damn I can’t remember the number off the top of my head I’d have to search the combo thread for it but yes that combo works as well I thought that one was one that hit for 808K though… hmm I’m sorry I’m not more help right now I am theorizing stuff but I dont have my copy and setup in front of me to test out at the moment. Oh I know I have all the vids saved on my laptop :lol: see I’m forgetful hold on.
Edit: Just checked my collection all my double web swing combos did over 800K while my single web swing combos were avereaging 700+ K
Ill upload to my account so you can see the numbers
Thanks alot man. I would love to check those out. I’m pretty much on the verge of dropping all my double swing combos because the consistency is really bad. They don’t work on Cap or MODOK, and even on magneto for some reason he has a “wide” hitbox, but a “short” one, so getting the 2nd web swing to hit is very finicky. I will try to work on the variation you posted on page 7, i think it’s web swing -> zip line -> spider sting -> web throw. I love doing the zip line first, but it’s very sad that the standing H doesn’t put the opponent into a standing state for the zip line. Thanks for you videos, they are really helpful.
Oh you should just subscribe to my page if you havent already and web zip is HIGHLY underrated. Check out the xfactor loop that Airborne posted up as well to see how useful it can be as well at seeing some of the vids on my page as well. I think I’m going to make a tutorial about web zip and its application just for shits and giggles.
Was messing around in training mode for like 15 mins, found a few interesting things
throw reset. after the standard crLMH, L web swing, jMMH cancel into web zip (forwards) before H hits, and mash H.
should work after H web swing into aerials as well ie:
some moves into L web swing jMMH (land) MH Hwebswing MM etc
another cross up in the corner setup off of a L web swing involving canceling some aerial H into web zip forward. I have no idea how to replicate this, actually.
just notes because I didn’t have enough time to make anything concrete out of this.
basically they recover from the second jM and when you cancel the jH before it hits with web zip, you zip towards them and grab them. It’s weird, and not too useful but it is pretty cool. also the web zip can’t hit them obv.
So it can be front flipped? Hmm maybe using web ball to cause neutral fall, a decent assist, and web zip spidey will be able to cause a decent 50/50 mixup.
Speaking of mixups. I’m having trouble with getting my mixup game down with spidey outside the corner. I can’t rely on webzip overhead mixups cuz I just fly right over them. I’ve also been trying to find utility for his instant overhead jump L. I haven’t been able to start combo with it without an assist. I’m tempted to use airdash crossups but I feel those are to easy to see coming.
If you are trying to web zip at a relatively close distance use j:m: then depending on how you hit you can either do j:h: for the crossup and dash back accordingly or j:s:. Usually when using web zip like that its advised to use an assist to keep it safe. As for instant overheads j:m: is better. Once it hits spidey can then come down with j:s: and still crossup. If you’re feeling risky you can cancel the into web zip do j:l: to cause it to whiff and go low or just j:s: on the way down for the overhead. Against large opponents you canuse such tricksthen go into certain overhead combos using assist then come down with an air attack and go into combo of choice. Lastly lets not forget throw options using assist.
i think someone should add in the Web Throw combo after the launcher :O, lots of people are still lost at how to execute the H Web Throw after Launcher.
New to spiderman but not to Marvel, I’m looking for a good intermidate skill level Spiderman combo to use for my BnB for now, something without assists and is execution in real match practical, doesn’t have to be easy mode, but not the toughest combo.
Well I saw the front page, and I figured their might be something newer, Trag’s stuff is pretty much all day one or week one stuff now a days seeing as he’s focusing on other games more now. But if that’s the stuff, I’ll use that.
as for more advanced stuff I dont know what it is but I’m having fun using
j:m: j:h: c:m: c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx web zip j:h: j:s: s:h: xx :h: spider sting/bite c:h: :s: xx :h: web throw TK MS
only downfall is it doesnt work on the people you cant web throw after launch after long combos :annoy: but it does 818 and looks slightly fancy. using otg assist it makes for a good setup for UWT and other shenanigans
Well since I’m without equipment I can’t put up my usual proof of concept vid. Anywho spidey CAN in fact start the dhc glitch. As I was telling airborne and evil Rahsaan I think the glitch itself has more to do with time delay than actual supers. I also found it peculiar spidey was the exception to the rules but could use the glitch.
I tested two combos, both short, dhc’d into HSF. For those who dont know sentinels drones hit 40~29~21 on a grounded opponent and 50~39~27 on an airborne opponent. The first was with spidey
C:l: c:m: c:h: xx :l: web swing j:m: J:h: xx :l: web ball xx MS
Drones hit at full damage. Now I thought this was too convenient and figured it was because it was a short combo so I tested it with storm.
C:l: c:m: c:h: j:m:j:m: j:h: s:m: s:h: xx :f:LA xx LS DHC HSF
Drones hit 20~18~16 or something like that but it was scaled all the same. Also I should mention that I only let two hits of LS connect before I DHC’d to HSF just so I could keep the combo short enough to test my hypothesis. Now I will be frank I don’t use sentinel much he’s too awkward compared to his prior versions so I tested with zero. Kept it simple with him but for those who don’t know his :s: hits for 80 k and when scaled hits for 34 k.
C:l: c:m: c:h: xx :l: web swing j:m: j:m: j:h: s:m: :s: j:m: j:h: xx:l: web ball xx MS DHC shadow super :s:
I stopped there to test numbers and sure enough 80k of damage on his launch. Before I went to bed I tried once more with tron this time. Same combo as above but dhc’d into king servebot. He hit for full damage as well.
There is something special about his web ball but this is his way of getting it started. I must also note that when you do it you’re suppose to dhc fast enough where they are spiraling out of web ball. Also I believe it’s height dependent but I’ll go into full detail about that when I’m at a computer and not on my iPhone