Viper’s seismic hammer also otg’s, and you can combo into maximum spider with it. i believe you can also use it for UWT resets, i tried it out and it seemed to work in training, need to test it against humans though.
Here are my teams for Spidy feedback will be nice. Edit: Changed after dropping Dante
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Spidy(Web Ball)/ Wesker(Samurai Edge)/ Ammy(Cold Star)
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Spidy(Web Ball)/ Deadpool(Katana-rama) / Ammy(Cold Star)
3.(Considering)
Spidy(Web Ball)/Hsien-Ko(Pendulum w/armor)/Ammy(Cold Star)
I’m not to 100% on using this team. Since Hisen-Ko armor super will prevent staggering, pendulum will defiantly help Spider-man in difficult situations since tagging out stops the time limit on armor.
- Spidy(Web Ball)/Chun-Li(Hyakuretsu Kyaku)/Wesker(Samurai Edge) or Deadpool(Katana-rama)
Spider-Man (Spider Sting)/Deadpool (horizontal slash assist)/Sentinel (Drones)
Sentinel is just too good to even consider omitting from a team. His drones cover a lot of ground space that I like to use in order to cover a web zip or dash approach. Haven’t tested Deadpool’s assist for combo possibilities, but I like his style to compliment Spidey’s RTSD.
I been running this on ranked (I’m 146-44)
Spidey - Web Ball
IronMan - Repuslar blast
Hulk - Gamma Wave
Spidey uses IM’s assist to control the sky so he can swing around and not get rushed down back. I Cross over peoples heads and when ironman’s repulsar blast hit confirms i can get a free max spider.
IM uses hulks assist for zoning actually and uses web ball for rush down security. If someone out jabs me web ball saves him.
Hulk uses im’s assist to land standing heavy’s
Gonna use Spiderman/Captain America/Hulk as an avenger team on the side for fun. I know Iron Man would prolly be better than Cap, but I don’t like him really. What’s Cap’s best assist?
I’m actually in somewhat of a dilemma with Spidey. I’m currently running: Spidey (Web Ball), Wesker (Samurai Edge), and Chun-Li (Hyakuretsukyaku).
The synergy that Wesker and Chun have is amazing. Chun’s legs lock down for crazy crossups with Wesker. Wesker’s OTG shot makes Chun’s already stupidly long BnBs even longer. Then Spiderman, as my point character, gets both of those options. But when Chun or Wesker is on point, Spider-man just sits there. I feel he doesn’t really help out as much as the others do in terms of assists. Maybe I should switch to Spider Sting for the anti-air option? Or maybe I just don’t really use Web Ball correctly?
At the moment, I kinda don’t really know what I should be doing with Spidey’s assists. I really don’t want to drop him cause he’s my favorite character but it just seems so much more tempting to grab IronMan for Unibeam and just point Wesker/Chun as his assist makes it so easy to approach.
Of course, I got the idea from watching some other Wesker videos of how to make a “universal” projectile work. Follow it, dash in and when they block it command grab and punish heavily with a combo. Maybe this will work for Web Ball?
sentinel-rocket punch assist is good in combos too. lets you otg after ending an air combo with a.S.
EDIT - now that I think about it, rocket punch might only hit if the combo’s done in the corner. will have to test this when I get home.
Spidey and Doom Rocks with a low assist. Such a deadly combo!
I have been using Spidey (Web Ball), Dormammu (Purification), Deadpool (Katana-rama)
Spidey has no good assists what so ever so I figure web ball is the best choice for a possible free combo. Deadpool’s OTG helps a lot with Spidey if I need to use it, but a ground combo going in to spider sting works just as well for combo continuation.
I think it’s safe to say Spidey was designed to be the first/point character for any team he’s on because of his lackluster assists. :o what kind of characters shutdown Spidey’s game?
This is my main character as of now and I was really good with him in mvc2. He’s gotten a lot of buffs from the previous game but his weakness has always been dealing with zoning characters. Mixup characters he can hang with cause spidey needs to get in close to do damage and naturally another mixup character will close the distance to perform their mixup. Spidey can fight that heads up IMO.
I don’t think spidey needs to OTG. Any ground hit confirm combo its 50% no bar if you have the right combos.
against zone, you can web ball as it will take out 2 of most other projectiles like drones and arthur daggers when he’s in the regular armor.
spidey is definitely the point character on the team due to bad assists. He doesn’t need to combo into super if you know whats up so he can be a pretty effective battery. Ironically, he has more anti guard cancel tools in this game than magneto. Push blocking in versus series is always momentum. When I attack and you push, the momentum goes to me and I pushed away. The way you counter it is to use moves that have that forward moving momentum. Spidey’s air dash, zip line and spidey swing all have momentum applied. Its hard to use spidey’s air dash to cancel the push block momentum cause its not a “special”. In this case, you can web ball the air dash and if they push block the web ball, the air dash will negate some of it and spidey will continue to move forward. Its also important to note that spidey can air block after a SJ dash in like 4-5 frames. Its incredibly fast so he can move forward in the air with an air dash and then block just to gain a bit of ground. Lastly, spidey is one of the few characters that can change his NJ playing field with NJ zip line upfwd\upbck. He’ll go to the top of SJ height in a NJ state so he can call his assists from the top of the screen while still being able to spidey swing, web ball and air dash.
alright soI was messing around with the UWT resets i know of today. Even came up with my own, which im very happy with the way it looks :] but after some testing i noticed pretty much none of them seem to work if the opponent air recovers forward lol I only tested it out in the first place because earlier today i tried it on my friends sentinal and he air recovered forward by accident which made the UWT miss >.> then he punished with a full J.S to launcher i mean i could be wrong but i tried about 4different set ups and none seem to work
my point being maybe he dosnt really need a OTG assist if the reset isnt even guaranteed.
-edit nvm seems like this is already a pretty known fact lol
anyways im runnin a spidey/magneto/dante team. its my first vs series for me so i dont really know how well of a team this is so far. especially since ive been getting destroyed by my friends lol but im going to assume thats just me sucking for now. ive been using dantes OTG assist for the reset combos but maybe i should just stick to jam session to help out pressure strings and stuff.
i use him as a battery but he does great damage on his own. i pair him with doom and zero. im still debating what i want to use for zero’s assist as he has some good assist but for doom i use rocks because of the options i have using them. missles work for a make shift otg but you have to time them before the air combo. he would do a hell of a lot better with a team that both sets up unblockables and uwt resets though.
Just curious as to what uses you have with Doom’s rocks. I use missiles, as they lead to lock down allowing Spidey to get in and a combo extender at times. As well as, a super easy hit confirm into Maximum Spider, shit is too good.
his wave dash is hella low. my bnb combos use web swing on the ground into juggles with doom rocks in the mix. midscreen it allows me to come over top, low, ‘crawl’ under, swing across for cross up, etc. adding dooms rocks with S into a four hit chain (M,M,H,S) knocks the opponents into the rocks i use this setup a little bit outside the corner but not directly midscreen for uwt resets. its inescapable. the rocks will cause them to flip either front or back but the timing is the same either way. if they flip forward by the time the web comes out they are right under you where an attack would whiff if they flip back then they get caught at the lowest part of the grab. other than those basic setups i have crossup tricks with both him and zero using rocks and missles come out too slow for me. rocks are a gtfo me assist with a lot of possibilities. on wakeup if someone is pressuring before i get up i can call dooms assist roll forward and get a launch. also just using rocks from full screen against someone with a bad projectile or without one lets me wavedash in for free.
right now im practicing his loop so when i get that down ill be able to find more resets to use rocks for.
edit: as far as maximum spider is concerned im trying to get in the habit of only comboing into it. i was using it for whiff punishes but it falls to a lot of stuff. the only time i use it is when im about to dhc for a kill. other than that if i want spidey to use meter ill use crawler assault on poor rushdown or uwt for resets.
web ball is a mix up/make a mix up safe tool. Call web ball L,M,H than tele behind and if it hit free combo if not you’re safe… Also from a distance you can f.H gun plus web ball into overhead teleport, if they try to hit you web ball catches and let’s you combo, if not, continue to pressure and now that you’re in you can call chun since the opposite assist becomes available first…
The other assist are good for alpha countering since it gives you invulnerability for the meter spent…
Cool thing I found. Spidey can combo off of Sent’s rocket punch off of a throw. Call assist, then throw and rocket punch will hit in mid screen (don’t know if it can be followed up just yet). But in the corner, thats when shit becomes scary. After throw is picked up by rocketpunch, you can easily do H, S, sj. M, sj. M, sj. H, qcb+H, sj. M, sj. M, sj. S off a throw in the corner. This works with other otg assists, but you can’t get the mid screen damage. Also, otg with rocket punch sets up god like UWT resets, or a guaranteed crawler assault.
Edit: Update.
Rocket punch can combo midscreen off of throw. you can dash up do H to H spider sting to super. Also, don’t do otg to crawler assault. After the otg You can hit with H spider sting xx maximum spider for more damage.
I’ve only messed around with Spidey for a little bit but from my limited experience, I feel that he doesn’t really benefit much from OTG assists in combos since his BnB’s already do solid damage. If anything, I feel that he would benefit the most from assists that help him get in against zoning/keepaway characters.
I’ve been using spidey/hsien/spencer and its working out for the most part. but what do you guys think about the synergy(i chose them because they all swing). only characters i’ve really had trouble with is captain america and chris.
I completely agree. After experimenting with the various OTG assists, and the baggage (poor DHC) they came with I realized that he doesn’t benefit so much from such assists. You can just Maximum Spider after a H.Webswing and do some nice DHCs after to get plenty of damage. Its better to have a good assist then to “waste” a slot on a situational OTG assist.