Really? I think they add a lot to his already great damage potential.
In corners, you can end combos in reg web throw off otg for some sick damage. I believe you can relaunch but I don’t go that route often. Gives him more damaging UWT resets for using every once in a while. And essentially guarantees big assist damage if you manage to snare one in your combos (tack on a Crawler Assault, DHC if need be right afterwards).
Different strokes though. He needs assists that help him get in for sure, that’s certain. But if you’re not going for one to OTG, I think a GTFO assist is helpful. Sucks being rushed by the likes of Wolverine :p.
Really depends on your playstyle.
Edit: Oh yeah, and the unblockable setups. Those are fun too.
i prefer him w weskers OTG assist mostly because not only does it net you some extra dmg on combos but it creates unbockables set ups after web swing and web zip. Im currently running spidey(web ball)/ammy(cold star)/wesker(SE) the team seems to DHC very well and all assists seem to help each other. web ball assist w weskers teleport creates some nice opportunities
She-Hulk’s assists also hits low (and OTGs) for potential unblockable setups.
Contrary to some, I think everyone should have an OTG with Spidey. It allows you to follow up after throws and combo Maximum Spider after a semi-long combo in the corner. If he has to travel all the way back to the other side of the screen sometimes the opponent recovers before the MS hits, unless you keep the combo shorter, which means less damage than possible.
When I originally started playing as Spider-Man, I wanted an OTG assist for that reason. I tried to pick up Wesker as a result, but I just couldn’t get into it. His attacks and combos are easy enough, but his character just never flowed well for me. I tried out some other OTG assists, but the characters I liked with OTGs were too slow to follow up with after a knock down. After that, I concentrated more on characters who can lock the opponent down with their assists, which is what I’m relying on with my current Spider-Man based team. I’m not knocking on OTGs, I just feel that they weren’t working for me.
As of now, I’m running Chris/Spider-Man/Iron Man. I have Chris start the round up by playing a mixture of close quarters and keep-away, switching up between the two styles when necessary. Since I don’t use meter with Chris (doing more than 500K combos is plenty for me), I save it for Spider-Man. When I’m playing as Chris, I try to frustrate the opponent with decent keep away (he isn’t the best at it, after all). At the same time, I have Iron Man and his unibeam assist help me out. After I gain a decent amount of meter, I switch out Chris for Spider-Man (unless I’m doing really well as Chris). Spider-Man with meter gets him a lot of damaging combos, and it’s especially helpful with continued use of the Unibeam assist. However, I don’t spam it to the point that it becomes painfully obvious. I try to bounce around the opponent with Spidey before I try to go on the offense. Iron Man, for this team, is mostly used for assists. However, I don’t mind bringing him out if necessary. However, the assists that I use for Spider-Man (web balls) and Chris (prox. mine) don’t really help his rush down, but whatever.
Over all, I feel like my team is surprisingly good. I feel like Chris and Spider-Man complement each other very well, and Iron Man’s assist is just perfect for them. There are some weird ass DHCs for the team as well. I can pull off a few shenanigan related DHC’s, like Maximum Spider into Chris’ level 3. Also, if I have a combo going with Chris that includes an air S, I land and perform a jumping machine gun. Immediately after, I perform dragon punch hyper and DHC into Ultimate Web Throw. The air machine gun causes an air tech, which can be caught by the ultimate web. The initial knife hit of the hyper should miss, which allows for the UWT in the first place. Characters that don’t have air teleports can get caught by this quite easily.
I went through a variety of Spider-Man teams without using the typical characters (I enjoy using teams that people don’t see too often). For example, I had a Spidey/Ryu/Thor team. My god, that was a terrible decision. But I’ve settled on this team, and am having loads of fun with it.
Just noticed that the guide has a list of OTG capable assists. Since I think they really improve Spidey’s dmg potential, here’s the listing:
Akuma - C
Arthur - C
Chris - C
C. Viper - B
Dante - B
Deadpool - B
Dormammu - B
Hulk - A
Iron Man - C
Sentinel - B
Sentinel - C
She-Hulk - A
Shuma-Gorath - A
Storm - B
Viewtiful Joe - C
Wesker - B
X-23 - B
I’ll see if I can find a list of OTG capable DHCs, useful after Maximum Spider.
The bnb I do does 612 dmg. (with zero dhc it does about 798)
I use Dooms plasma beam assist to open up the opponent to help spidey.
All spidey needs to do is land a hit on a character twice and he wins. Dooms assist allows me to do that.
here’s a match I just posted in the video thread
[media=youtube]usUSUUai_Ow[/media] (dropped some combos online >.<)
I used to play Sent assist for UWT set-ups and a little more damage, but I like my team. Doom assist helps zero and spidey great, and Spidey to zero to DOOm DHC works flawlessly.
I’m running the exact same team in a different order tho. I’m having thoughts about replacing spidey with wolverine and am having some real difficulty thinking of legitimate reasons not to do so. my only reason to keep spidey is a.) projectile, b.) i love spiderman. idk, ill test em both out.
ive been using spidey, WEB BALL deadpool ( katana rama) , and sent ( drones)
sent is fucking good by himself ( i know cheap, blah blah blah) but his drones really give spidey an edge cause if you dash foward while calling sent you never see him call the drones. and they think they are trying to block you but they eat the drones free and you can start all of his BNB from there.
katana rama just gives spider the extra damage boost he needs is some matchups. (high lifed characters )
and sets up the very saught after UWT resets which is the best part of his game IMO!
and if you have 3 meters its bye bye character! ( i can usually land 2 UWT resets back to back and its just hillarious if it works)
i actually had the same idea. i choose to stick with spidey cuz he fits my playstyle better and i feel like he has alot of untapped potential. also im loving the dmg from otg webthrow resets
Hey all new to SRK and been playing MvC3 since EU release. Picked up spiddy the other day and been using Spiddy (Web Ball), Deadpool, (katana-rama), and Sent (Drones) its been working well so far though im not sure i really like sent as he feels like im winning games on him alone and not dp or spiddy. If i was to replace sent who should i do it with? i noticed alot of doom talk, but i allready have him in my zero team, (not that i cant have him in both of course if he is really that good). Thanks guys
Judging by the assist type and Spidey’s need, I’d suggest someone with a good beam/projectile assist. Since you discarded Doom, Iron Man (poor anchor in my opinion, though), Magneto (great anchor), Hulk and Storm (not as good as beams and pushes opponent back, but Hulk’s has the advantage of being OTG and he plays similiar to Sentinel. Don’t recommend having him as anchor though, whereas Storm is an awesome anchor)
I dont mind using Doom again, if he is up for the job of making the team better, is he more effective than say storm or Magneto both of which i dont have a problem with using but would have to take some time to learn them. Thanks for the quick reply though if sent is the better choice out of all the options i guess i best stick with him?
I really like Doom’s beam…I honestly think it’s the best in the game. The only downside might be that it hits 8 times so it kinda hurts hitstun and damage scaling. Magneto’s hits only 3 times, making it better for combo purposes, plus he has good DHC with Maximum Spider since two of his hypers OTG.
I also like Iron Man’s a lot, because it doesn’t knock the opponent down like the others, but he’s really difficult to play well with and I hate that he spawns on top of your point (most beam assists spawn behind you), making it a lot less safe.
Sent drones are good because they’re are out for a considerable time and come out even if the assist is hit, but I’m with the group that think Sentinel is not a good anchor.
That’s cool i have some (basic level prob) experience with doom from my zero team so he would prob be better suited for my spiderman team, as i dont really know how to play magneto as of yet (doesnt stop me learning him of course). I do enjoy Iron Man also, but again im not really at high level of play yet, i can do some complex combo’s but when it comes to online i tend to panic a bit more and cant pull them off very well, also have issues blocking sometimes but again thats cause i panic i just need to relax a bit more when im playing lol . I will prob have a play about with both Magneto and Dr Doom today then with my spiderman team. Thanks for your help and quick replies.
Ok I finally settled on a team and I’m extremely happy with it. It’s Spider-man (a), Hulk (b), Magneto (a).
Everyone DHCs into everyone. Hulk and Spidey get help from Magneto’s beam assist, although I don’t like it that much since you can’t really hit confirm and it causes a knockdown. Hulk’s assist is almost as good as Tron’s and makes people respect rushing you down, very useful in some matchups that Spidey and Magneto have to be kind of on the defensive (Wolverine comes to mind). If Hulk anti-air connects, you can either super jump after them into air chain > Maximum Spider, or, my personal favorite, wait for them to tech and UWT. Characters without air movement options (and depend on your timing even those with double jumps and airdashes can’t escape it) and invincible supers can’t avoid it and it DHCs into any other hyper from the other members.
Magneto is awesome on his own and definetly the best one to anchor. With lvl 3 X-Factor he’s the one with most possibility to get in. Plus, against Phoenix teams I don’t have to worry about snapping her in. I just have to keep 3 bars and do nothing, if they go for air TK, x-factored Gravity Squeeze insta kills (or EMP after Gravity Squeeze without X-Factor), if they teleport low I can punish with normal chain.
Now if only I could get Spidey’s and Magneto’s best BnBs 100% down and come up with a good name for my team I’d be set.
Been playing about with some mates today with Spidey (web ball) Magneto (beam) Dp (Katana Rama) and its working amazingly!! actually prefer it to doom as dhc is alot nicer i think to work with. Thanks for the advice Otori
Been trying to put together a Spidey team. So far I’ve been using Spidey web ball playing around with combinations of Hulk-wave, Shulk-OTG, Sent-drones and Doom-Missile.
So far I’m liking Spidey/Hulk/Doom. Hulk Wave gives me a decent approach assist, and works as an OTG to web throw in combos. Doom missiles help lockdown for Spidey mixups and Web throw combos, and also give Hulk an OTG.
Sent drones really seems like one of the best assists for Spidey, it allows him to mix up as well as being able to combo web throw into a drone hit and get easy crossups.
I am playing more flavorful then using good synergy using spiderman/cap/IM (read civil war if you dont understand) … I prefer to use unibeam assist with ironman but i am trying to get the smart bomb assist for the UWT reset. Is it just me or is the timing really strict? I can do this fine with deadpool but I miss frequently with IM and dunno why…back to practicing, any input is appreciated.
Problem with Smart Bomb is that it hits multiple times, so more often than not the opponent will be hit while in the web and put in hitstun, thus ignoring the grab from UWT. I use Doom’s missiles do OTG and I have the same problem…UWT resets with multi-hitting OTG assists is not reliable.