"My Spider-sense is gone :(" The UMVC3 Spider-Man Change Log Thread UPDATED!

I have to ask, because I’m really thinking about switching my team up

What do you guys think of Viper with Spider-Man? I tested out their synergy for Vanilla, and it was really good – they even DHC well, and do big damage! I’m just worried that Spider-Man’s damage nerf may hurt the team

also, who do you guys think would be a good assist for them? I’m thinking Doom, but I don’t know if I can do any unblockable viper setups with him…

If you’re able to do all her crazy cancels then doom is perfect for viper

Zro was here…

Can Ultimate Spider-Man really cancel ALL his specials(Web swing, Spider sting, and web ball) with web zip? Or was that exagerated? uz the ability to cancel spider sting sounds kinda f’n wild!

Yes all of Spidey’s moves are made safe now with good assist coverage and web zip cancels

…BYYYAAAAHHHH!!

LOL, I had the same reaction when I first heard about it.

I don’t know about you guys, but after I read this…

& saw the one that said “no one can block out of their air dashes anymore” I thought this can’t be good for Spidey

I read this translation from eventhubs stating that no character can block during their airdash. If this true, thats a big problem for Spidey.

http://www.eventhubs.com/news/2011/oct/13/gameplay-change-notes-ultimate-marvel-vs-capcom-3/ Note 7

Ugh. Web zip cancels are good and all but its getting harder and harder to imagine them making up for everything that Spidey is losing.

Seriously. Why can’t they give him a new tool or something? His moveset is so meager by comparison to others. He’s Spider-Man, give him some more stuff, like a web-hammer or something. Heck, just another fun move at least. I’m really skeptical about this whole special cancel thing. They’re making this sound like it solves everything. Probably gonna be nothing and he’ll be even worse in the end.

i saw that as well and was just like ‘WHY? WHY!?’

i hope the game isnt gonna be purely zoning, shit is fucking annoying to play against. blocking during airdash was sooo good for spidey esp since his is so long as well. one of the longest in the game easily.

lol if that’s true. spiderman’s already not that great.

Low tier here we come! :sweat:

welp the ONLY thing going for us is web ball xx zip

it really sucks just because spiderman’s normal jump arc is really too high and it doesn’t go far enough

if the nerf is true this’ll make us have to be much better at calling assists correctly

I kinda hope that they just didn’t go through every airdash but they probably could have
amaterasu was the most obvious. also she has more angles on her wavedash than

-spiderman
-hsien ko
-morrigan

  • v joe
    -dante
    skrull

etc. I just feel like it’s not too fair because spidey/hsien/joe/skrull can’t cancel their airdashes by going into the ground without pressing buttons like the 8 way dashers can. it makes airdashing really unsafe and only for mixups instead of mobility, which is kinda dumb. the reason why 8 way airdashers will stay safe with their airdashes is their ability to not be vulnerable during their airdashes that long by just going to the ground. dante won’t have too many problems because his actually ends quickly.

spiderman’s lasts so long that you’re pretty much at risk as soon as you airdash, instead of as soon as you choose to attack out of airdash. i just don’t get it right now x_x

amaterasu easily gets hit out of her horizontal airdash now, but at least she can airdash down forward and reduce her vulnerability…

great so when i fight a god damn zoning Deadpool with Dante jam session assist or like hidden missiles I’ll be screwed. Does anyone know why capcom wanted this game to be more zoning and less rushdown?

i guess we can still superjump -> airdash (hopefully don’t get sniped by Spell of Vishanti or Golden Arrow or other homing things) -> web ball web zip

how long does it take to recover from an air light? if you recovered quickly then you could just do that halfway through the dash and block. you would fall though. and look retarded

Maybe. Just too much to do. I hate how they made him so execution-heavy.

his jL actually lasts the longest out of all his aerials, but it comes out the fastest

his jS actually lasts the least amount of frames

so yeah lol, web ball is kinda the safest at range but it’ll still lose to hypers. as soon as you enter air dash you’ll probably lose to most hypers…

sooo yeah. spiderman lost airdash. lame.

Well, I have a fall back character to base a team around now if he becomes complete trash. ;D