Can someone provide some basic Frank combos by level?Going through so many pages seems ardious.
Gosh I wanted to play an all-Marvel team but Frank is just too much fun!
Actually making the combos is arduous. You are simply lazy.
You got me.Haha!
Jm looking fir a way to extend frank combos in either level 1 or level 4 with mystic ray. the ray otgs but i don’t know what in my combos cause it to whiff. running shuma frank modok and hoping that the ray can be of use to me outside of neutral
Its weird. My level 3 Frank combos appear to do less damage than my level 1/2 combos. What is this crap?
This has (almost) nothing to do with that but I am way more confortable playing level 1/2 frank than level 3, lol. It’s so rare for me to play level 3, he’s either 1, 4 or 5, never 3. 2 is rare but it happens sometimes, but 3? Nope.
I wish I could get to 4/5 more reliably.
So you can get a L zombie toss from a tools H with level 3 Frank anywhere. You just need to space it right.
Also found a really good blockstring/frame trap with level 5 Frank. Can be converted for 1,025,300 damage for one meter in the corner.
Care to share? :rolleyes:
I’m building up a collection of combos with all levels of Frank and then doing a video. It will be a bit, but all will be revealed.
its discussed like often in these threads about using cp’ed zombies for incoming mixup but i’ve NEVEr seen a video of someone using this tactic. Can someone care to elaborate on the intricacies of this?
Ditto. Videos are always nice.
[media=youtube]hU4lGcBSRvk[/media]
Thats an option for now.
So I just realized that Frank can THC cancel his normals and his roll. That can be VERY useful depending on your THC.
<blockquote class=“Quote” rel=“TheCape”>So I just realized that Frank can THC cancel his normals and his roll. That can be VERY useful depending on your THC.</blockquote>
Any specific characters? Dante comes to mind, but anyone else?
Nemesis. Possibly Ammy? Taskmaster and Trish, but that’s a stretch. Dormammu most likely, for that ball THC always going midscreen. And just to save the wallbounce for THC combo that are near a corner, like with Modok or Arthur or something like that.
So using level 5 Frank with Nova B and Spencer A assist I managed to do 1,167,700 damage with no meter. TRYING to push it further. Know of any better assists for extending on the tail end?<div><br></div><div>Added a bit more by doing Repulsor Blast instead of Spencer. I think thats the winning combo.</div>
so being a complete frank newb, can someone just explain the concept behind linking the 3 air qcf + L and then knocking them back down to camera shot? What do you have to focus on to make sure the air S doesnt whiff?
It’s very easy for the opponent to fall out after three Tools L. There are better ways’ as you’ll find here.
Oh btw:<div><br></div><div>Frank to Thor: 1,254,700 damage. No Meter used.</div>