Naruto Ultimate Ninja Storm 2.0 - Storm 4 Is Out! (PS4/Xbox One)

Martian, you up for some games? I think I’m starting to get decent at this game lol.

It’s amazing how much I get blown up for doing what I used to do in the other games… It simply doesn’t fly anymore.

Sure. I can hop on in half an hour.

Yeah, lots of norms and strategies got destroyed by the new meta of this game. Parries changed EVERYTHING just in itself, but then you pile on the new characters, the addition of Grooves, new damage scaling, a dash button…I wasn’t joking when I keep telling people it’s basically an entirely new game lol.

By the by, I don’t know if you have already, but you should try out the Edo Tensei Minato. A Groove. He’s not as fundamentally solid as the other one, but DAMN is he fun. He focuses a lot more on rushdown considering how his grab, tilt, and combos work. I think you’d like him a lot more than Vanilla Minato.

Plus you’ll have a lot better of a matchup against my beast Sasuke. :coffewouldgoherebutSRKisfuckingstupid:

I’ve been using him for a while now… I like his new tilt and throw, but I still do better with Jonin/Hokage Minato. Edo Minato simply doesn’t teleport enough, and his tilt can be difficult to land. It should be unblockable, IMO.

Someone online taught me a sick combo with Shisui… You cancel his down combo into a Guard Break, then follow up with whatever you want. If you don’t have a Guard Break, you can go into an air combo or UJ.

Can anyone explain how the damage scaling works, or post a link that explains it?

The tilt is meant to be combo’d into. It’s also pretty effective to use after subbing. But once that seal is placed, it should be next to impossible for the person you’re fighting to even get a second to breathe. He is so good at applying insane amounts of pressure I can’t even believe it. And it’s nice because after the initial teleport you’re free to do literally anything. Usually I’ll either go for a port while they’re charging which leads to a free panic-sub, and more often than not you can hit them with a grab too.

I can’t remember; if you pick Hokage Minato with A Groove can he still instantly teleport?

Also @nevillebamshew, it’s kind of hard to find in-depth videos on the game’s mechanics but I’ll look around. Check this post later for an edit.

War Tobi down combo into TUJ does about 10-20% more damage than neutral combo into it, yet they do (approx) the same damage pre-TUJ. Not sure how it works or what affects the scaling.

War Tobi really damaging in general in this version.

CC2 added Obitos introduction video.

It’s not as in-depth as the previous ones which is a shame.

He’s fairly versatile but pairing him with Madara without the fan is the way to go. Jump shuriken and cancelling landing frames with tilt wood jutsu, combined with Madara assist and his own Fire Jutsu is a pretty strong mid-range strat. Covers a lot of screen, offers protection, causes good guard damage and can convert from random hits as well. You can hit-confirm tilt into CUJ pretty easily. Throwing out CUJ with a tilt on screen is a very safe guard crush tactic. Has very good tracking, multi-hit and any of the hits trigger the cinematic and also uses a low amount of chakra. Assist followed by CUJ is another good guard crush. Just time it as Madara spits the flame and you’re fairly safe.

Interesting thing to note is that if you CUJ, and Obito is hit during startup, the wood jutsu plays out and can still lead into a cinematic if it hits. A good thing is to react to shuriken with CUJ, take the hit then do Explosion Storm or tilt for more guard damage. Or you can chakra dash in under the cover of the wood projectiles.

His infinite is fairly easy with practice but the issue is that because it’s a restand infinite, if the opponent connects with any of the chakra orbs while in a float state, they’ll automatically air recover and the combo will drop.

As far as which groove to pick - I think he’s strongest with UJ-Groove. Especially if you team him with Madara. Stars from the Heaven (although it does low damage comparatively) has move properties coming out of it’s ass. Guard damage, safe on block, fairly safe on whiff, plays out no matter what once activated, combos from just about anything. A-Groove just doesn’t do enough damage and I don’t think he benefits enough from Awakening cancels to improve his damage and pressure. D-Groove I haven’t really explored yet.

He’s fun for me; I like zoning characters that can create tight projectile traps and have oki with it. I reckon War Tobi is probably a little stronger but only from his synergy with other assists. Has higher base damage too and Great Fanned Flame is great for keepaway.




Shodai Hokage, Deidara, Hidan and Danzou gets under the radar.

Have they done a Pain and/or Sasuke video yet?

Nope, so far only Obito, Hashirama, Danzou, Deidara and Hidan.

Shuriken trade guard break.

How would one learn to play Naruto fighters…

I need a 101 course

I can give you a big ass write-up of some of the basics if you’d like.

Please.

I’d like to know how the game works. What its all about.

I actually pre-ordered Naruto Shippūden: Ultimate Ninja Storm Revolution on Steam.
Why…I dunno. I could’ve just waited for a Steam Sale.

I don’t watch the anime…only recently started reading the manga from Obito’s reveal.

This is my first Naruto fighting game…so I’m also going in blind.

I’m slowly learning the basics attacks and Jutsu…but my defensive game is wack. Is there an interactive tutorial in the game that I’m missing?

Right now I’m simply going through all the modes to unlock all the characters, which feels like a chore…any way to unlock them quicker?

So, I got this day one, and despite having the time to play it between working around the house and between two jobs, I put it off for a few days…I just didn’t have the urge to play it.

So, when I popped it in, needless to say I was expecting greatness…but all I got was mediocre-ness.

Just to clarify, the good I find in this game (while it doesn’t outweigh the bad) is just enough to keep me playing. So, this isn’t ‘THIS GAME SUCKS I’LL NEVER PLAY IT’ but rather ‘Man, I really expected more, but I guess I’ll take what I was given.’

[details=Spoiler]1. YOU HAVE TO UNLOCK EVERYTHING! Normally, I’m all behind unlocking content, but this is stupid: I think you gain access to like 10-15 characters? Maybe? And you have to unlock a ton of characters that should just be available…unless you are like me, who has save data from every Storm game. Even with that, I have to unlock ever Jinchuriki outside of Naruto, Bee, and Pre-Death Gaara…AND THEIR REANIMATION SKINS?! This not how to increase the length of a game. Also, characters available in the demo have to be unlocked. Have they done this before? Yes. Should they continue? No, should have stopped at Storm Generations/Storm 3.

  1. Yay, the return of walking everywhere for the slightest things! Because we missed that when it was gone from Generations, and the unnecessary short walk segments in Storm 3 were too short.

  2. I felt rather meh about the 4-Player battle mode, so it came to my groaning surprise when the entire campaign mode turns out to be this way, aside from certain missions. When it was done in Clash of Ninja, it was done right, as the battle system better fit it and it still felt like you were playing a fighting game. Here…not so much…it pretty much feels like a party game, in which the difficulty keeps getting upped as you go along…and of course, by upping the difficulty, I mean throwing more crap at you and having the CPU become more godlike as all three of them target only you. Oh, and don’t forget: you HAVE to beat this campaign to unlock all the cool stuff you want, like new characters and…accessories? Unless of course you want to do the whole ‘face 2P who isn’t there and rack of the ryo…’ but, if you don’t like that or don’t have another controller, quickest way is through the campaign.

  3. The idea of the customizing a canon character has not only been more interesting, but it has been done better. This idea of spending tickets and ryo on accessories is a bit disappointing, I must admit, I’d much rather spend it on alternate outfits or characters…you know, content not exclusive to one mode or area. This leads me to my second biggest gripe…

  4. The Network Clone System. I don’t really fully understand it, but I think I get the gist of it: You take your fav character, throw accessories and stat-bonuses on them, and through some system that character can level up. Then, that character can appear in someone else’s game during the campaign (or online, somehow), and you can challenge them to a fight…which is either extremely easy or painfully hard, but you may never know until you actually jump in and fight them. Sure, the game tells you what they excel at and what buffs they have. They even tell you what level they are considered to be. None of the really means anything until you face them though, as the character could either sit there and do nothing while you murder them, or you get your face melted and lose an entire bar in three hits. My first two fights with a NC where like fighting in Practice Mode with no AI. My third experience was wondering why I couldn’t do any damage to my opponent, my fourth was wondering why my health was so low when I had hardly gotten hit. My fifth experience was the worst by far, as I will not have any other experiences with the NC system due to what happened.

I noticed this one had high stats, but I had beaten someone with the same stats before. The battle was REALLY rough, especially because it was Max Difficulty CPU with insane damage. Despite being on my second life bar within 15 game secs, I perfectly setup a TUJ, and the CPU not only somehow stopped on of my teammates from hitting him (still not sure how), he gained a single sub. This allowed him to sub my second teammate and block me. I died soon after, and I was dying for a runback. ‘OHHHH I ALMOST HAD HIM! LET ME FIGHT HIM AGAIN…huh?’ No option for a rematch, I thought I just had to talk to him again…but the NC poofs away, no way to fight him again except by chance meeting him. TL;DR NC System is treated like ranked for custom characters. It wasn’t cool in SC4, and it isn’t cool now. I would like to add that, as far as I can tell, you have to face a suped-up character with a regular stats character. This may not be true, but I really could care less either way. Now, onto my last and biggest gripe.

  1. ALMOST EVERYTHING NEW THAT WAS ADVERTISED IN THE OFFICIAL TRAILERS IS OVERALL DISAPPOINTING! This is a bit of a mish-mash of my other complaints, but it has some points I didn’t mention yet. Now, some of you may beg to differ, but whether you do or not doesn’t change the fact that most of the new content is boring.

[list]
[] Character customization? Not nearly on the level it will be in Xenoverse, and to be honest all the accessories are kinda lame.
[
] DLC at the moment? Oh goodie, look! Suits, lame armor for the Jinchuriki, Main-Character Cosplay Swap Fest, and some disappointing (but modest) summer outfits for the only girls who matter in the series. I noticed we are getting a lot more, but the console versions don’t have access to a lot of this DLC as of this post.
[] 4-Way Battle Mode? Not only is it not available for any version of multiplayer (unless you for some reason count when an NC Team pops in xP) and MANDATORY for the campaign progression, it’s also more hectic and merciless than it needs to be (I will admit I had some enjoyable moments with it, though!).
[
] Mecha-Naruto Story? It’s just the basic plot between Naruto and any character he’s ever saved before (albeit much more heavy-handed, or maybe it’s just because we’ve seen it so many times before), just with some sci-fi tossed in. Also, it has no scenes animated like with the Ninja Escapades…but I’m actually kinda glad, considering the quality time was put into those.
[*] About those Ninja Escapades? The animated cut scenes look rushed, reuse bits of previous animation, and have dialogue that is both stiff and predictable: “You, join the Akatsuki!” “What’s in it for me?/No, why should I?” “Alright, then we must fight!” “Bring it on!” ~After fight~ “Man, I can’t believe I lost!” “Now, join the Akatsuki.” “Sure, that’s cool!” It doesn’t stray much from that, and disappointed me due to it being one of the key bits being advertised heavily…so much so, I skipped all the rest of the specially animated cut scenes up until the last one, The Far Reaches of Hope. That one felt okay for about five minutes, then the dialogue along with the basic plot was just another rehash of stuff we’d seen earlier in the series, so I skipped it.
[/list]

However, none of this angers me more than the one thing I got SOOOO hyped for, the one thing that made me ignore so many videos so that nothing got spoiled for me, only to be let down SOOOO much that I actually got physically upset (meaning I had a ‘WHAT!?’ followed by a rant filled with negativity, my trademark thing that I’ve been doing my best to toss aside for whne I’m really flustered)…Combination Ultimate Jutsu. I bet you are thinking ‘Now, how in the heck can you be mad about an amazingly awesome inclusion such as Combination Ultimate Jutsu?!’ Well, let me explain: it’s not the idea itself, but how it was handled that enrages me.

They gave us twenty-seven CUJs…TWENTY-SEVEN! Out of 104 non-support only characters, with 5,356 2-Man combinations and 182,104 3-Man combinations (and in fact, since there is no true reason not to include the Support-Only characters in on this [or a reason for them to even be Support-Only characters, but that’s a entirely different subject], that gives us 6,903 2-Man combinations and 266,916 3-Man combinations!), we got twenty-seven CUJs…and even better, eleven out of the twenty-seven require a version of Naruto. That leaves sixteen CUJs that do not feature the main character! Moving away from the lack of content and onto the quality…the majority of the CUJs are unimpressive, lackluster in the amount of creativity put into them that I actually wonder if the think-tank team for this portion of the game understand what the terms ‘over-the-top’, ‘OP’, and ‘flashy’ mean. Now to be fair, I watched them on a really old TV, so I watched them again on YT…and it wasn’t much better. Sure, higher quality maybe, but what’s been animated has already been animated and that didn’t change. The majority of the decent-to-actually really good ones…you guessed it! They feature Naruto. In fact, my favorite one requires Naruto. They rest fall into the ‘meh’ category, with three in particular being the ones I hate the most: Team Tri-Force, Team The Inheritance of the Will of Fire, and Team Rivaling Wills.

Let’s start with the best of the three, Rivaling Wills. The only problem wrong with this one is that possibly two of the strongest shinobi of all time, one of which is revered as the GOD OF SHINOBI, can only manage to trap the opponent with wood and then burn them…all while having a minor length-measuring contest, followed by some nostalgia. This one barely beat out Fire Crackling Hole of Wind, mainly because both characters are MUCH stronger than the past Sanin.

Next in line is Tri-Force. It seems so good right up til the end…when the team all strikes at the same time. EVERYONE OF THEM IS A STILL IMAGE THAT IS DIRECTLY TAKEN FROM ANOTHER ANIMATION THEY HAVE IN THEIR OWN MOVESETS! The easiest one to tell is the Obito’s is directly from the final attack of HIS UJ. They couldn’t even give us original animations for one of the biggest selling features of the game? Come on, man!

Last, and the worst of them all in my opinion is The Inheritance of the Will of Fire. You would think the having the God of Shinobi, his brother, and the man who stepped up to the plate of Hokage after them both would have a fricking awesome CUJ…but alas, we get some wood, some water, some fire…and oh like, all three of them hit at once! That’s new…except for Outstanding Teamwork, New: Summoning Three-Way Deadlock, and Tri-Force. Then as you opponent gets wrecked in the background, all the Hokage land and look triumphant…except the don’t move. It looks like they aren’t even 3D models, just 2D art. They are all standing stiff and in an awkward manner, with all their expressions as equally stiff and awkward. Even their landing looks unnatural, a human doesn’t land like that without the body reacting with some sort of response to the impact![/details]

Read it if you wish, but if you don’t feel like it, in short I’m not happy with the quality of this game as of this moment and I feel like a lot of things were rushed.

Also, all of that in the spoiler above is has nothing to do with any battle tech, as I just recently unlocked all the characters and am currently trying to figure out who I actually wanna play and how to make the teams I like the strongest they can be.

As of now, there are only three things that are keeping me in this game:

  1. The new characters are amazing and well done, outside of the above mentioned they are full of delicious hypesauce.
  2. The idea that there are 6 more characters on the way gets me hyped, I just hope they don’t wait until Naruto actually ends.
  3. I bought a copy for a friend, and once he gets it, I will once again brace the horrors of our US-Costa Rican connection to play with my bro.

Anyone know how the new stun system with Counter Stun and Guard Break Stun work? There are 100% punishes following Counter Stun extended with the new guard break item, but how do you maintain the stun state in the opponent? The item stun doesn’t last long enough and they recover mid-combo usually. I’ve read up on it but it’s kinda varies depending on character. Seems to be hitstun related.

Anyway, couple of things:

Unblockable post jump attack

War Tobi 100%. Hope to be able to optimise this so that it’s guaranteed damage whenever you land a counter

So, a lot of peeps have been whining about the new counter, and frankly I can’t understand why.

Sure, the stun lasts for a while, but you temporarily sacrifice part of your chakra bar for it and the damage scales heavily. If you pay attention when you play instead of just rushing in like a madman, you can even hear when they do it, BEFORE you trigger it.

Also, these 100% combos are not really that great if you think about it. They require a successful counter, the ability to dish out enough damage after that without breaking the stun, use a Guard break, dish out more damage and not break stun (which the guard breaks have less stun than the counter), use your second guard break (oh right, hope you didn’t use one or both of those earlier! :P), and then use UJ/TUJ (which requires that specific Drive, enough chakra for the UJ/TUJ, and full storm bar for TUJ).

With all those variables, it just doesn’t seem as viable as it sounds. No wonder both examples have been in Practice Mode…lol

So, currently I’m trying to put together my KAT, which is an acronym for Keep Away Team. Yes yes, I’m a horrible person who has no life and should die in a hole, but to be honest I love playing a keep away game…which just proves that I’m apparently the spawn of the devil. For those who would love to help, I would love advice on the matter.

Currently I’m running Utakata main with Deidara and 2nd Mizukage in Support Drive. This gives me Team Reanimation, so I’m gifted with at least lower support CDs. The reason I’m currently running Utakata main over Deidara is half character devotion/hatred (I think killing people with bubbles is amazing and hilarious, and I really don’t like Deidara as a character in general) and half because of the balance changes in Revo.

For anyone who really tested out characters in the previous games, they really nerfed the majority of the keep away characters. The only ones that seemed to have dodged the hammer are 2nd Mizukage (he’s new, he can’t suck! Plus, everyone cried that they couldn’t play as him in Storm 3!), Deidara (dude’s been stupid good since Storm 2, they can’t change him now, too much potential backlash), and Shino (he’s not the best keep away, but not really that bad either, so no changes were needed).

However any other character that has a silly CEP (Chakra-Enhanced Projectile) that used to have it accessible as a Balance Support has had it removed. Ino’s projectile in Attack Mode doesn’t apply poison, and Utakata’s only provides two bubbles as opposed to a wall of them, while Tenten no longer has access to both her CEP Supports and her Awakening Actions due to the new Drives (she also only has access to her AActions during True Awakening, as opposes to Instant).

After an hour or so of testing, I’ve currently decided that having a good defense is more important than damage, so I decided to main Utakata over Ino (Ino can get in better and has actual melee combos, plus she can keep a steady poison application and keep pressure from a distance with Flower Bomb, but without her ninjutsu she really has no defense and it’s super easy for an opponent to get in) as his bubbles are just SO GOOD at keeping people out of your grill.

Still testing, and I’m not sure if I agree with some of the better players about Support being the best Drive, I think that still goes to UJ Drive, however I’ll stay with my Support Drive team that doesn’t even need All Mode due to its ability to switch from high defense to heavy pressure so easily…oh, and because of the fact that you can now switch modes mid-combo (you couldn’t in the demo), which allows you to get flick-confirm Knock Backs…

Oh wait, does anyone know about that? Okay, think of it like this: instead of switching to Attack Mode and fishing for a Knock Back, you can stay in Defense Mode until you actually land a move that would trigger a knockback. During the early portion of your enemy’s knockback animation, you can switch to Attack Mode…and still get the Knock Back from it. You literally pay 10% chakra to go from a heavy defense to an aerial combo/ninjutsu setup. I still can’t get over how awesome it is. :smiley:

Edo Cancelled Madara gets his intro video.