MvC3: Spider-man and his Amazing Friends! Team Building and Assist Thread

First, a bug:
Using Hsien-ko as an assist, with an opponent in the corner, she will pass through the opponent and land on the other side, forcing them to “pop” out really suddenly. What’s interesting about this is that if you dash at them at the right time, you’re suddenly in the corner and hitting them from the other side.

The reason I know that this is a bug is because it only works on the LEFT side of the screen. She always lands in front of the opponent on the right side of the screen. This works on every character but Sentinel.

Now, this is really useful for Spidey because it’s become clear to me that using his Web Throw is the only way to get good damage off of his combos. So, in the left corner, using the Hsien Ko assist (I forget the name of it… the chain swing one), you can do some massive damage, silly combos that are incredibly easy to do, such as:

cr. LL(summon hsien ko)LM st.H (hsien ko hits) dash into the corner, cr.LMHS, hcb (ending in up)H, S, JC MMH xx rdp.H xx Maximum Spider.

Now, using the right assists makes Spidey a really damaging character. Specifically, the shuma gorath assist (lazer beam) allows Spidey to combos off of a Web Throw into another web throw for a cool 300,000. Midscreen, Just do blah -> web throw -> summon Shuma Gorath -> as soon as he lands, do hcb.A and it combos. If it lands the opponent in the corner, he can continue it with standard magic series into Maximum Spider.

Now, let’s combine these two, shall we? In the LEFT corner:

cr. LL+Hsien ko assist+M St. H (Hsien ko assist hits) > dash into corner > cr. LMHS > hbcu+H > PP (dash) > S > hbcu+H > Shuma Gorath Assist > hcb.L > S > JC > MMH xx rdp.H xx Maximum Spider

A very easy, very cool 800k, that only uses 1 meter (and builds it!) and using a hit confirm into an assist that scales damage really badly. Not too shabby for a days work!

Also, at any time that you do launcher into WT > pick up with Shuma Gorath, it is possible to go into the launcher WT infinite. I’ve gotten the crossup launcher, but I can’t get the WT for the life of me in that set up. That’s only cuz I suck tho.

How is Tron as an approach for Spidey? AD in + Tron or should you be calling her in anfter you make contact with the opponent? I’m more used to using her as a defensive GTFO assist.

Right now I’ve been messing around with using him on teams with Hulk/Shulk/Arthur/Dorm/Skrull.

Hulk seems to be a decent fit because you can use gamma wave assist as both an approach assist and an OTG. The approach use isn’t great, since it knocks them down, but the fact that it fills two roles is nice. He also has good DHC with Spidey, though Crush sometimes crosses up after MS, giving less damage. Web ball assist I’ve been using to cover my s.:h: with Hulk, as if it hits I can still follow up with :s:.

Arthur is alright too, with both daggers and bottle being good approaches for Spidey. Not sure if bottle can OTG or not, especially after sj.:m::h:webzip:s: or double Spider sting~:h: enders.

Shulk is alright, you can have a good OTG with torpedo, which I use if I need an OTG for another character (like Hulk) or Flashkick as a decent AA, and Clothesline can be useful as it has armor. DHC synergy is kinda bad though. You have to only do 2 hits of her dropkick super to have MS connect, and MS to dropkick has really strict timing. Plus side though if you land a Shulk command grab in the corner you can tag in Spidey and land some of his ridiculous corner combos.

Dorm is useful as he can OTG with purification as well as use it as an AAA. You can also DHC Max Spider into sphere flame, then tag out to Spidey and MS again, giving them about 1M damage with 4 bars. Working on other setups off of it, like MS > sphere, tag in Spidey web throw etc. but nothing yet. The AAA isn’t incredibly useful to Spidey outside of combos though.

Skrull seems really good for Spidey with Stone smite. It can be used as an OTG after sj.:m::m::h:webzip:s: and also wallbounces. In the open you can follow up with just a webthrow, optional MS, near the corner you can dash under and webthrow into the corner for the loop. It also combos off of forward throw if you do :a1:~:f::h:. On it’s own it’s alright, it starts behind Spidey and then lunges forward. Good damage DHC options both ways here too. You can Spidey combo, OTG, web throw, MS > Inferno for about 930K or lv3 for about 1.2Mil. Skrull to Spidey for about 800K. Skrull can make some use of Web ball to protect his meteor smash and j.:d::h: too.

Ninja Edit:
It looks like any assist that wallbounces can be used in the conrner to start the web throw loops. As something very basic I was using c.:l: + Wesker ghost butterfly, :m:s.:h:, wesker hits, dash under s.:h: :m: webthrow into corner.

Not sure what other assists wallbounce or allow you to crossup. I know from the vid that you can Deadpool OTG, then j. webzip crossup.

I have been using Spidey-a/Task-a/Hulk-a for a little while now (been messing around with the order too), and I can say that I haven’t had any issues with using Hulk’s OTG assist for my Spidey combos. Also, I learned that DHC MS-> Gamma Crush is EASILY affected by height, so the best time to combo into MS is to do it as close to the ground as possible. I recommend a combo that is similar to Daniel RGT’s BnB if you plan on DHC’ing into gamma crush.

I’m thinking about dropping Tasky for another character that brings more synergy to the team, although the team feels like it’s not too bad. What type of assist should I be looking for, since I already have an OTG? Or, should I just find a nice, strong OTG assist and the replace gamma wave assist with anti-air gamma charge?

IMO Spidey really needs a strong projectile or something like Tron fire or Hsien-Ko to aid in his approach game. Just something that locks the opponent down and allows you to start our mixup. Also someone who DHC’s well with Max Spider doesn’t hurt either.

I’m thinking Akuma’s tatsu is the new Psi Blades.

How do you feel about she-hulk as one of his teammates? Can you do them UWT resets with her otg? And can you use his web ball for resets with she-hulk?

So I’m really liking this combo.

spidey(swing)/wesker(shot)/Doom(missles) missles cover approach and provide the awesome web throw shenanigans and together you can do 1.34 mil(with out xfactor) using only 1 bar using the UWT reset. IT’S TOO CHEESEY XD

I’m telling you, you guys are really missing out by discounting Shuma. I’ve been running Spidey/Shuma(ray)/Doom(hidden missiles for otg)). My bnb in the corner kills every non-heavyweight character in the game for 1 meter(combo builds 1 1/2 meter). Settling for 650,000 damage from a Wesker assist is a disgrace.

I’m thinking of starting the Church of Shuma at this point. When you’re doing 1 million damage just by being near a corner, it’s painful to watch your Spider-man brothers scrounging for the same feat off of escapable resets.

It’s not even exclusive. You can have Wesker as your 2nd and Shuma on anchor and you’ll probably be doing 1 mil with 1 meter just from using both assists in a combo. You can also do the UWT reset this way and I’m pretty sure it would even kill Tron.

Ya but with wesker you can combo from an air throw for 650k, and a bnb with wesker assist is 815 not 650. Wesker also sets up the reset that a lot of characters cant get out of, is a waaay better character and also sets up unblockables and better dhc’s…

I know its about preference but idk how you would land a hit without wesker or some kind of really good projectile assist. Shuma is slow and does nothing offensively compared to others.

anchor with spidey i personally wouldn’t recommend him as a point because of his low health not to mention he doesnt need assists to get good mixups/cross ups.

Actually got pretty acquainted with this team and like it. Spidey on point works because it’s hard to get hit when you’re always zipping/swinging around, plus he does great damage.

I think I finally found a great setup.

Wesker (otg), Spidey (Web ball, not sure if this is optimal, would love advice on using his other assists), Magneto (Disruptor)

Wesker builds a lot of bar and usually can take out a character before he goes out, if I have to switch it usually is a plus because then spidey can do much more damage with wesker’s otg assist. Spidey can also be good for stalling to let my other characters get red health back, but I don’t really think I’d need that very often.

As someone who also plays Spidey/Wesker, I encourage you to put Spiderman first. My reasoning is simply that Spiderman usually builds the meter (or more) he is going to spend in any given combo, so he is effectively just as good a battery as Wesker. More importantly than that, Spiderman with Wesker assist has several touch of death setups using UWT Resets, while Magneto will give you the cover you need to get into close range to accomplish this.

Starting with Wesker, you’ll have no real way to 100% your opponent’s characters without X-Factor since your assists don’t allow for it. Wesker is also a fantastic anchor, more so than Magneto and Spidey imo.

Try playing the team as Spiderman (Web Ball)/Magneto (Disruptor)/Wesker (OTG Gun) and see if it makes a difference.

Ok so Im thinking about Spidey-b/Thor-a or b/Wesker-b and Spidey-b/Zero-a/IM-a.

I plan on utilizing the DHC’s out of Maximum spider to do a shit load of damage. IM’s assist is really good because it doesn’t knock down and does 10+ hits. good for hit confirms. Weskers gun OTG’s and set-up longer combos or UWT resets. Im thinking that one of these teams are viable, considering that Wesker seems like Spideys BFF…

I’ve been running the Spider-Man/Zero tandem for awhile now, and I’ve had so much trouble deciding who should be the last piece of my team. I’ve run through Hulk with Gamma Wave (bad choice), Sentinel with Drones assist (alright), and Taskmaster with horizontal Aim Master assist (most recent). After doing some theory fighter and spending a little bit of time in training mode, I’m going to give Storm with Whirlwind assist a shot. I’m somewhat surprised that she hasn’t received much attention in this thread.

Here’s what she has to complement Spider-Man’s game:
[LIST]
[] Whirlwind assist - It may not be the best fullscreen projectile assist in the game, but Storm’s Whirlwind shoots out 5 projectiles with 3 low priority durability points each. Doom’s Plasma Beam assist has a total of 8 low priority durability points.
[
] Hail Storm - OTG super that does a boat load of damage, even if it’s blocked.
[*] Elemental Rage - OTG super that starts the DHC trick (for the third character on your team).
[/LIST]
Of course, I’m a total scrub at this game, so I could be completely wrong about everything I’ve said. I’ll be spending a lot of time with Storm over the next week or so, and hopefully, my new team will work out.

doom would be the better choice between storm and him. dooms assist is better for both of your team members and as a character he deals a lot more damage than storm

Sent drones are also really good for Spidey as they lock people down so you can mix it up.

How do you guys feel about Spidey/Ryu(Tatsu assist)/Taskmaster(H. Arrows)? I could swap ryu and tasky, but both can DHC perfectly after MS, and Ryu’s tatsu assist will allow Tasky to combo above 900k with just one bar. Aaaaaandddd both can also anchor fairly well.

For your consideration, reposted from the Wesker mixup thread: [media=youtube]mUL6s6X9UBM"[/media]
Done as Wesker (Wes/Spidey teamup is great!), but many characters could potentially benefit. Obviously not as airtight as UWT resets, but looks promising for screwing with your opponent’s head, if nothing else.

Hey guys I’m eventually going to put a video up, but I’ve come up with some pretty broken things with spidey. Maybe I’ll do good enough at Xanbats this Wednesday for it to get recorded on the stream

and it has to do with the post above me