I posted some level 5 BnBs a few pages back. I have made some minor improvements to at least one (maybe 2) of them. And when you say overhead, what move do you mean?
Also, when you do his M’s in lvl 4 and 5 should you ALWAYS let it hit three times or are there times when it should hit 1 or 2 times to convert to a L tools?
Do any of you guys have a consistent way to hit Hammer Throw H? I’ve always wanted to do some of these badass Hammer Throw combos but I can never actually hit anyone with the zombies… so as it is, they’re purely a zoning tool and incoming tool. :c
Is it possible to get Knee Drop -> Camera -> Log trap assist to combo after a TAC? What about Vajra? Basically, I’m looking for an anchor for a Wolverine/Frank team.
I actually try to time this a lot, but I can never get it to work… any tips for this? I’m actually trying Spencer on point at the moment so it’d help to get it down.
With restand its best to do a jumping QCF+H with the assist (preserves your bounce if done properly) and then immediately tossing the zombie. With roll behind you just hold back and then roll and tap (now) forward.
Sorry, I meant with the restand assist. I try to throw it into a combo, say after the spike down from an air combo, but I can’t get the charge early enough. Like, say you air Tools of Survival H, and then immediately start holding back… I can never get a zombie to come out in the time it takes Spencer’s assist to finish restanding them. :S
Hmm, just trying it right now I can’t figure out the timing for throwing in a c/sH into it, and I’m afraid I’m unfamiliar with charge partitioning. Are there any videos demonstrating it?
Can anyone tell me what the most optimal combo off of Jam Session assist would be? Level 4-5 only. Right now, I’m maxing out around 400k before super, and I feel like he can do more, but I don’t know the character that well yet.
Zansam got me looking at Frank throw combos again (he was inspired by ApologyMan). These are my one meter, no X-factor, no assist combo damages so far. Anyone got better?
Corner (lvl 5): 727,200
No Corner (lvl 5): 717,300
Also experimented with the same midscreen combo off an FFC:
I got 864,600 when I mashed the hyper (21 hits) and 898,300 when I did not (7 hits)!
I’m officially at a loss. In the corner from a standing M confirm I managed to get 995,300 for one meter. Cant improve it for the life of me.
Just tested the guard break tech that was posted on the main page today and lo and behold it works perfect with Franks anti-air super. I tried it with Novas Gravimetric Blaster into Franks anti-air and it worked perfectly.