Naruto Ultimate Ninja Storm 2.0 - Storm 4 Is Out! (PS4/Xbox One)

When you’re first getting into a UNS game, something you have to keep in mind is that it doesn’t work like any other fighter in existence. Sure, there’s a lot of common fighting-game knowledge you can apply here and there that applies to dozens of other games, but for the most part you’re going to have to abandon the norms and get into the mindset this game wants you to operate under.

This game is 40% Yomi, and 60% high-speed resource management. Let me explain what I mean by these two things, because they are the two most important and basic factors to understanding how this game’s meta works.

When I say resource management, it’s actually a lot more literal than you’d think. Think about it. When you are fighting in this game, what are you doing? Trying to get off one frame links? FADC combos? Roman cancels? No, you are trying to outsmart your opponent at lightening quick speeds by forcing them to make bad decisions and use up THEIR resources while at the same time conserving as much of YOUR resources as you possibly can. The lack of a deep and complicated execution barrier boils the game down to this basic principle. You want to make sure your opponent can’t sub out of your attacks, and you want to be able to keep them on their toes while also intelligently making use of your own subs.

Yomi, which is the art of mind games and trying to be two steps ahead of your opponent, is where this game really shines though. This is where the newcomers are REALLY separated from those who actually understand how these games work. Have you ever watched someone who understands the game on a very intimate level fight someone who knows next to nothing about how the game’s meta works? You can learn 100% combos, have the best reaction time and the most incredible strategies in the world…but it simply won’t matter against someone who has better Yomi than you do because they can break your playstyle down and destroy you like it’s nothing. It’s not because they necessarily have better execution than you, or because the important mechanics of the game are hidden behind an execution barrier, or because they’re picking top tier.

This game is a true test of your understanding of its meta and underlying mechanics, vs another’s understanding. And in my honest opinion, that’s really what more fighters should place the focus on. Not to say execution-heavy games are bad or not fun, but there’s an extent. Things like FADC combos and Roman Cancels are simply unnecessary.

But, I digress.

Now that (I hope) I’ve given you some insight towards the basic principles of the game, I’ll get into some more tangible stuff. General beginner tips regarding the cast, mechanics, and so on and so far.

-Chakra dashing is literally one of your most important and crucial tools. You NEED to learn how it works, where it doesn’t work and what it’s for. Surely, you’ve noticed the most common and useful function it serves is to put your opponent in hitstun after they sub one of your attacks, which you then lead into some form of attack. How you attack at this point is really just dependent on the situation, but know that you have so many options that vary from character to character. Some people like to go into a grab, some have jutsu’s that are fast and safe enough to be used, some can even get their tilt attacks out. But the most common response at this point in an attack is to just lead into a B/Circle (depending on which console you’re playing) combo and then rinse and repeat.

-Chakra dashing is also usually how you’re going to be maximizing your damage potential, seeing as how it’s virtually your sole means of cancelling an attack. Learn your character to see how exactly their various combos work (there are Up, Down and Side combos. So three for every character) and when you should be chakra cancelling during said combo

-Pick assists with synergy. You’ll have to just experiment yourself to see who works well with who.

-Study your character’s tilt attacks. These are performed by flicking the left stick and then following up instantly with B or Circle. Every single character has a unique tilt, and some of them are even immensely useful (i.e, Itachi’s, Minato’s, Kabuto’s, EMS Sasuke…) and can often be combo’d into.

-Learn what jutsu’s beat out what jutsu’s. One big rule of thumb is that if a jutsu that uses your own body as a part of the attack (i.e, Naruto’s Rasengan) goes up against a jutsu which is more projectile-like (i.e., Sasuke’s Ametarasu) then Naruto would lose out and eat huge damage in that scenario. It takes a little while to learn what jutsu everyone uses, but eventually it just starts becoming a matter of common sense.

-Since this is the first game to introduce grooves for each character ( Awakening Type, Ultimate Jutsu Type and Drive Type) as well as parries, I’ll just quickly go over those too. In previous games, every character had a true awakening and a Ultimate Jutsu, while a select few had those as WELL as an instant awakening which allowed you to switch between two forms mid battle (and even mid combo). Changing forms usually made you faster and stronger while at the cost of your maximum chakra slowly depleting. Some characters even gained new moves while in their awakened state. NOW, it works much differently.

1.)Ultimate Jutsu Type allows your character (or team, if in Team Battles) to do an Ultimate Jutsu Attack, which is basically an extremely damaging super at the cost of usually being fairly easy to avoid. At least, in previous games it was. Now, since they all received a universal damage nerf, they are very easy to combo into. This will be an important strategy to master if you prefer choosing this groove. A lot of people like to use an UJ immediately after parrying, as it is literally impossible to escape. It’s also important to note that some teams have unique Team Ultimate Jutsu’s which change the animations entirely. Study which teams work together to see how they differ. Choosing this groove prevents you from being able to awaken, or to use Drive functions with your two (or one) assists.

2.) Awakening Type allows your character to switch back and forth between two forms, sometimes changing their moves but always giving them a speed and strength boost. It is useful for applying up close pressure, extending combos (hence you can switch back and forth between forms mid combo) and ESPECIALLY good for applying pressure on block. Most people however will see that you’re about to break their guard and sub behind you. So just be aware of that. Choosing this type also gives you access to your True Awakening form, which you can activate once you’ve filled up the blue bar near your health by dealing out and receiving damage in battle. This form is usually WAY more powerful than your instant awakening, so study them and see what you can do with your character while they are active. They normally won’t even last longer than 20 seconds or so. Choosing this groove prevents you from being able to perform Ultimate Jutsu’s, or from being able to use Drive Functions with your two (or one) assists.

3.) Drive Type allows your main character to command your assist characters in unique ways. You can switch them between Attack and Guard Drives mid battle, while then being able to switch to Auto Drive once a green bar near your health becomes full. While in attack mode, your assists will always be on the offensive. Meaning when you start a combo they will also combo on your opponent and add a massive amount of damage to your attacks. When in Guard Mode, they will attempt to stand between you and your opponent whenever they dash at or throw kunai at you. This gives you a MASSIVE advantage because you are free to move or start attacking while your assists take all the pressure. They will also guard you if you are knocked into a dizzy state while Guard Drive is active, and guard you while you charge chakra. Auto type allows your assists to perform all the functions of BOTH Drive types, with the added benefit of being able to perform a Seal attack on your opponent. Seal attacks cut off a huge portion of your opponents substitutions or chakra for a limited amount of time, if you manage to land it. Chosing this groove prevents you from being able to perform Ultimate Jutsu’s, or being able to use an instant and True Awakening.

-Learn how to parry. Parries are performed by hitting Right Trigger/R2+ X/Square at the same time, and they will lower a portion of your maximum chakra every time you use one. They are also extremely punishable, so use them wisely.

That’s a good portion of the basics, off the top of my head. I can’t really think of anything else I really need to go over at the moment. Simply playing and learning how shit works is gonna be the biggest part of leveling up in this game. Just be ready to accept defeat fairly often when you’re first starting out, it’s all a part of the process. Learn from mistakes and start understanding why the shit that happens, happens. It all starts molding together and becoming easier to comprehend the more you see different things happen. B)


Also, I will be updating the reserved post space with this post as well as the character breakdowns videos you guys have been posting. Maybe any new beginners might find all the info useful. Keep posting the vids and I’ll keep updating the OP with em’.

Shameless bump. The OP has been updated!

Posts your system and gamertag so I can add you to the active player list!

Still waiting to see if anyone else has discovered the secret top tier character in this game.

Also, my PSN is in my sig, sign me up. I need to get more Naruto practice in, I’m hoping to get close to how good I was in Storm 2.

Course, that was back when Deidara’s were everywhere and Guy could just Dynamic Entry through most peeps BS, so I may not have what it takes anymore.

high lvl tourney vids?

if you have Nico Nico account, this guy is the real deal.
http://www.nicovideo.jp/user/25416493

https://www.youtube.com/channel/UCh_Kuel-SfEiFI19NLwY6vw

ShikaCloud too.

My video for storm. There’s been a better 4th combo tho lol. After the opening, naruto stuff starts back up about halfway in.

The general consensus right now is that Mecha Naruto (A Groove) sits at the tippy top tier, but other than that it’s really just to early to come up with a good tier list. The addition of grooves is gonna make it be awhile before we get a fairly accurate one.

There are a few on the front page, both local and online. It’s hard to find footage of local tournies for this game.

Actually, there is a secret top-tier, but almost no one has discovered him yet.

I’ll give you 3 hints:

  1. It is a male.
  2. He was recently added to the roster, first playable in this game.
  3. While not the most important character, the moments he’s been around in the story have been moments of high-importance.

Shisui?

Shisui is high tier, but definitely not at the top. It’s also definitely not a secret.

Mecha Naruto is MvC2 Sentinel. Shisui is more like…MvC2 Jill.

I love how dedicated you are to this game, but I kinda feel like comparing characters from one game to another will confuse newcomers. Also, Mecha-Naruto is good, but in comparison to MvC2 Sentinel? The only thing I would compare there is that they are both robots.

Alright, another hint:

His major moments in the story helped one of the main characters a ton.

I compared the two because Sentinel is broken-tier in that game, just like A Groove Mecha Naruto in this game.

Also, that describes a fuck ton of characters lol…why don’t you just tell us who you’re talking about.

Aww, fine, I would have thought it was obvious by now.

Dude, Iruka Sensei is the best character in this game, bar none.

Dat secret top tier tech though, don’t tell anyone else.

I sure would like to train sometime but I play on PC and my connection is crap.

What’s your steam id? I’ll add it to the OP.

Also not really sure what you’re getting at with that post, ForsakenM.

Apparently I wanted to quote?

Pretty sure I just wanted to tell you guys the Iruka is actually the best character in the game, he’s hidden tech.

Anyway, don’t let everyone know.

I really wanna play this buy I think Naruto is wack. The game looks very fun and interesting. I like high level yomi without the execution.

my Steam ID is Yagami1211 or 八神1211 . If you add me, tell me you got my Id from here. I don’t add random people I don’t know.
I’m maining A.Groove Vanilla Minato.

He’s actually quite good, without being top tier … oh, you’re talking about the manga.

I’d love to hear this explanation lol… That’s way out of left field. Iruka’s the sleeper? Wow…

Alright, so for the most part it’s a joke, as Iruka has always been a fav character of mine. He’s hardly ever playable in any Naruto games, and I was waiting for the Naruto Ultimate Ninja series to make him playable. Unfortunately, that never happened, but now he’s playable (finally) in Storm Revo.

So, less of a joke I guess and more of me going cray-cray with hype.

If you guys didn’t view this post earlier, I basically came up with bunch of deductions based on about an hour of gameplay vs the computer, but none of them were right other than the parry (and it isn’t even that good).

Even so, Team Problem Children of the Hidden Leaf will still be played by yours truly.

I’ll just be putting most of my time into my Danzo team, as he seems to have just gotten some stupid buffs.