…
IIRC Tenderizer and Jam Session both give the same number of hits (10)? Either way, that combo gives more than you need with JS (looks like it gives 21 hits pre-snap and you need 19).
That combo should really be corner pressing though…are you crossing up the opponent when you do the sj.Tools H? I’d really recommend just doing the first superjump series into sj.S, landing, doing j.Tools H, and relaunching from there if so. I also play online and it’s no more difficult to do there than it is in the lab. The difference is simply that you have to practice in the lab for a little while to get the j.Tools H because it requires a small amount of timing. I’d also add that if you feel like upgrading your combo at some point, the optimized version is very online friendly and you shouldn’t have any problems working it in.
Also, what is the problem you’re having with ending in j.S into (Assist), Camera x2? I see that you do run a team with Frank/Dante on it. Are you only having the problem when you run Frank with Tenderizer? You should actually have a lot longer to do your inputs or insert a delay between the assist call and the snapshot (if necessary) if you use sj.S to end that second superjump series. You shouldn’t have to do anything different for Jam Session…it’s just (Assist) and immediate Snapshot. If you have to insert a delay between Tenderizer and the first Snapshot, try calling the assist at the same time as the normal so you have a visual cue to help you time the picture. Do like cr.H+Tenderizer so that youre already holding down for the qcf.S and find the point in the animation where you can take the picture correctly.
It seems like your problem isn’t with the combo, but with needing to spend a little time adjusting the timing for different assists. Again, though, if you’re using Jam Session there is no timing. You really just hit assist and qcf.S and you’re good. I haven’t used Tenderizer in a while, but IIRC it’s slightly more tricky, but not as much so as Cold Star or Cent Rush.
Thanks a lot for your feedback!
The reason this combo is 50(±?) points perfectly is because due to HSD from Tenderizer, the double snapshot cannot be delayed so that must be the difference in hits; if my memory serves, delaying the second snapshot will result in them resetting before you can take the 2nd snapshot (please correct me if I’m wrong!!). For the longest time, the combo I used had 20 point before the 1st snapshot and would end up with 49 points after the 2nd snapshot, that’s why I squeezed in the extra j.M in the relaunch series to push to 50 points. As you mention, this combo tends to cross-under if not timed correctly, so it’s more suited for when in the corner; currently, I just drop the extra M in favor of the knee drop landing anywhere mid-screen, and attempt a random snapshot after to get level 4.
I need to try it when I get home, but I’m assuming if I do j.S on the 1st series and use a normal j.Tools H, I would not be able to follow with c.L, c.M, c.H, s.S? If I lose out on even a single hit, I will fall short on points; again, I’ll need to confirm.
As for my problem with j.S into the assist and double snapshot, you’re right, I’m having trouble with the timing of dashing, calling assist, and snapshot. Due to the rush of dashing, I tend to mess up my timing when playing online. It’s not as big a deal offline, but my entire goal is to bring my drop-rate to less than 10% while playing online; I don’t want to go off on a tangent, suffice to say I don’t have the opportunity to play other people very often due to my work schedule so I am completely reliant on online matches for real match experience right now. But thank you for the tip! I will try out the visual cue you mention, though I’m worried the latency issue will confuse me when switching between online and offline (I don’t have the best internet :o ).
And finally, for reasons I’m not going to get into, I’ve decided to drop Dante from my roster so I need to figure out a way to make this work with Skrull. If only I chose Dante just for the sake of Jam Session, but the Viper / Skrull shell is much more feasible for online play (I’m no KBeast :c ).
I’ve been out of the loop for a while, so I think you might be referring to a different combo than what I was thinking of in my original post. I just saw one on YouTube involving a normal-jump Tools L, is this one the “optimized”? I’ll experiment with it once I get home, thanks for pointing it out :3 the combo I’m using is derivative of his Day-1, which I thought was the most friendly execution-wise sorry if I missed this, my poor stick has been out of commission for a while so I haven’t been keeping up for a while.
Man, I wish I were home (holidays) so I could hop on and look at it, but yeah I see your point. I remember how finicky Tenderizer is for the double picture, so do what you gotta do to keep them from popping out. You’re right that doing j.Tools H into cr.L isn’t advisable, and changing your first SJ series to LLMMHS still leaves you short 1 hit if you’re getting that 50 exactly. If you can do sj.LLMMHS j.Tools H s.Hcr.HS, then you should end up with the same number of hits? The extra time it takes to land and do j.Tools H could possibly mess up the Tenderizer double picture though…but it’s worth trying for sure.
I feel you totally about playing online. I have a lot of stuff going on as well and use online a lot. I actually don’t mind the delay, but regardless it can be useful for looking at/thinking about matchups. Incidentally, feel free to PM me if you’re on XBL and wanna run a Frank match some time. I’ll be home mid January.
So…if you do that whole combo with a j.Tools H, you shouldn’t have to dash before calling Tenderizer IIRC, but if you do the sj.Tools H version and have to dash I can understand that screwing you up. It’s something you want to shoot for being able to execute though, because dash-assist-special is a combination that comes up a lot and can be really useful.
If you want to keep your combo and Knee Drop is whiffing, you could try either delaying your superjump or delaying the first sj.L (or doing both faster if you already have a slight delay). Little things like that often change your spacing enough to fix whiffs like this.
As far as the new combo goes, if you have a randomly bad (like hiccup-y) internet connection, it might not be for you, but it’s well worth trying. It’s: (starter) sj.M Tools L, Tools L, sj.MS (dash), j.Tools H, cr.HS, sj.LLMMHS. Do the first sj.M as early as possible. It’s easy online because basically the only thing that changes is the timing between the Tools L’s. Everything else is so forgiving that you don’t have to correct for lag. That being said, it’s harder than your original, so it’d take a little bit of lab time to get it, and if you don’t have a smooth internet connection (again consistent delay isn’t a problem here) it could be tough.
EDIT: As general advice, though, I would recommend replacing Skrull there or running him in front. He’s just not very good behind Frank even if Tenderizer’s decent.
So…with Jam Session can you Snapshot into Tools M at level 4? If I do Assist into Snapshot reallyyy fast vs a standing opponent I can link it, but when I tried vs a grounded opponent it was so fast that they actually teched before Jam Session could connect…anyone had success doing this? I’d been in the lab for like 5 hours at that point though so it definitely could have been me. Real shame if it doesn’t link
If you can’t Tools M, what can you do after Snapshot? Just Roundhouse M and Knee Drop?
Personally I’ve been able to link Snapshot -> Tools M, using Jam Session, maybe twice in my life. It’s really tight, and honestly it’s much easier and more guaranteed to do Roundhouse M. If you’re already Level 4 though and just want to OTG into Jam Session, I typically do a jump Tools H into standing Tools M.
Or you could do the easiest combo ever and get a random magic series into Reverb Shock xx Million Dollars, and keep both your Ground Bounce and Wall Bounce for the Frank follow-up. =P
Haha yeah I actually opt for that last sometimes because there’s enough HSD left for you to Million Dollars, DHC, (Call Dante), Snapshot, dash, s.S, sj.S, (falling) sj.Tools H into the rest of it.
I was actually asking about it as an ender for our THC follow-up though. Being able to do all that stuff into Snapshot Tools M would be a lot better than ending with the (Dante) j.Tools H, Knee Drop, Snapshot for both damage and meter. If you’ve actually done it before I might look at it a couple more times for video-only purposes, but otherwise I’ll stick to the reliable stuff.
Thanks boyo.
You should be able to do snapshot to tools M anytime. You just need to call Dante and instantly input the snapshot.
I’m not sure why…instantly inputting the Snapshot is making them hit the ground and tech before Jam Session goes active. If I do it slightly slower Tools M whiffs. I’m gonna keep messing with it though. Maybe there’s a middle ground that’s slightly slower than the whiff and the window’s just really tight.
Try this. Call Dante (and as you see him appearing on screen) you should be inputting the S for snapshot.
Has anyone tried a Frank Dorm Doom team if so any combos to share?
I’ve been trying to figure out some BnB combos for Frankie Frank when he’s flying solo, or basically just combos he can do on his own when there’s no meter or X-factor. God knows I don’t want that to happen because he doesn’t really have any ways of getting in, but I’d love to get some help.
If you’re midscreen there’s a way to set up a self-BLS for extra points. Basically the idea is to hold them in place with Tools L and get them low enough that you can use the hitstun of j.H to land, Snapshot, and BLS with the spacing that lets you relaunch. So I messed with it a while back just for a few minutes and was doing something like (starter) s.S, sj.L, Tools L, sj.H, Tools L, sj.H, (land), Snapshot, BLS. That may not be it exactly, but it’s the general idea. If that’s not working try eliminating the Snapshot to make it easier, but you’ll lose a lot of points. I saw @Fuzzykips use it in a match once, so hopefully he can be more specific. I suppose there’s a chance you could do this off of a normal Superjump series into j.Tools H into a normal jump loop, but I’ve never tried it to see whether they get high enough or not.
Generally I just use the ones in Cape’s video:
The one I use needs you to be mid-screen or further from the corner, but basically:
(grounded confirm) st.S -> j.L xx Tools L, Tools L, j.MM (slight delay between the M’s), land, Snapshot xx Blue Light Special (mashmashmash), dash forward st.S, air HS, land, Snapshot.
So guys. Turns out you can backdash and then picture from a grounded forward throw. Makes some assists really nice for pickups. Just got Quick Work to work!
Thank ya sir.
Reallyyyy that’s nice. Quick Work’s stock just went up a little bit then. How’s the meter-build on Deadpool’s hard tag combos? I’m assuming it’s pretty bad because the ones I’ve seen are IIRC (something short probably into Bolo), Quick Work, Teleport, Tag. Not that you couldn’t necessarily get level 4 meterlessly if you pair with Jam Session, but it’d be pretty nice to be able to THC or St xx DT --> tag.
Also just saying for Mag/Dante/Frank…Raw Magnetic Shockwave xx DT into Teleport is a ridiculously ambiguous left/right if you haven’t labbed the travel-speed of Shockwave pretty thoroughly lol. And it can get level 4 Frank…
Well with Deadpool setting up a hard tag to level 1 Frank I have so far gotten level 5 Frank and 1M in damage. Works anywhere on screen and is very consistent. With the new pick up I found on the forward throw I can hit 800k and get level 5 Frank. (Jam Session and Quick Work).
Also found some nice DHCs with Deadpool to Dante so I can set up hard tags to Frank.
Yo Deadpool/Dante/Frank doesn’t sound too bad. Zoning with Jam Session? Unblockables with Saws + Quick Work? Taunt Button combos? Yes pls.
Anddd Survival Tools counter xx DT into a Grapple reset infinites Maybe unnecessary, but still that’s just cool come on. Incoming mixups could be pretty ridiculous if you can use meaty Jam Session to force a landing and then have some kind of Walker setup to hit on landing and let you high/low with QW off those +frames. Potential…
Doesn’t Deadpool side switch a lot during his combos? Seems like it’d be tricky to use Skydance, but are you just going into Cutting Time xx DT --> Tag? I wanna hear about these so I can run that team on the side lol. Been thinking about Frank+QW for a while.