My question is is plasma beam good enough to pin down opponents for mixups? And if you go with rocks instead, will it be too detrimental if you don’t have the beam?
Doom rocks as an anchor. If you know how to play him, he does so much damage he can kill in lvl 3 without meter. His corner combos without xfactor can pretty much one touch KO too, with lvl 3 super. He can set up his own mixups when he kills a char with hidden missiles, then mixups off of foot dive or tri jumps. He can chip and run with air specials and supers, or he can use his dash cancelling offense to stay on characters. And with lvl 3 he is magneto fast, if not faster.
As for your other questions ur right. To get spiderman out will be tough and kinda risky, you can DHC out into wesker from far away and when he lands he will to far away to punish easily. It will probably be better to just keep spidey in until he dies, since his assists aren’t really that great, and its hard to get him out safe idk. Wesker doom is really good, and Doom is good enough by himself, and so is Wesker by himself. I think with this team either Doom or wesker can anchor, depending on how the order changes with DHC’s and stuff.
Maybe Spiderman/Shuma mystic ray/Doom rocks. Mystic ray is like doom beam, but it hits every direction which is really good. It depends on what its priority is, I doubt its as good as doom’s beam. But the beam can OTG, which lets you use Doom rocks for pressure. If shuma has safe DHC then its a plus. Wesker is a beast though, high health probably one of the best chars in the game according to high level players.
the only way i see a ok dhc out is spidey/doom/wesker
then u have a good anchor with lvl three that can deal with the majority of the cast… to me doom sucks on anchor too much of a gamble especially running doom anchor at tourneys… not gonna work . i think imma leave spiderman alone too many fukin problems
I disagree with you about doom as an anchor, I use him all the time and I play against serious players. Not like pros, but good level players. This has nothing to do with spiderman though.
has alot to do with spiderman if they are on the same team imo but yea i was thinkin about spidey/task/doom but then u lose the reset UTW but u do gain DHC damage so idk
of all the beams in the game, it has the most potential to let spiderman shine IMO. High priority, 8 hits and really good chip damage. Magneto beam is pretty fast but no block stun so its very hard to get a mixup off him. Even though I have magneto on my spidey team, I use magneto beam if I need something fast. I don’t really use it for mixups.
if you call doom rocks and the opponent can shoot you out of them with other specials, I don’t know how effective that will be. Spidey loves the full screen assists that allow him to slide in. While drones do that, the distance traveled affects the speed where that isn’t the case for beams.
shuma hasn’t proven himself yet. While his assists may be good, his point play doesn’t look to frightening. Not only does spidey need to OTG with assists, that OTG character needs to be really good on point too as well as fitting all the other criteria of proper team chemistry. Wesker does that right. Extremely terrifying character on point with a good beam assist behind him.
if mvc3 was 4 characters, spidey would be great. You could have OTG assist, pressure assist and full screen assist. Shit like spidey\wesker\akuma\magneto would be completely ideal. wesker for OTG, akuma for pressure and magneto for full screen assist. Since mvc3 is only 3 characters, its kinda hard to find the assists that allow spidey to completely shine.
spidey doesn’t have the DHC glitch. Once you DHC into wesker counter super and go for a combo, you have damage scaling and hit stun decay still present. You might as well do maximum wesker.
If you think about it with shuma’s mystic ray it’s like having 3 assists. Shuma’s OTG’s and is a full screen beam. And you could have another assist for lockdown/pressure.
Thing is, is shuma’s beam fast enough to OTG? I think so since you don’t have to dash forward and call him out like with wesker. And is Shuma any good? He’s good, every character is good. It’s just another way to go, you lose wesker and his beastliness, but you get more options for your spiderman game. IN THEORY, I can’t test anything today and I have no shuma experience.
every character is good right now because the game is new. Not because the characters are actually any good. Mvc2 grew the same way where odd ball characters eams would do well in the beginning but as time passed by, they got obliterated.
I’ve seen shuma’s game. It is not even close to wesker. As the game grows, shuma will get weaker IMO.
I don’t know. Perhaps you can play spidey\xxx\shuma and that might work but I hate sticking bad characters on teams for only assists. If I wasn’t against DLC, I would might try the character.
Seeing how bad online is for this game though, I’m not going to give capcom any more money.
My current team is Spidey-a/C. viper-b/Ammy-b. I know I’m lacking a full screen assist, but I can manage getting in with Spidey for the most part so that isn’t that big of a problem. From my experience, Otg and pinning assists are more important. So spidey can do pressure and cross-ups with ammy assist and C viper gives him otg stuff. If you get a lot of hits off of ammy assist, you can do a simple air bnb into otg assist and do a relaunch, end in web throw for damage, go into maximum spider and dhc to another character or do a UWT reset. And if you have the meter, you can just go into Okami shuffle to get ammy in safely.
The DHC’s work perfectly if you build meter. You can do a bnb into maximum spider, then dhc to burst time, then dhc to okami shuffle. You can’t really do a raw dhc to bring out viper cause she doesn’t have a safe super, so do a team-exchange, cross-over counter, or do a raw tag after a knock down to switch to viper safely.
Also, web-ball helps out both ammy and C. viper get their pressure game going, and viper can either do relaunch combos off of web-ball, and combo off her forward+M. Also both ammy and viper can get instant overhead combos off of web-ball assist.
Things that suck are that this team bleeds (Spidey and viper have 900k and ammy has 800k), needs a lot of meter, and is vulnerable to zoning. I feel this team covers enough bases to be competitive and spidey isn’t just hogging all the assist for himself and supports the team outside of damage potential and battery.
Can you do them UWT resets with any otg assist? Cause I wanna run she-hulk/spidey but I need them UWT resets. Oh and on the flip side does spidey have any good assists?
Multiple hitting OTG assists won’t work (or, more precisely, won’t always work, making them not reliable). So stuff like Gamma Wave, Smart Bombs, Purification, Doom missiles, aren’t good for that purpose.
Spider-man assists are complete garbage. Web Ball is probably the slowest startup projectile assist in the game, and since it’s the L version you don’t get much time to hit confirm it, but being a projectile you get at least a small amount of space control. I’ve been picking Web Swing and using it solely in combos…it’s the strongest hitting assist (120,000 I believe) and only one hit, not hurting damage and hitstun scaling severely. Spider Sting has good startup and has invincibility frames as a crossover counter, making it good for that purpose. If you have some assist like Tron and Akuma and the other person snaps him in, instead of going for a DHC, a crossover counter is a solid option.
Ok cool so shulks slide will work since it only hits once, thanks for clearing that up. Sucks to hear bout his assists though, Ill test out web ball to see if I can run something similar to the UWT reset with she-hulks slide, air grab and that web ball assist. And since shulk has a regular air grab it might be a lil more potent. Of course this is 100 percent theory so it might not even slightly work.
I tried adding Wesker to my team for the OTG, but it would seem like his OTG assist misses a lot of characters in the corner. In my short lab session last night, only Tron gets hit, so do you think I should still go with Wesker?
Had the same issue. Replaced him with Deadpool. Wesker works better as a point character in my opinion. Wesker’s OTG does whiff in the corner, but has more range than Deadpool’s.
it doesn’t wiff in the corner if you space your combo properly. I go for a bnb that gives me some separation from the opponent on the ground, s, sjup. Don’t use upfwd cause when you land, wesker will animate where spidey is causing him to be as close as possible where the gun will miss.
messed with some more team combinations. I read the stuff about dog so I tried it out and yea, it kinda helps quite a bit. DHC barely does over 860,000 where as other dhcs are doing over 900,000. Love the block stun and the range isn’t really that bad on it but having a fast full screen assist is much more appealing. None the less, dog is a decent choice. The damage it kinda nerfed by 70,000 ish points when dog hits due to damage scaling.
played some spidey\wesker\akuma which I thought was pretty good if you’re willing to sacrifice a full screen assist. Akuma tatsu nullifies some projectiles but not the ones I’m worried about. Its also a really fast assist that causes good block stun and spidey loves that. Once he gets in, akuma will virtually win a great bit of the time and even if they block, its a mixup attempt so thats good. Akuma is also an excellent anchor.
spidey\magneto ron is just basic in your face. Full screen assist. No OTG for throw game. Tron doesn’t scale that bad for spidey, much less than dog. Even if tron dies, magneto is good enough to use spidey assist and make it useful. spidey\mag is ehhh @ best IMO though. No block stun for a mixup and no throw game. It’ll take a lot of pure kung fu to eek that out.