MvC3: Spider-man and his Amazing Friends! Team Building and Assist Thread

Idk, I’ve made one too many iron man come backs, I think he makes a great anchor.

Has anyone tried Shuma with Spidey yet? I’ve been using him as my 2nd character. Shuma’s mystic ray hyper hits OTG so you can use it after a maximum spider sort of like Zero’s pillar thing. Very helpful to do extra damage and to switch Spidey out, especially since you can DHC the mystic ray into your 3rd pretty much no matter who it is.

The only thing is Shuma’s assists are a bit lackluster - the best one is probably mystic stare, which will cover you but isn’t good at all for hitconfirming. Make sure to use a great assist character for your 3rd. I’m very new to shuma but so far I’ve been able to do really good damage with maximum spiders into mystic rays, and mystic ray x-factor cancels into a combo, and you can end that with another mystic ray OTG and DHC or whatever you like.

There’s another good part to it: Shuma’s chaos dimension hyper can be used for the damage reset glitch during maximum spider. Do a maximum spider and cancel the last hit into Shuma’s chaos dimension, then you can combo your opponent as they land and finish off with the actual chaos dimension for big damage. You can also just let them land and do a mystic ray > chaos dimension, for an easier way to deal good damage.

I’ve been running spidey (a) shulk(a) shuma(a) with mixed results. they can all dhc into each other though maximum spider to she hulk’s drop kick takes very strict timing. Crawler Assault DHC’s better as long as you do it before the wall bounce.

Shuma’s mystic ray assist is very interesting. It allows spidey to combo MS after a web throw anywhere on the screen. Call shuma as soon as you can and wait for the beam to start traveling and input MS if you do it right spidey will grab them out of the air.

EDIT: Mystic ray is also a good anti air and zoning assist. Its speed can interrupt other character’s start ups and if they try and super jump they’ll be hit out of the air. If you’re already moving as you call it you can get some cover but you have to be going full speed to get the benefit.

I have not been able to get Shuma to otg after an air combo no matter how slow or how many hits I input in unless the opponent is in the corner. It allows for relaunches (although it puts the opponent up to high so spidey does not land in time to get a she hulk otg) Mystic Ray also allows Spidey to combo into Crawler Assault after an air combo in the corner which for my team is amazing. This assist is more a GTFO me than a lockdown beam like Doom or Iron Man. Shuma generally comes out behind your point character and will interrupt the opponent’s attacks if you get combo’d. It is relatively fast but its hit stun is minimal limiting its use as an approach assist. If it hits and you are quick you should be able to some air to air strings.

She hulk hits otg generally anywhere mystic ray doesn’t and it is very long range allowing you to call her instant SJ to AD.S and get some unblockable stuff. Shuma can do the same thing with AD.H so she kinda helps all around but she needs more from teammates than either of them can give. If mystic stare went further as an assist I’d consider using it but it seems like a close range lockdown due to it’s hit stun so maybe get crossups off of it? 12 hits is beastly though on damage scaling. I have no idea what Smash assist would do for a team.

My problems with this team is there is no approach assist if spidey dies and my total lack of spidey skills. He plays so different in this. I’m thinking of replacing She Hulk with Task Master H.Arrows to give the team some keepaway and an approach assist. DHC’s should be even better. I just really like being able to randomly web throw people and get MS at anytime so Shuma’s staying. Also thinking of using Deadpool if otg outside corners is that important but it’s looking like approach assist will make more sense.

Are you sure? tragic already posted that he tried to do the glitch with maximum spider in every part of the hyper and it didn’t work

That’s actually just because level 3’s don’t scale, I do the same shit with X-23 if I have a ton of bar to seal a win, or if I feel like doing something that looks cool. But yeah, full damage, and the reset glitch doesn’t work with Maximum Spider. No big loss, dude can do enough on his own or with an assist.

I’ve been messing around with Spider-Man, Dormammu, Dr. Doom recently and it seems like a team that’s really strong, to me. You can DHC all hits of maximum spider into Cheeseball from dormammu, and if you connect with a low-to-the-ground maximum spider, say, to naked punish some sort of whiff or something on the ground, you can DHC into chaotic flame for even more damage than Zero’s otg super. Also, dormammu actually can take advantage of Spider-man’s Web-swing assist to relaunch people in the corner after air-magic series -> Dormat -> Web swing assist -> Relaunch. With Doom Beam, you can dormat after that again, call plasma beam assist, dark hole -> Chaotic flame for 751,000 damage in the corner. The only people this team doesn’t help is Doom, though I use him to anchor and mostly use him as an assist.

spidey\dormamu isn’t that bad. Dormamu dark hole allows web zip mixups and the purification assist allows OTG follow ups but not OTG into UWT cause of the way it hits. Like you said the DHCs are pretty good as well.

My only problem with dormamu is that he has some BAD matchups. Against small characters, crouching\standing B misses them and he cant rapid fire jabs so against dog\arthur\other characters he’s forced to do single poke for pressure and that is fucking garbage.

Switching to dorm is like adjusting magneto from mvc2. Magneto had a few practical teams, msp\combofiend\rowtron\mss and they each did something slightly better. MSP was really nice and balanced. Combofiend was murderous on hit, 1 hit kill. MSS allowed magneto to counter commando assist quite effectively. I’m sure these spiderman variations will have a spot, I do like spidey\dormamu as well but time will tell us how strong that duo can become.

The best assist so far for spidey in terms of overall application is sentinel drones. Its a full screen zoning tool, combo tool, mixup tool, defensive tool. Incredibly versatile as an assist and sentinel is SOOOO good right now against most of the cast.

I think you can get pretty creative with Dormammu honestly, and while I agree those things really suck about him, I almost feel dorm doesn’t need one attack strings. My friend said dorm can be a walking mixup and at Final Round I saw no 2 dorms playing the same. I feel there’s a lot to discover about him.

I agree with sentinel drones being probably one of the best assists in the game for S-Man, but I refuse to play that fucking character on principle alone.

The cool thing about cheeseball DHC is that you can power up fully whatever you want then tag spider-man back in, or teleport behind them and tag an extra attack, or start mixups with him. Lots of options on what you want to do.

Something amusing: you can DHC into cheeseball -> Drop Meteors -> Chaotic flame for like 900,00. lol. You’d need the charges before you do so though. thought it was interesting.

so i jus replaced viper with dormammu on my team, and found a pretty interesting trick. you can dhc maximum spider into stalking flare which gives you plenty of time to do a quite a bit including hard tag back into spidey and combo another maximum spider which after that you can dhc again into stalking flare lol if you really feel like wasting meter.

After a month I have a team that I am very happy with.
**
Spider-man (Web ball!) / Hulk (Gamma Wave!)/ Iron Man (Repulsor Blast!)**

When building the team I wanted options. Options to DHC into huge damage, OTG for more damage, mixups, resets and UWT option.

Hulk’s Gamma Wave acts as a methods of controlling space and approach as well as a decent OTG if timed correctly. Hulk can take a beating if caught while assisting and DHC into either Gamma Crush or Quake equals big damage.

Iron Man’s Repulsor Blast allows for pressuring. If used correctly it can help cover you overhead attempts or other risky block strings. I chose the Repulsor Blast because I’ve come up with some specific combos and resets with it that I believe are very useful. And yes I think hes an excellent anchor.

All characters DHC into each other for big damage, and as a bonus THC works well =D.

just got done playing a match and i was using spidey tryin to dhc from MS into dooms sphere flame well it read my inputs wrong and his level 3 came out instead. lo and behold spidey knocks them straight into into it.

So I was dicking around more with spidey combinations. Talking to some friends, reading on the forums and I’ve got some new ideas.

spidey\deadpool\sentinel looks better and better as the days go by. Not only is that spidey\deadpool have that insane loop but even deadpool is shaping up nicely. Would be REALLY smart to keep tabs on this team. No safe DHC and that hurts a bit but fuck it, balls to wall.

spidey\doom\xxx looks promising both plasma beam and hidden missles are pretty good for spidey. But the effectiveness of the team will depend on how good doom gets. He looks promising so far and he will need additional help on the team. Could also swap him for 3rd. doom has one of the highest priority beam assists in the game. Once that bad boy is out, its gonna win very often.

spidey\dog ron looks great on paper but dog suffers a tiny bit but the mixup layers you gain off those 2 assists are incredible to say the least. DHCs are pretty solid and you could probably do the slow down into dog, tag trick. The one thing that sucks is that dog loves a fullscreen assist. Alternatively, I play mag\dog ron and that seems like a dream team for magneto and dog can really use that magneto assist to her potential. Spiderman’s web ball isn’t quite the same as magneto beam and thats one of the things that holds it back a bit.

spidey askmaster\xxx also another great team. Pretty sure the DHCs are safe and on hit after a full spidey combo, I’m getting like 720,000. One of the great things about task master is that his horizontal assist is much faster than the drones allowing spidey’s in close pressure to happen a bit faster. Taskmaster loves the bar and spidey can easily build it, the problem is finding a good 3rd that helps taskmaster\spidey while also being a decent anchor. If spidey gets hit first, taskmaster\xxx needs to formulate a comeback and sometimes you need taskmaster\xxx and xxx askmater to do that. Team chemistry is pretty vital to get the squad to work properly. Taskmaster has also been climbing the list lately. The team has potential.

well i been running spiderman/hulk/taskmaster dhc’s are good and spideys bnb into max spider dhc hulks hyper where he pounds the ground and rocks hit is 800k+ i just dont kno how good task is by himself yet also hulk and taskmasters assist help spideys all around game

I think C.Viper and Spider-man have amazing sinergy, too bad Viper is hard as well to play well as. They can both DHC to each other and Viper’s Seismo assist is the second fastest OTG in the game, providing a much needed extension to air throws and corner combos.

Also, interesting thing between Spider-man and Dormammu is that if you DHC Maximum Spider to Stalking Flare just as the last kick hits it will bounce the opponent out of it a couple times, giving you a lot of time to get 3 Dark Spells and tag Dormammu out. This way you can have his Liberation assist powered however you like for Spidey. Gimmicky…not sure if it’s any worth.

THANK YOU!!!

I’m running Spider-Man(web ball), C. Viper(seismo), Dr. Doom(plasma beam) and i see the potential i just need to get unterrible at this lol. Viper’s seismo allows for that inescapable web throw, you can DHC MS <==> Burst Time. Doom allows me to get in start pressure and he’s pretty damn powerful himself.

The problem with this team is that execution wise, gotta learn the Doom loops and how to use his dash cancel from normals. Viper has oh so much sh**it to learn, box loop: 1 frame cancel combos and no assist relaunch combos. And we all know Spider-Man is being slept on.

That’s my team i’m gonna stick with it.

I’ve been playing spiderman/viper/tron from the beginning and spidey/viper has all of the possible synergy you could want. My problem is finding a 3rd to help them. Tron assist works well but I find tron a terrible anchor and so I’m wondering who to replace her with. Doom is looking good and I also tried superskrull who has insane corner combos w/ spidey but he’s tough to anchor with. Any thoughts?

Yeah the 3rd is really a problem. Here are some guys I’ve been thinking about:

Doom can DHC from Spidey and Viper (Sphere Flame), and has amazing assists. DHC from him, however, isn’t reliable, unless you end your combos with the finger super in the air. However, since it does less damage than the usual Sphere Flame ender combo, the worth of it is really debatable. Also, I’m not sold on Doom being a good anchor…it’s easy to lame him out and he can’t deal respectable chip at all.

Dormammu can also DHC from both characters (Stalking Flare) and charge 3 Dark Spells during it or do some extra damage with Purifications. He can DHC to Spidey, but not C. Viper unless it’s a Chaotic Flame in the corner. His assists are nothing impressive (you can, however, lvl 3 focus during the void thing), but I think he’s probably the best anchor in the game. Stalking Flare, X-Factor, Stalking Flare, Purification is between 40-60% chip damage on a coming in character. His meter usage might overlap with Viper though.

Taskmaster His assist is actually pretty good and both Spidey and Viper can DHC to him. Again, he can’t DHC to Viper unles close to corner and opponent (man Viper’s hypers are crap in terms of Sinergy…). Taskmaster is really a solid character overall, but I’m not sure how he fares being anchor.

Akuma Awesome anchor, awesome damage, awesome hypers, awesome assist. He lacks any DHC sinergy with the other two however, and has extremely low health.

Magneto Very good DHCs (can you believe EMP does 327k damage? Ridiculous), good beam assist. Good anchor, and has good matchups against Sentinel and Phoenix, two common anchors. He has the best throw in the game, good high/low mixups and a solid keepaway game, meaning he can do everything alone. Low health in a glass cannon team.

Sentinel Poor DHC capabilities. Best assist in the game. Reasonable anchor…benefits the most from X-Factor, but has some extremely lopsided matchups.

X-23 I was considering this mostly if I didn’t go with Viper (she also has an OTG assist), but X-Factor Dirty Nap is absolutely broken in every sense.

That’s pretty much the guys I’ve been considering.

Actually, I found that many characters can DHC off of maximum spider. You can DHC pretty late during this super, and if you do it at the right time the opponent will be sent into a spiraling state that is right next to your next character. For example, I was able to do Maximum spider DHC’d into deadpool’s cutting time super.

The timing is a bit strange though. It has to be after the final hit of maximum spider but before spider man hits the ground with opponent. Try it out, its really cool.

QFT. Im using spiderman viper deadpool, They can DHC into each other from every direction. I use Spiderman web ball. Viper burning kick, and Deadpool quick work (low). With spiderman on point he has unblockable setups with either character both equal full combos. Viper has the same bonus with deadpool assist and EX burning kick. The list goes on ive got so much high technology for this team i dont even worry anymore.

[media=youtube]wPzi5NY3AIQ[/media]

I recorded a video, its bad quality, but you can see that I DHC from maximum spider to Deadpool’s Cutting time super. that means that the opponent had to be horizontal to deadpool, meaning you can DHC into a lot of stuff. I was also able to DHC from MS to Doom’s level 3.