My Most Violent Shot: The Frank West combo thread

TheCape totally evolving the Frank West meta game son.

I’m looking for:

most optimal combo—

after level 4 or 5 overhead (mid screen)
level 3 overhead mid screen

Also, is it better to do jumping H tools ALWAYS because it allows for more time to combo and do more advanced stuff?

I need a good mid screen level 4 combo as well as i just do:

whatever starter mm-l tools-s-H tools of survival-H-S-mmhs-picture which seems very day 1 to me…

I posted some level 5 BnBs a few pages back. I have made some minor improvements to at least one (maybe 2) of them. And when you say overhead, what move do you mean?

H tools. QCF H.

When would you use that as an overhead?

grounded pressure? lol.

Also, when you do his M’s in lvl 4 and 5 should you ALWAYS let it hit three times or are there times when it should hit 1 or 2 times to convert to a L tools?

Do any of you guys have a consistent way to hit Hammer Throw H? I’ve always wanted to do some of these badass Hammer Throw combos but I can never actually hit anyone with the zombies… so as it is, they’re purely a zoning tool and incoming tool. :c

Mixups with assists generally. Call an assist and roll behind while charging (then tap the same direction again). Also Spencer restand assist?

Plink CPing w/ Assists on incomming.

Works great w/ Iron Man’s Unibeam.

Is it possible to get Knee Drop -> Camera -> Log trap assist to combo after a TAC? What about Vajra? Basically, I’m looking for an anchor for a Wolverine/Frank team.

I actually try to time this a lot, but I can never get it to work… any tips for this? I’m actually trying Spencer on point at the moment so it’d help to get it down.

Which one? The restand or the roll behind?

With restand its best to do a jumping QCF+H with the assist (preserves your bounce if done properly) and then immediately tossing the zombie. With roll behind you just hold back and then roll and tap (now) forward.

Sorry, I meant with the restand assist. I try to throw it into a combo, say after the spike down from an air combo, but I can’t get the charge early enough. Like, say you air Tools of Survival H, and then immediately start holding back… I can never get a zombie to come out in the time it takes Spencer’s assist to finish restanding them. :S

Have you tried ToSH to cH or sH + assist? How about charge partitioning?

Hmm, just trying it right now I can’t figure out the timing for throwing in a c/sH into it, and I’m afraid I’m unfamiliar with charge partitioning. Are there any videos demonstrating it?

Can anyone tell me what the most optimal combo off of Jam Session assist would be? Level 4-5 only. Right now, I’m maxing out around 400k before super, and I feel like he can do more, but I don’t know the character that well yet.

Zansam got me looking at Frank throw combos again (he was inspired by ApologyMan). These are my one meter, no X-factor, no assist combo damages so far. Anyone got better?

Corner (lvl 5): 727,200
No Corner (lvl 5): 717,300

Also experimented with the same midscreen combo off an FFC:

I got 864,600 when I mashed the hyper (21 hits) and 898,300 when I did not (7 hits)!

I’m officially at a loss. In the corner from a standing M confirm I managed to get 995,300 for one meter. Cant improve it for the life of me.

With that I’m off to bed!

Just hit 741,100 off a throw without a corner. The hell is this crap?

Just tested the guard break tech that was posted on the main page today and lo and behold it works perfect with Franks anti-air super. I tried it with Novas Gravimetric Blaster into Franks anti-air and it worked perfectly.

I cannot get Frank’s FFC to hit at all unless they push block. Can you make a video of this?

Ugh I’m so dumb I had them push blocking when I was using Nova. However I did get it to work with Iron Mans diagonal Proton Cannon super.