Naruto Ultimate Ninja Storm 2.0 - Storm 4 Is Out! (PS4/Xbox One)

I am going to try to not include the Drive System when talking about nerfs anymore, because literally every character got weaker because of it. Even the newcomers and those who got better in this version got nerfed due to not having all three as an option.

The other reason I’m going to try to not include the Drive System (or mention it briefly/less) is because it was a change the series needed. Think about it for a second. Sure, being overpowered and being able to do everything was fun and all, but to make the game competitive that had to be changed somehow. Every character had way too many options available: A heavy-hitting super (that could have the team chip in for extra damage), an insanely strong comeback mechanic, AND support characters that had a longer lasting and easier to obtain ‘All-Mode’. Now with some of the buffs given to each specific Drive, some characters are actually better for it. I feel this was a great way to handle it, as not only does it level the playing field for every character, it also levels out team composition. There are still going to be those characters that are better than others, but every games has that, so it’s not that big a deal.

As for Storm 3 TA vs Revo TA, I feel like this version is MUCH stronger. I really don’t think that I need to point out why, but a OHKO in any game gets people to start tweaking, and this is one of the easier ones to setup. He stills gets access to 2 extras subs, and the idea that the OHKO only takes up it’s normal cooldown and 1 sub is just crazy. Also the fact that he can pressure an opponent so easily in TA, and the fact that it doesn’t matter where he is on the stage when he attacks you, it sends your opponent into panic ‘Mash dat sub button’ mode. You don’t even NEED to go for the OHKO, it’s just there if you need it. Let’s not forget that Awakening is a comeback mechanic, which means more often than not, you are already at some sort of disadvantage. You could be one hit away from death with your opponent at full HP in a laggy match, and in a few seconds you just win the game. Even Released Madara and Edo Hashirama, the two characters who arguably have the best TAs in the game, can’t pull that off.

Considering that most people can’t use their subs correctly anyway, I’d much rather have the OHKO than another 2 subs that could get wasted any day.

You know, I would try to start another topic again about which Drive Type is the strongest, but I’m too busy flipping my lid at how good Danzo is.

PS: UJ Drive is best Drive.

I’m seeing a lot of 60FPS vids of the game even though it’s lock at 30FPS. Does anyone knows what the hell is this sorcery ?

It’s probably the PC version.

Weird cause NS3FB on PC ( i have it) is locked at 30 FPS 1080P for me, regardless if V-Sync is off, same goes for Revolution which i also have on PC as far as i remember. I haven’t really played revolution since the day i got it (a certain way cough cough*)
I wouldn’t recommend any of you to buy it if you already have NS3FB, revolution is one of the biggest cash grab recycles EVER, even puts CoD to shame. 90% of the stages are from NS3FB (they even use the SAME music) the menu’s look dead similar, and the only reason everyone wanted it was cause you can play as Shisui and play the Akatsuki back stories. (which even then you can just watch on Youtube in a 20 minute mini movie)

Gameplay changes turns This game into not just a sequel. Almost all the fanbase who plays regularly agree on this. The Parry, Guard Crush, Grooves, New Cancels gives depth to the game.

Oh look, one of those posters who posts in the thread of a game they clearly hate. Please be ignorant elsewhere.

Anyway, UNS3 had 60FPS mods for the PC version iirc. I assume it’s the same for Revolution, so that’s probably what you’re seeing.

I am convinced that Ultimate Jutsu Drive is the best drive.

As for the other two, I think it’s a toss up, really depends on whether you want a persistent effect or mainly a comeback mechanic. It also depends on the character, and how you play them.

But UJ Drive surpasses all that silly ‘form your team’ nonsense and is just the best choice.

I don’t really think there’s a best drive.

And even if there was, there are wayyyy too many matchups and teams to factor in and it would take a lot longer than just a few months to determine each groove’s viability down to a science.

Normally, I would agree with that, but there are just too many factors in the advantage of UJ Drive. The damage nerf isn’t that big a deal, sure it’s noticable, but UJ still does a lot of damage. The damage reduction goes all but unnoticeable when you factor in the reduction in the amount of chakra needed for a UJ, now you can spam it even more than before!

As if that wasn’t enough, now you can combo-cancel into UJ/TUJ at any point that isn’t a cinematic ender. This can not only setup perfect UJ/TUJ opportunities, but force your opponent to waste subs. It also allows you to keep yourself safe in certain situations, as well as punish an opponent.

Oh, we aren’t done with buffs yet? Yeah, now TUJ has each character charge at them individually, which forces an opponent’s next moves (subbing and blocking vs a single sub) and makes it easier to land a TUJ. Oh, and every team member does full damage now? AND you get some UJs that have crazy priority and range?

Instant Awakening and All Mode don’t make up for all of that.

All of which is irrelevant considering you can’t even land an ultimate Jutsu in a definite manner unless they are combo’d into and on someone who has no subs.

As long as you avoid parries correctly, block properly and only waste subs when you absolutely have to, there’s no way for your opponent to even land an ultimate. And that’s the extent of its usage. It’s very one diemensional.

I’m not saying it’s bad, but even if I were to pick a “best groove” it definitely wouldn’t be U Groove. Even just by comparison.

It has to contend with A Groove, a drive that lets you sometimes change your entire character’s playstyle instantly, indefinitely extend combos and apply indefinite pressure, overall damage buffs AND a true awakening…and also with D Groove, a drive that lets your assists behave in a myriad of ways.

All of the grooves are useful, but U Groove isn’t as definitively useful as the other two drives. And that’s from an objective standpoint, considering even I usually pick U Groove.

Umm, are we playing the same game? I see UJs/TUJs land all the time, especially random ones that make no sense and glitched ones (Released Madara rings a bell). Also, considering most matches are done online, lag spikes or consistent lag chalks up to a lot of random UJs.

What you said there is that you have to play everything PERFECT in every game, which is simply not possible. One misstep leads into a counter. With UJ, that counter (and two guard breaks) can lead to death if used properly: neither of the other two drives can guarantee that…like, at all.

You’ve said yourself that this game is Resource Management: The Game, but it is also a fighting game. What is the main goal of a fighting game? To reduce your opponent’s life bar to 0 before he does it to you, and doing whatever it takes to make it happen.

Awakening Mode excels are putting yourself in a worse position, needing to receive damage to fill the Storm Bar the fastest, and temporarily shutting off 10% of your chakra bar for every activation of IA. Not to mention a lot of the IAs and TAs available are just plain bad, some still don’t have new assists in both forms The only good big Awakenings are the Jinchuriki and Mecha-Naruto, and any True Awakening that isn’t giant is susceptible to stun…oh, and any throw or UJ/TUJ shuts down your TA. ‘Good job playing recklessly to get the TA, imma just grab ya and end it lol.’ Awakening Drive cannot guarantee damage.

Having all the potential of your support(s) is great, but All Mode is literally a waste of chakra. There is no reason you should have to use it if you manage you switching well and know your team, which literally removes one of the key features of the Drive. As for Sealing, it’s not all the useful either: you get a minor amount of damage, and prevent your opponent from using All Mode, Sealing, Instant, True, UJ, and TUJ while also locking them down to two subs (the obviously most useful part). If a character had access to all their tools like in previous games this would be wicked strong, however this literally only truly hurts Awakening Drive as the best way for them to get TA is through getting hurt, and cutting them off from their TA changes their entire gameplan and puts them in a terrible predicament that none of the other Drives really suffer from. Also, Sealing doesn’t last near long enough to make much of an impact in the battle, compared to how difficult it can be to fill the Storm Bar, reducing Support Drive’s true strength to being the fact that you have access to all your supports abilities from the start of the match. This drive would be on the same level of Awakening, but you can combo-cancel into Sealing and Sealing likes to pass right through support, so this is why Support Drive does not excel at guaranteeing damage.

While UJ Drive doesn’t flat out guarantee damage, you are more likely to inflict a great amount of damage if you choose that drive, where as the other Drives force even more resource management and rewarded you with less potential damage.

https://www.youtube.com/watch?v=7PPtmAziuqE&list=UUSPhag9Z7Qh5sGX4GVMLusQ
https://www.youtube.com/watch?v=tVF7KlIQ7fs&list=UUSPhag9Z7Qh5sGX4GVMLusQ
https://www.youtube.com/watch?v=lZ9zX0GEQy4&list=UUSPhag9Z7Qh5sGX4GVMLusQ
https://www.youtube.com/watch?v=M2Li4rAQQEs&list=UUSPhag9Z7Qh5sGX4GVMLusQ

Any I might try Iruka, he seems a pretty good Zoning character.

Nice more vids. I still don’t think Iruka is all that strong, no doubt that vid made him look decent, but it pretty much just summed up everything I already know about him: it didn’t teach me anything new, and the fact that it didn’t shows me that Iruka isn’t able to play with the big boys.

Honestly, the only thing I learned for this set is about Re-Minato’s Awakening, that being one of the few things I hadn’t tinkered with yet.

On that note, I think that I may make a Konohamaru Support Team, as I did try it once it it felt super silly.

My bad for the double post, but I picked up Storm 2 @ GS a week or so ago along with Arcana Heart 3 Love Max!!! and AquaPazza, and I’ve been playing the crap out of it to unlock all the characters…through Free Battle.

I have this thing where I like to add personal challenges when I play games I enjoy, and my current one involves Storm 2. Like I mentioned, I’m unlocking all the characters via Free Battle, but with a few small twists:

[list=1]
[] I have to face the COM
[
] COM is on Super Hard (the max difficulty)
[] My main has to be the most recently unlocked character
[
] My supports have to be the second and third most recently unlocked characters
[*] Once I random my opponent’s team I have to face that team over and over until I unlock the next character. I add this as a challenge because I’ve noticed that the Super Hard COM has times were it goes into ‘IdowhatIwant’ mode, and occasionally having that happen with a keepaway characters and having to face that 5-6 times gets a bit painful.
[/list]

This forces me to play with characters I have never touched in that version (no sticking to Might Guy, DX), making it that much harder to face the COM at that level. Add in the factor of having to readjust to an older version of the series (I still try to combo-cancel, and subbing is hard! lol) and having to face a keepaway character without the tools to do so every now and then, and you have a fun time between epic wins, close calls, and getting jipped.

Going back has made me find some things I never knew, and makes me want to delve back into Revo to see what has still made the cut three versions down the line. I have a few more team ideas now, and I can’t wait to try them out.

Dat Shisui

Here is an example to support my opinion that Ultimate Jutsu Drive is the best drive when it comes to guaranteeing damage, which to me makes it the best drive. Watch at 9:13 for the Hidan match to get what I’m talking about.

Even with the right team, Support and Awakening Drive cannot guarantee that much damage, only that they might keep you in a good situation throughout the match/have a fail-safe if things go wrong.

See’s Naruto fighter with Revolution in name

see’s another Storm game :frowning:

FUUUUUUU OP

FUUUUUUU CC2

You should come back, it’s better than it sounds, this time around.

He probably thought it was a CoN: Revolution sequel lol