"My Spider-sense is gone :(" The UMVC3 Spider-Man Change Log Thread UPDATED!

spidey still sounds good, actually, better but different (sans webthrow). few adjustments here and there, and he’s good to go. new uwt setups will probably just be webballxxwebzipxxuwt. CA causing a hard knockdown is a great addition as well.

CA causing hard knockdown sounds pointless unless it actually does good damage. even then it sounds pointless to me as it’s just like she hulk’s qcf AA super, there wasn’t much going for it at all except using it early in a combo and then otging again into some other setup. spidey’s otg isn’t going to have as much hitstun as She hulk’s either. if we DO get some sort of web zip xx Maximum spider followup after a Crawler Assault, that may be cool. but honestly I doubt it - a dhc may better suffice.

I’m kinda sad that his damage output with no meter is going down the drain, and UMVC3 looks like a game with less meter. Kinda dumb imo.

the only things going for him right now
-better pressure with web ball xx web zip/web zip speed buffs
-able to combo by himself after a throw/UWT reset. So now we may HOPEFULLY reach wesker levels of resets. if all we get solo after a throw/uwt is maximum spidey, this point is pretty bad.

instead of killing you in one combo, he loses his damage but he also loses his reliance on assists to do amazing damage (xero’s 1mil solo combo is extremely situational and pretty difficult! no offense of course)

overalll… time will tell LOL. not too happy about it myself but hey whatever. faster means more fun, hopefully.

CA causing hard knockdown may mean we can do CA, then raw tag into a char with an OTG, and continue the combo. Similar to doing a Spider sting then Raw tagging in like sentinel or something.

Worse case senario we can always CA, then X factor Raw tag for nice damage. I use xfactor to keep my hard knockdowns for Assists or raw tags in my game now. I’ll do something like MS then X factor so I can call wesker assist and keep spidey going. :slight_smile:

I was interested in Iron fist since the leak list and I couldn’t be happier with the way he turned out so far. The fact that his AA assist is so FAst and causes wall bounce gets my theory fighting brain going. I’m already picturing something like doing a combo into Spider sting, then calling out Iron fist and launching so Iron fist takes the char to the other side, wall bounces, then Spidey can web throw to bring them back.

I was so close to quitting this game but Iron fist + spidey changes give me the drive i need to practice. Not sure of my third yet. Just super happy with Spidey and Iron fist so far. I really want nova, just hoping He DHC’s well ( i’m sure he will since he has a wesker like super) and hoping he has an assist that contributes to spideys goal of mixing up and combo conintuing.

We all know Parkers’ OTG isn’t going to suffice for him. So for my team so far I either want a char with an OTG assist, or one that will keep the opponent in place while i’m landing from doing my OTG ( kind of like Amy’s cold star assist)

yeah i may be excited about some of the implications, but i won’t get my hopes all the way up yet.

and i really want to rock spidey/hawkeye/someone haha

I just finished watching the assist me episode of iron fist and I have to agree with you that iron fist looks like a great partner for Spidey.
Imagine doing an air throw and then calling the Rising Fan (aka flying kick) just before we otg with web zip. If my theory work this means that it would be a great way to extend a lot combos after a throw and a wallbounce will be of great help to hit confirm combos every time it hits - Random IF assist in the middle of the stage -> wallbounce-> wavedashing to the corner -> spider sting -> bnb. Also Fire of the Dragon Hyper can DHC after MS and Iron Rage DHC after a crawling assault.

I think that finally I can say at least from all I have seen that one of the best teams to make around Spidey will be Spider-Man, Iron Fist, and Hawkeye. All three seems to have great synergy and with two heavy rushdown chars, a great zoning char like Hawkeye will be really useful as an anchor for both of them.

Only time will tell phantasy. I think the fact that CA is mashable and gives hard knockdown is great, but I also have OTG characters on point so I can just hard tag is Spidey can’t do it himself. No love loss from me. The only thing he is losing in damage thus far is web throw, no one else has played him to know what he can and can’t do yet. We just have to push his limits again just like when we thought his max output was 650K.

As for my combo you’re right it’s situational, you have to know your distances from the corner for each level but once you get that down it’s not difficult at all. Even if you’re not sure and want to gain a little extra damage before throwing them away to gauge your distance you can still dash under and do s:l: s:m: s:h: xx :h: spider sting/bite c:h: :s: xx :h: web throw. It should allow you time to realize where you are then from there you can follow up accordingly with either MS or a dash in c:h: :s: xx :h: web throw if in corner still netting about 800K or so. I just put the option out there for people to try

Why people is worrying so much about the damage when most of the cast seems to have less life. I am sure Spidey will be able to finish chars with low health and a DHC and still a combo of 650K to 700K is not so bad.

I have feeling webzip OTG is going to be as shit as Thor’s OTG.

lolThor

Are people really complaining about UWT being harder to do? Did anyone actually rely on that over a normal 700k+ bnb? Those resets were popular when they were first discovered, but once the game matured, they became pretty pathetic and risky.

Anyway, I’m interested in seeing if the OTG can combo into anything other than Maximum Spider. I also want to see just how bad the damage scaling on Web Throw is. We might be overreacting.

I don’t see why a web zip otg re-launch shouldn’t be possible, especially with an assist. They didn’t nerf it’s hitstun did they?

The only reason UWT resets seemed pointless was because of the discovery of web throw loops. Now he has neither. Even if web throw didn’t scale badly (which Zucco says it does) he still can’t do it mid screen.

If you need an assist to get something off of web zip OTG then it changes absolutely nothing. Why not carry on using Wesker low shot like before? If Spidey can only convert maximum spider off of web zip OTG then that is a shitty, pointless buff. He better damn well have massively increased solo comboability off that OTG. Otherwise, all he has is minute psudeo-buffs as compensation for game changing nerfs.

i agree with robo mitsu right now. the only thing is that you won’t need to run an otg assist anymore, you can run any assist if you have a self otg (like how wolverine / wesker could use akuma tatsu for mixups OR continuing combos)

Well I guess you could use a beam assist that could be used as a lockdown and a way to get something off of a web zip OTG. It wouldn’t be entirely the same thing

Beam assists > Wesker low shot though

Although that being said I doubt you could get anything of webzip OTG, beam assist unless in the corner.

Yeah, the only utility I can see is that your assist can do two things instead of one. Not much of a change.

Not really. Having beam assist to help cover your rush downs, create cross up opportunities or as an assist in general is definitely a huge thing. Many people sacrificed an OTG assist for beam assist in vanilla.

Not everyone could combo off their own OTG to begin with. Hell Zero had to use assist for it and he still didn’t have a problem, same with Wolverine and a few others. I can understand wanting Spidey to be great but we are all sounding like spoiled brats right now. The game isn’t out yet we still have a few more weeks to go before we get it. Assuming we use it in the right situations, whose to say we can’t do OTG zip into j:h: since it knocks them higher into another launch or something of that nature?

I have a feeling that we can combo after the OTG but it will not be easy. Anyways like Xero is saying, at least we should be glad that they added this for Spidey. I don’t care how great is the buff, at least is better than in MVC3.

I think haggar has it worse than us as he has to OTG with his down :h: which is extremely slow

Which was exactly my point. Instead of just using it to get in, it could be used for combo extension. Just like how OTG shot doubled as an mix up/reset/unblockable as well as combo extender.

If asking for Spider-man not to be punished by free gravity squeeze for trying to move in the air like Spider-man should then I guess I’m a spoiled brat. He’s lost all his damage (the one thing that kept him competitive in vanilla) and he can’t move in the air unless his opponent lacks any kind of anti air or is completely locked down by missiles or ice shots. Meanwhile Dante, Wesker and Vergil reach across the screen with amazing normals and teleports to do absurd damage.

And Zero and Wolverine CAN follow up OTG’s. Zero gets rekohas and insta kill if he pops X factor. Same with Wolverine.