MvC3: Spider-man and his Amazing Friends! Team Building and Assist Thread

Weskers low assist doesn’t seem to work perfect with Spiderman. I’m having trouble otging with it after a Spiderman combo that leaves the opponent I’m the corner. Any suggestions?

Does anyone know who they think might be a good 3rd for spiderman and deadpool/ I used to use sentinel before the patch but the assist is not that safe anymore. Was thinking about trons flame but she doesnt dhc well from max spider.

I love Tron flame to cover spidey antics. By far my fav third so far.

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i still say spidey\deadpool\sent is the way to go if you’re gonna play deadpool. Until something else pops up supporting deadpool, would be stupid to stray from that.

deadpool ron looks really bad. Deadpool loves the zone, thats why he goes well with drones. deadpool ron from full screen isn’t going to be very good and even in close what are you going to do? zoning characters get zoning assists. Since spiderman assist is basically useless, you need your 3rd character on spidey\deadpool\xxx to do multiple things and no one other than sentinel fill that role just yet. Sentinel drones are an AA when used properly, zoning tool, block string tool, pressure tool, mixup tool. It fucking does everything and @ an angle where deadpool can take advantage of his other projectiles. Shit like drones+guns, drones layer, grenade, guns again is fucking stupid.

random shit about spidey\deadpool. Maximum spider, dhc into that sliding super from deadpool as the opponent hits the ground. The body will prevent deadpool from flying across the screen and when he recovers, you can katana rama OTG. The life is scaled but I’m sure you could do some damage. Sure as hell beats dhc-ing into the gun super and getting less than 50,000 pts.

jump B for instant overhead+deadpool assist, falling unblockable looks really good. You can crossup with katana rama too. Also, on some characters, instant overhead into web zip is a layer, not a combo. So you can high\low, mixup layer for free. Assists like that keep the opponent off balance but as always its a team game and 99.9% of the time it boils down to what your team can do.

Tron I think is fine with this team. Yea, you can’t DHC from Maximum Spider, but you don’t have to. You have Deadpool. Use his OTG assist and use Crawler Assault instead. You can combo that to Tron easily. Tron can also help Deadpool. Yea, you can’t zone as good as if you had Sentinel, but with Tron, when they finally do get close, you basically have a get out free assist.

Or you can stick with Sentinel. Even though the assist aren’t as safe, drones are that good. You may want to consider sticking with him.

Thanks for all the responses. I guess i’ll try being safer with my assists. My friend usually uses akuma so its very easy for him to punish. I never have a problem with spidey when I use the drones assist, it’s just when I use Deadpool and get hit with random supers.

If you land a corner combo with Spidey into Maximum Spider you can DHC into Tron King Servbot. On bigger characters you can do it midscreen as well, but it doesn’t work against everyone.

I’m looking at Spiderman (Web Swing), Dormammu (Dark Hole), Taskmaster (Aim Master). Dark Hole and Arrows can help Spiderman get in an maintain pressure. Web swing can help Dormammu with keep away as well as Arrows. Taskmaster can set up his unblockable with Dark Hole assist. All character can DHC into each other pretty efficiently. Thats how it works on paper at least.

Doom is a beast. I use him 3rd cuz he does pretty good solo, and he has great assists. He can get in all by himself with his dash offense, and zone too.

I’m trying to start a team using spidey cuz I like him. Spidey web ball/Wesker B/Doom rocks or beam. Spidey/Wesker for longer combos, and UWT setups. I can’t decide which is better though for doom. Does spidey need a beam? Or does he benefit from rocks better?

I want to run Doom rocks, unless Spiderman needs a beam to deal with projectiles and keepaway. What would you guys think? Doom plasma beam or DOom rocks?

Wesker or deadpool, preferably wesker is hands down the best assist for him. Heres a combo/almost inescapable reset (hard drive or phx air super only get out). c.lmh xx l-webswing, j.mms,h xx l-dp+H follow up, c.H S sj.mmh xx H-webswing, sj.mms, land and dash+call wesker xx l-web shot xx maximum web grab, call wesker again, dash up H-dp + H follow up, c.H S sj.mmh xx Hweb swing, sj.mms…thats like 1200 damage total.

In that team and order, I’d go with beam because it’s awesome for Wesker shenanigans.

I think every character can benefit from a beam assist, since it provides ground control and fighting games are all about controlling space. However, Spidey really doesn’t need to win firefights or deal with keepaway with a beam assist, simply because you’re just two button press away from your opponent. You can either super jump and Web Zip midway or air dash, which covers a full screen. If the opponent wavedashes underneath or whatever, just airdash at superjump height and attach a Web Zip to the other direction. In this case the lockdown from Doom rocks is much better (although I think missiles is superior to rocks in every aspect and is OTG, allowing you to get rid of Wesker’s assist).

Problem is every match you play without a beam assist, you’ll wish you had one lol. Spider-man can’t do jack shit to punish assists and can be put in some though situations against characters with better normals (Trish, Dante, Zero, Taskmaster, Wolverine, Amaterasu…) and guys like Magneto, Wesker, Storm, etc covered with drones. With a beam assist, you can pretty much deny the slower assist calls and wavedash behind for free.

So in the end, I dunno…try both things and see what you feel more confortable with.

Wesker, Deadpool, She-Hulk, Doom, C. Viper, X-23 and others all provide OTG assists…I personally I like Doom’s and Viper’s, as they control space. Hitting low is meh, because good players avoid being in a high/low guess game at all times.

And there are other ways to escape that setup besides invincible air supers.

@otori, I don’t like hidden missiles with spiderman cuz he can’t really cover doom that well. I’m curious about what beam assist shenanigans are you talking about?

And I’m keeping wesker around for UWT setups. And cuz I think he’s cool. Spiderman and Wesker are new to me, Doom I already know him.

They also have DHC sinergy, which is good. So I definetly think Wesker is a good choice, definetly better than the likes of Deadpool and She-Hulk.

I was refering to being abnoxius calling Doom and teleporting. Once you play Wesker well (or face Weskers a lot), you’ll learn the exact spots he’s going to teleport to and it’s a good battle plan to stay shooting your gun around that ambiguous range where it’s really hard to tell if Wesker will cross up or not and you can also mess the timing so it’s pretty much impossible to block right consistently.

So from this page, its generally decided that wesker is the better choice over deadpool? For team synergy and having the option of spidermans hyper grab?

still in limbo about the best OTG team for spidey.

The thing about deadpool assist was that it left you @ this perfect height where the opponent couldn’t air dash. The only counter was invincible air super. I don’t know if wesker\viper OTG assists have been tested for the air dash counter yet. If they’re not counterable, wesker would be better than deadpool but only currently. Wesker is really good right now but you never know how good a character can become in this game.

A few things about spidey\wesker is that maximum spider, DHC wesker anything level 1 is pretty fucking bad life. Now generally if you get the right hit, you don’t need MS but for air counter hit situations you do currently. jupfwd bbc, web swing, MS is REALLY good for spidey. There are ways to drag them back to the ground but they all vary on how high you start combos which means every counter hit would be treated different if you wanted to do air poke, land, ground poke launcher. jupfwd, bbc, web swing MS just cuts all the shit out so dhc-ing out of that is kinda beneficial currently.

long ass bnb, flying screen, wesker low shot, web ball, uwt, call wesker again, air combo then exchange into wesker. That seems like the “dhc” on the team but MS does have a pretty important place.

A few things I like about wesker low shot is that when coupled with webzips, you can make some really fucked up ass unblockable setups. wesker shot gives spidey a normal jump throw game which is GREAT for him. He’s lacking that solo. Wesker allows for semi safe DHCs as its really hard to punish maximum wesker but not impossible.

wesker\spidey also seems to be practical if you put spidey on the web ball. A random 50\50 with abc+spidey, teleport is really good as the spidey ball will hold the opponent for a bit even on a jumping attempt.

lastly, none of these OTG, UWT teams solve spideys main problem. Fighting from full screen against beam characters. Iron man, magneto, doom, arthur, dormamu, trish, akuma with meter all give spidey problems because they can fight from full screen MUCH better. Spidey loves the OTG assists but he also loves beam assists so other beam teams can’t keep him out that easy. If you remove drones from your team, you miss out on the total application those things do. Drones are incredibly multi useful where as the beam assists aren’t quite the same. Spidey definitely has some team chemistry problems.

I agree with pretty much everything you are saying here. I’ve been trying to make Spidey/Wesker/Chun-Li a working team since the beginning of the game and so far, it’s been fairing good but not amazingly. One could say “Drop Chun-Li” but honestly, she’s far better paired with Wesker than Spidey is with him. So I’ll just carry on trying to make Team “My Favorite Characters” work lol

Back on topic, the weak link is definitely Spidey in the team because as you said, keep away is really hard to deal with (which is why I’ve been pointing Wesker, but that may change once I level my Spidey up). Web Ball is not as terrible an assist as one might think for Wesker as proper spacing/Wave Dashing/Teleporting basically keeps you safe. I can’t tell you how many times people have tried to punish me for teleporting practically only for WBall to tag them from behind allowing me to get in a pretty sizable chunk of life.

It’s a workable team just you have to play very smart against zoning teams but once you get in, you can stay in if you play your cards right (Chun-Li assist locks them in place pretty well if you anticipate them keeping you out. Web Swing/Phantom Move also help for staying close). Air dash to Chun assist, while not great on damage, is a pretty solid cross up that allows for another ambiguous attempt if you’re quick enough off of Web Zip and jump S. Wesker assist off of air dash (whether it be after air throw or just when trying to get in) is very good. I’ve been able to use it to open up keep away teams when I get a good read…problem is I can’t finish it. I’m still struggling to land combos after the initial j.S or j.H off the unblockable setup. My gut reaction is to hit the M button which either wiffs because I’m out of range (cr.M) or the target is too short (s.M). What is the reliable follow up after this setup? I’d have won so many more matches this weekend had I not dropped this simple unblockable setup.

As for your “DHC”, that’s pretty much what I’ve been doing. Long ass BNB => OTG Gun => Web Ball => UWT => Long ass BNB to Team Aerial Exchange …problem is most characters are dead before the change sometimes lol

The team has no real DHC synergy besides emergency GTFOs. Maximum Wesker => Maximum Spider isn’t worth the meter unless you can get the kill for sure or need the switch and vice versa. Aerial Maximum Spider to Kikosho in the corner however is pretty good, not for the damage, but for the setup. Chun-Li + Wesker Assist in the corner is a pretty good guarantee they’re going to die (the unblockable corner setup with them is far too easy to do). The best way to spend the meter is UWT off of Wesker OTG, Solo j.MMH xx Web Swing xx MS for damage/emergency DHC, and Wesker OTG + Chun-Li Assist xx Level 3. Other than that, Meter is mainly used to punish things (Wesker’s Counter, Invincible Startup on Wesker’s Level 3, Chun’s Hoyoukusen, Spidey’s Crawler Assault). Oh and there’s one good situational DHC with Crawler Assault. Off the Wall Bounce, there’s a chance that depending on when you activate it, all of Phantom Dance’s hits will land which isn’t terrible even scaled.

Basically from what I’ve surmised, it is a very viable team but it’s just very execution heavy and spacing dependent. If you’re not patient and can’t make the reads, keep away WILL shut you down. But I’m fine with this as I’ve come to kind of accept that Spider-Man’s roll is kind of like a fly: You buzz around and annoy people until they get frustrated… then you make the right read, zip in there, and put them down.

Spidey/Shuma/???(possibly Deadpool)

spidey and shuma are looking really, really good together. What I’ve been doing today ever since I saw that spidey video on eventhubs is using web throw in combos. If my back is to the corner, I can web throw them into the corner > dash H > web throw, then use shuma’s mystic ray to pop them up and web throw them into the corner again, then you can hyper or reset into UWT. This is enough to kill Sentinel now with one hyper bar. If they aren’t in the corner, then you just do the same thing basically but with one less web throw.

If you use Deadpool’s katanarama with this you can get another web throw in and you can deal over 1,000,000 damage with zero meter.

WEB THROW!!3124

the reset is so powerful that i created a team to use it as its main goal, so basically what im doing is using spidey + wesker + x23. Thats two low otg moves to use to set it up, especially via unblockable off of one of them. What made me choose this team though was two thing, if Spidey fails or is obviously going to lose a match up i can switch to X23 where X23+wesker has 100% combo capability and she gains a huge help from spidey assist if she has that liberty. The other reason is if an opponent starts to get wise to the reset and uses one bar in the air then another to ground dhc, you can use x23 dhc that seems to beat all supers anyway, plus if you have another bar thats a dead character via dhc to wesker. Contrare to many i don’t think spiderman gains much from stuff like drones because he is in the air so much, but im no expert yet and i havnt explored that possibility.

Does anyone know who can get out of the reset every time and how? (uwt reset)

Spidey/ Wolverine / Deadpool da bess.

I think Deadpool has the best OTG assist in the game. Its fast, reliable and pops them up at a perfect height. Wesker on the other had is very good aswell, but I find it inconsistent in the corner. But unlike Deadpools OTG, Wesker’s a low, allow for unblockable and such.