincible. Hope that helps!

Just found this
https://www.youtube.com/watch?v=J6PSI9Ec2C4

Just tested ending with sweep and ending with mk SS. Both do the exact same damage. Raw ex TA, VT HK juggle, sweep/mk SS both do 262

[quote=“slappy, post:253, topic:177888”]

Just found this

[/quote]

There’s a post about hk SS > f.lk on the previous page. Doing f.lk f.hk after hk SS won’t be a true meaty on normal quick rise - try setting Ryu to do stand jab on wakeup and you’ll get hit, same goes for things like Mika EX Peach. I suppose you could use it on characters like Nash that don’t have either, but he will be able to VT.

https://www.youtube.com/watch?v=CLxNV5UJM7s

This is dope. Can definitely add it as another layer for set play in the corner.

[quote=“GroundedSF, post:255, topic:177888”]

Yea, just do c.hp after the f.lk. That WILL meaty.

Funnily enough, because of my shit execution, when I do c.hp, s.mp xx special cancel, sometimes I do it so quickly I ride the gates a bit and end up doing c.hp, c.mp xx special cancel. So because of this I ended up discovering about 50% of that video myself.

[quote=“GroundedSF, post:255, topic:177888”]

I guess I meant frame trap, haha

(I ch 4 frame jab)

https://youtu.be/Hwo3lYXphTo