Liquigen, I do the same exact combo except I start with j.S and leave c.L out entirely. I’ve been having problems with some characters on that combo, so I’d recommend using Xero’s BnB that has the variation stated above; it keeps them low to the ground so that it’s easier to land the M-M-S, and they will be closer to you during the c.H->Launch so that you can tag their foot with H Web Throw.
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New vid up as promised.
AWESOME VIDEO XERO. The setups were crazy i’m heading into training mode right now lol thanks homie peace.
R.D.T.U.
No problem man I told you I got ya
So yeah, I did go with the suggestions you guys gave me (I lose a tiny bit of damage, about 20k, but it makes up for it in the increased reliability).
On another note, it seems that if Spiderman’s forward throw is teched, both Spidey and the other character switch places. I’m assuming this is because of how Spidey throws you; you start behind him, on the first frame of the throw. That being said, it also seems that if you tech a bit later, the places you end up in are normal.
Building on that, if you call Wesker OTG assist before the throw (Like if you wanted to combo off of it), and they tech, it sets up an unblockable: they are pinned between you and Wesker, and you have enough time to do super jump > airdash > j.s in sync with Wesker assist.
Just something I noticed.
Nice vid xero, I need to try out that extended combo with the web zip between 2 L web swings. Is that corner only?
No it’s not corner only its just easier in the corner since midscreen the chance of crossing up is a lot higher.
hmm, I really have to try that out then. HMM. interesting stuff. What combo would you recommend if your back is close to the corner?
Solo or team combo? If team I need to know who you are using. I’m assuming you are wanting something not involving the infinite. If you are just trying to work yourself out the corner I’d say,
c.L c.M c.H xx L web swing j.M j.M j.S s.H xx web zip j.H j.S s.M s.H xx H spider sting ~ H c.H S xx H web throw TKMS.
I say this one now because the web zip can crossup under the opponent so you could put them in the corner if you omit the H web throw TKMS, this would be used on people where the web throw would miss so instead you could do c.H xx L spider sting xx MS still scoring you like 730K damage if I remember right. For those that H web throw will connect on it throws them to the other side of the screen so it’s still a win win since after MS you are close enough to have them cornered as well.
really quick question but does anybody know any punishes for okami shuffle?
i was thinking maybe after blocking the first hit there was time for a tiger knee MS but im not near my console or anything to test.
Edit: NVM ive been able to test it out and in case anyone wasnt sure you CAN punish okami shuffle after blocking the first hit and going into a regular MS, no need for the SJ. Only probs i had doing it was when ammy is almost directly above spidey, as it takes him slightly longer to reach the wall behind him so you get hit by the hailstorm portion of it. apologies if this is old news.
Useful! Just tried it out myself. I think the key here is to realize how little block stun the fire hit of Okami Shuffle does. Either way, I think the best way to deal with random Okami Shuffle is to hold up back. Full screen it will whiff, so just MS (air MS is preferable due to the speed). Otherwise just block fire hit and immediately MS, like do the motion right after you hear the first sound effect for Okami Shuffle. cool find.
Yeah I have that shown in some of my match vids but if you are directly under her you can either do crawler assault and interrupt her or do an H web throw after the fire portion of it and it will skip the hail portion of it due to it being a cinematic move
yea i was kind of wondering if you could get the M web throw on her after the first part but it would be very spacing dependant so you wouldnt want to risk it as it would be very easy to misjudge, so ill mainly be going for the MS punish myself.
if you are right under her you can do H web throw like I said earlier but if you arent sure as to how much time you have you can dash under her, considering your starting point is right under her, and then use M web throw since the hail only hits in front of her.
I’m going to try and test this out tomorrow but I have some packing I need to do after work :sad: but can someone test this for me? Maximum spider then DHC into Doom’s Sphere Flame but DHC right when Spidey drops the opponent to the ground thus causing a whiffed super and then see if Doom still has time to land s:h: :s: Preferably after a longer combo to test hit stun scaling as well. Trying to find a stronger DHC.
i think that maximum spidey is one of the few[only?] cinematic supers that DOESN’T ACTUALLY work with the DHC trick, probably because the programmers actually programmed it out of that move because it was too obvious lol
dont matter either way to me considering how strong spidey is with his web throws, infinite, team otg potential, mixups, and speed. not calling him top tier but hes a solid mid to high mid character. I was more so concerned about building meter and adding more damage to the combo than actually resetting the damage on it. If I can get a mid to full doom combo that builds a bar by whiffing sphere flame with the chance of killing someone before the next super then that makes for a theoretical one meter 100% team combo for Spidey teams that could utilize such tricks.
I noticed the same thing. I was trying to get down your basic loop:
cr. LMH xx L spider swing air. MMS st. M cr. H xx L spiderswing air MMS st. MH xx H spidersting ~ spiderbite cr. HS xx H webthrow
But the web throw would miss everytime on Cap. I experimented with a bunch of the characters and it also misses on MODOK. Strangely, Wolverine and Ammaterasu both get hit by the full combo. It seems like certain characters have a more narrow hitbox than others. I was able to get the web throw to hit everytime with a shortened version of your combo:
cr. LMH xx L spider swing air. MMS st. MH xx H spidersting ~ spiderbite cr. HS xx H webthrow
It basically removes the 2nd L webswing series, but you lose at least 50k damage because of that. It does however make the web throw very consistent on all characters. I have not tried your variation with the zipline, but my shortened variation still does 530k before the TK max spider and 696k with it, so the damage isn’t terrible, but it’s not as good as the full combo.
that still doesnt sound right. as you can see in my vids I use the single web swing combo for consistency, plus I’m playing online, but that still nets about 740K of damage if I remember right.
Maybe I’m mistaken? I was going by the very first combo on Trish in this video:
That has the double spider swing. Is there another video that your talking about that has your single swing combo?