Nash Beginners Thread

Yeah, if I remember correctly it’s 30 HP which isn’t exactly a lot (Around a jab) but it can be useful.
It would be a lot more useful if you could die to chip damage in this game but since you can’t it’s not amazing.

All information is good though. :slight_smile:

I didn’t know that. Thank you.

Also, not sure if this was already known, but use Nash’s V-Reversal carefully. I got grabbed out of it by two different Mika players.

St. Hk hits really really deceivingly high as well. That and cr. Mp are my go-to AAs

Yeah I think I prefer St.HK over St.MK as an AA as well, 1 frame slower but just seems more consistent and if/when it trades, seems to be more favorable for Nash. If they’re close, I like nj.HK as well, and nj.MK if they’re a bit further.

I tried some s.mp/c.mp but it always seemed to lose, so I’ve just been using a combination of s.hk, nj.hk, j.hp and ex ss.

RTSD?

Complete noob to SF here. When I go for an AA with CR MP, what should I be doing next? Seems like ppl just want to rejump again and then my aa whiffs and I get hit for 25%.

Unfortunately, there is not one all purpose universal anti air. C.mp is great but does lose at certain ranges and to certain buttons. Save your meter for ex.ss it’s the closest you will get to an all purpose anti air. Experiment with s.mk, c.hp, s.hk, and f.lk they are all great options at their effective ranges.

Okay well say I antiair with any of his normals, what kind of follow ups should I be doing? I don’t always have meter unfortunately.

If you anti air with cr.MP you can cancel it into a HP-Sonic Boom or I guess you could cancel into HK-Moonsault to create some space. You can do the same with b.MK but due to the angle I’m not sure if the Sonic Boom with even connect.

Your best follow ups will come
From air to air nj.hk. From this you can land ss, CA, sweep, etc.

I would say think less about your follow ups and more about the positional advantage you get from controlling the air. Even if your anti air is only doing 60 damage once you stop your opponent from jumping they have to deal with hard boom and your exceptional pokes. Control the air and you will have an easier time controlling the pace of the match.

“Rush that shit down”.

Does EX Scythe have upper body invincibility?

Does it juggle? I never realised.

You CAN die to chip damage in this game. I’ve died blocking both Claw and Karin’s supers.

Not that I’m aware. I’ve been getting knocked out of it pretty frequently.

Ex SS frames 1-6 throw and upper body invincible

Yeah, it does. Just wondering - Is your name here also your GT? If so I played you earlier on. You stole my colour and so I had to kill you to take it back. Sorry.
:slight_smile:

While you technically CAN die to chip, it’s not as likely as it is in most other games.
So as much as it is possible, it’s not something I fear all that often. Certainly not enough to actively gain back that life.
I suppose if I’m low health, I see they have 2.5-3 bars and I get the hit I might go for it just to have that life buffer but I’d rather go for the meter steal with a normal Tragedy Assault instead.

Point taken.

What is his blockable grab thing (dp+p) good for? It seems very finicky to use as a combo ender compared to qcb+k.

Gets more CA bar, takes CA bar from the opponent (though not as much as you get). The EX version hits on the way up so you can combo from more things, it also tosses them high and across the screen allowing you to VT with j.mp and then cross under dash (tight timing). If you hard read fireballs or low pokes it can beat those as well.