My Most Violent Shot: The Frank West combo thread

Not with my ass exectution, no.

but how realistic is the starter ? (the instant overhead mmh).

Pretty awesome combo though! this gonna go well with doom missiles i’m sure!

Well think about it. You can do an incoming mixup with zombies, jM, etc and then have a low assist and an overhead jL for an unblockable. Then run the combo.

I still need to figure out the timing to make the zombies force my incoming opponent into block stun. Is a good start with the info in this page. Really diggin frank west

I think I beat that combo for damage. I just need to get it recorded now.

i know this is like 20 days old, but if you preserve the ground bounce you can do jam session > MM delayed S > L(preserves ground bounce)MHS, MMH xx ToSL > M xx ToSL > MS > j.ToSH > L zombie > ToSM. from there i use the kick hard knockdown, and call nova to do a extra ToSM… finishes at around 900k dmg before dhc’ing.

Do you have any data on which chars the j.L instant overhead will connect with while crouching?

Also, what do you do against Spiderman’s Ultimate Web Throw resets in the corner? Does Frankhave a way out of late combo OTG->web throw reset?

Also, *Did you just kill hulk in one hit with a net gain of two bars? *And can’t you, rather than using the tools super, just go for the inescapable FFC reset to kill literally anything in the game? Time for me to up my nova game… Post nova-DHC, assuming you have to do a full nova combo, can you get more than snapshot->super?

probably your best bet against UWT is to tech forwards and try and hit spidey with an L attack as you get close to him, since it has no invincibility after the cinematic freeze. if you opp has spaced it well though you may be outta luck. if you are level 4 frank though i would just swing those saws instead of L.

j.L instant overhead strings don’t work on most of the cast. :confused: What I did just find, however, is pretty cool. I’ve been using doom missiles for double camera shots as a backup level-up plan, and I just realized that after the second snapshot, the opponent recovers really, really fast. And you’re on the ground and level 3. FFC resets? Methinks I ought to test this.

With camera based FFC resets they can generally be avoided just by air teching, no extra mobility options available. You might be better off doing picture, SJ Knee Drop, Dash back, picture instead as its safer.

As for the jL, the timing is SUPER tight but it actually works on a good deal of the cast.

So I just broke my damage on that. Its 1,100,700 pre super and 1,277,200 after 1 meter.

I can’t wait to see how impractical the hit confirm is

How the hell do you get that j.L->tools L link… That’s stupid hard yo.

And video:

[media=youtube]_TVID7BB6lU[/media]

Most practical conversion ever.

So I found a solo Frank west combo that gets him from level 1 to level 5. Its semi practical and it gives exactly 100 PP.

[media=youtube]rOEjEqsBEdI[/media]

I also found out that Frank can TAC infinite off a TAC down midscreen. I cannot land the infinite itself very well, but I can at least show that the concept is good if anyone is interested.

Please show me the infinite setup/concept u are referring to

After further testing I have found midscreen and corner TACs with down and side and a corner only with up. Trying to get at least one rep of each recorded (midscreen side is hard).
[media=youtube]VLJfOXbhdcw[/media]

Found a level 1 Frank combo where I can combo five shopping carts. I will see if I can get it recorded.

Edit: It also builds enough meter that I can get six shopping carts if I X-factor.

So I think I’ve pretty much solidified my bnb for level 4/5 Frank backed by Nova and Amaterasu and I figured I’d post it here both to share and to see if anyone can help me squeeze out more damage while not being too hard/impractical. It’s pretty easy on execution, works anywhere on screen, carries fully corner to corner, and if everything hits off a jump-in it does 990k meterless while building ~3.4 bars. Unfortunately no video but here’s the basic version:

j.MMH s.M c.M+A2(Cold Star) s.H f.H s.H c.HS sj.MMH QCF+L MS (land) L+S(Barrel Roll) QCF+H s.HS sj.MMHS (land) A1(Centurion Rush) j.QCF+H (land) QCF+M QCF+M (Survival Techniques or inescapable FFC as needed)

There are some better things I can do if I start in the corner, I think the air options are pretty standard/obvious and for grounded corner hits s.M c.M+A2(Cold Star) s.H f.H s.M c.M s.H c.HS is possible as a starter. If I’m facing out of a corner and want to head back in I can start with …c.M+A2(Cold Star) s.H L+S(Barrel Roll) s.M… to flip around. What do y’all think?