join dates aside, fighters shouldnt be played online, especially ones like cvs2
Didnt SNK vs Capcom fanboyish wars ended like in `08? What do you get by winning an argument over the net?
Oh yeah, fucking nothing. So STFU and enjoy good games, from whatever company. You guys made me remember the people that didnt play the crackness of CvS2 just because “KOF characters dont play like in KOF”, and years later were sorry from missing out just because they were waiting for SvC.
Im saying it again: CvS3 can go to hell. SVC2 can go to hell. I want CvS2 ported and with good netcode. You can keep waiting for new games as if they were CoD or something, ill keep playing CvS2 that is already proved to be a great fighter. (oh, and the new GG. Kliff combo`s seem tasty)
I think if you pay attention to people’s posts, no one is exactly waiting for a new game from either company. Also, there’s tons of reasons to not play CvS2, like how most of the cast is worthless, how the meter system was so poorly implemented it’s never NOT a bad thing to just blow whatever you have as soon as you get it, roll cancelling, the pretty god damn slow matches, and poor design choices like A Groove allowing you to cancel a special move into itself.
If you like CvS2, cool beans for you, but not everyone likes it and assuming that the people who didn’t play it did so for superficial reasons is asinine. As far as I’m concerned I didn’t miss out on anything.
Umad?
Yesss, those damned Kliff 50% (70% on counterhit) made me remember Bison CC and hate came out from my head.
HATE AND SALTINESS: You`ve never experienced them if you havent died blocking A-Sak (while in K-Groove) or Bison PTF.
CvS2 is the best game ever.
So Mad. Kappa PJSalt BibleThump
For me, I can still keep playing 98 on GGPO. Decent competition, always available competition, decent to great connections to Asia and Latin America because I live in Cali. Then I could learn CVS2 at STA or something on Freeplay Fridays when I move to the Bay Area. I just want to see a new game with a new interpretation and perhaps a more varied cast outside of SF and KOF characters (but KOF is already a crossover game with characters from Fatal Fury, Art of Fighting, Psycho Soldiers, Ikari Warriors, Kizuna Encounter, Buriki One, and etc.) But yeah, despite me wanting a new interpretation, both companies are wish washy enough that a new interpretation might not even be worth it.
Personally, I don’t want to see another crossover fighter by anyone period. At least not for another 5-10 years. All the focus should be on their own IPs.
Yeah they are messing up the poll. How can you have an opinion on a game or era you didnt experience.
I just have good hopes that Capcom will come to their senses and release an arcade quality port of CvS2 in HD for PSN XBLA which has ggpo like online and then CvS3 might just be playable and then we can get SvC2 as well which i have high hopes for, I dont mind KOF12, they were forced to release it and i really liked some mechanics in that game but KOF11 KOF98UM NeoGeoBattle are very strong solid fighters from SNK and of course KOF13 so i have very high hopes for SNK making a game in the franchise.
SNK have gotten major feedback and significant exposure with KOF13 so i know they will make SvC2 a fantastic game, they could tease us first with a fixed SvC1 for XBLA PSN in the same manner as NGBC was released for XBLA, great game with good online
If SNK made another SvC, the only thing I’d be worried about is the netcode. I still can’t believe it turned out like it did.
The Marvel 3>UMVC3 situation was bad, SFxT could have save itself a lot of headaches if they had just made the DLC characters unable to be hacked like all the other on disc DLC(it definitely wasn’t the first game to do this), but they just hit a higher profile cuz it’s Capcom. Much as SFxT is blanket-hated, the idea of it having one release(if they stick to it) versus having Super SFxT, SFxT AE etc, disc versions is a little more appealing to me than having SF4 not being compatible with SSF4, and AE edition being compatible with SSF4 by “turning off” the AE update. Marvel 3>UMVC3 was about as low as Capcom could go for me, though ArcSystems is definitely making a run for it with their insane compatibility structure and equally insane DLC prices. Extend was $40 for 1 character. KOF13 I adored so I had no problem with buying the DLC…so the whole DLC structure, to me, feels pretty relative to how much you enjoyed the game. Take your pick on which series you want to feel screwed by, they’ve all tested the waters in a variety of ways.
I wouldn’t give SNPK credit for trying something new with KOF12. It was an Aegis Reflect of SF4, an attempt to “get back to the roots” of the series, not to mention being completely unfinished. Characters felt stripped down to their very earliest incarnations as far as movesets, and the critical counter/clash stuff felt like beginner mode systems. KOF XIII was what you’d expect out of SNKP, they just need to get their Netcode/Online feature shit corrected, literally before they bother doing anything else.
:shake:Nevermind that’s it’s really easy to spot SFxT detractors with very limited experience in the game by the things they say about it…but how can you possibly consider SFxT to be a safe game? I consider it to be the complete opposite. It’s the most ambitious fighter Capcom’s done since CVS2 and SF3. And like every single iteration of every Capcom fighter ever, it’s got stuff in it that people don’t like or flat out hate. Happened with SF3, CVS2, MVC2…Goes with the territory. For me, SFxT falls into some weird hybrid of elements from A2/A3/CVS2/MVC1, which is hell of a lot more intriguing than what SF4 brought to the table. SFxT is far more complex game than people give it credit for, but it’s perception has gotten so warped by the idiot stream monster community and players trying to run it *like *they’re playing SF4 that people don’t even notice the considerable improvements it made over Capcom’s previous efforts in terms of a package deal. Not to mention it’s mechanics operate more like older Capcom stuff, so your slap-happy reversals and Ultra baits fail horrendously. They made mistakes with the DLC, the gems are obviously a huge controversial aspect of the game,
but the whole next gen series of fighters is going to be a process of weeding out what works and what doesn’t. If SFxT is Capcom playing it safe, then I guess ingenuity is totally fucking dead. Talk about a Catch 22. Stream Monsters and the members of short attention span theater dismiss SFxT as being too much SF4, and then you have people hating the game and posturing changes that will…make the game play like SF4:confused:. Talk about being totally fucked on where to go forward…
Capcom IS fucked going forward, and the following thing I’m gonna say isn’t being sarcastic or passive aggressive, but just true in general. Perception is EVERYTHING. At this point, the only perception of Capcom is that they’re a truly evil company with no moral guidance only making games with no effort and trying their best to milk as much out of the consumer as possible. The next game they make could be the pinnacle of FG design, and I guarantee it would still be hated and shat on. Whether Capcom brought on themselves or not, you decide, but at this point they will never be forgiven in terms of FGs.
So, did you just see my post and take it as a chance to defend SFxT in a situation that really had nothing to do with SFxT?
I consider SFxT a safely designed game because they did not add anything new or interesting to the table. What they DID do was include just about every mechanic they’ve ever had in the same game. More mechanics != ambitious design. They didn’t want to go outside the box, and the reason why it feels like A2/A3/CVS2/MVC1 is because they essentially mixed all of those games together, and it feels like a mess. It almost feels like they designed the game to justify having the mechanics, like there was no actual reason for the game to have alpha counters, none of the block strings or mixups are THAT ridiculous, and they made it a point to get rid of tag unblockables, so then suddenly there’s a bunch of standing jabs with retarded frame data that doesn’t make any sense and special moves that are safe that have no business being safe. Basically what I’m getting at though is that they didn’t put something in the game that made it new or interesting, they took mechanics they already had. Critical Counter may have felt like a beginner mode system (I don’t even know what the hell that means), but at least it was something DIFFERENT.
You know why I hate gems? I’d be willing to bet you’ve already made up your mind about me you think it’s because of something stupid like “pay to win” or “they take too long to pick”, something like that. No, I hate gems because Capcom touts them as these amazing game changing customization tools, but in reality they do nothing. Sure, you get a 10% damage boost here, life recovery there, and those are “doing something,” but they don’t change how you play the game in any meaningful way, and that’s what really bothers me. Gems could have been something great, I was really hoping for something that actually allowed you to customize how your character PLAYED, instead what I got were meaningless stat bonuses that don’t change how you play a character any more than personal play style. If gems were something like being able to give your character the ability to RUN, give you a dodge move, or make your fireballs faster, SOMETHING, they would have been cool and interesting. But no, that would have been taking too much of a risk, so instead they played it safe and made gems stat bonuses. The only gems that changed anything were the assist gems, and those were so laughably stupid I couldn’t even believe it. You know how I said they designed the game to justify the mechanics? That’s basically gems. They created gems as a justification to put an easy mode in the game. Some people will argue that the game was designed around gems and you’re supposed to use things like the speed gems, but if they made the walk speeds almost universally shit so you’d use speed gems, that’s a game I don’t want to play, because that is stupid game design.
So yes, I feel that SFxT was playing it safe. For a game that manages to play nothing like SF4, they sure didn’t try to make it something interesting. I can’t even begin to tell you how much I hate that I HAVE TO hate SFxT, because I really wanted to like it, I really did. I don’t even care if you believe me or not, I was so excited to play SFxT and when I finally got the game it was nothing but disappointment left and right. If it was just a bad game that played horribly I would have just wrote it off and said fuck it, but the fact that it was so close to being good and cool and interesting made it hurt that much more when I just accepted that I never wanted to touch the game again. You can not agree with me all you want, I don’t expect to change your opinion of a game you like, but you also have to accept that you’re not going to change my opinion either. You can call my experience limited, but it’s still MY experience, and you’re not changing that.
I agree, they’re in a nearly insurmountable position after the last two years, but this is perception that can be thrown across the entire game industry at this point. People are just getting burned by endless DLC, season passes, online passes, the thought of incomplete, unfinished games. I’m all for Capcom being able to update a game, and once they’re done, they should do a “Complete, we’re not gonna fuck with it anymore edition” for all their fighters just for posterity. They have a ton of work to do in rebuilding their community relations…but now they’ve had 3 separate structures of DLC/expansions, all with there own levels of failure. Want AE updates for SSF4 characters(which was free), but don’t wanna buy the 4 new characters? You’re excluded. UMVC3 was a total burn to anyone who bought MVC3. SFxT probably would have had far warmer reception if the DLC hadn’t been on disc, but that burned people so bad they said fuck the whole thing, fuck Capcom, fuck everyone. So they have a lot of work to do. Somebody must taking notes…I don’t believe for an instant Namco had ever planned on free character DLC for TTT2 until the fallout from SFxT resonated, but now they look like heroes for doing it. Perceptions can be swayed easily…
Even if they do work their way back, their public perception is forever tarnished, they’ll never be what they once were. You can say that about a lot of companies too, but you know, Capcom is a bit more on topic and talking about the state of gaming in general is tedious.
I see your point, but Capcom’s network of games all kind of borrow and test other systems from other games, whether it’s Alpha borrowing the chains from Darkstalkers, MVC3 utilizing a button layout/style to TVC, or culminating in CVS2/A3 where you had a variety of play depending on the groove/isms. It has Alpha Counters, it has Super Combos, but Launchers, Raw Launchers, tag cancelling are new elements brought to the table. I mean, look at the response you get from various camps on Marvel/SF4…how they would like it so much more if it played more like the older versions mechanically, if not directly using the older systems. Just a difference of views, no biggie. Whether it was a direct attempt to try and recapture an old feel by Capcom or not, I can see how some could view it as playing it safe because it didn’t introduce anything new, but at the same time, it didn’t introduce anything mechanic wise that people would despise on the level of Ultras or X-Factor or hell, even parrying. Jab issues aside(it’s mostly just Cammy now), the games basic mechanics feel more in tune with A2/CVS2, than SF4, which I consider a step in the right direction…especially going forward onto other projects.
So in that respect, you can call it playing it safe, or view it as a conscious effort to try to tap into elements that appealed to those who thought Capcom’s design philosophy has been total shit since the day SF4 dropped.
Gems kind of tarnish that idea in concept, but like you said, they don’t drastically sway the game in one direction or the other(especially after the patch for the Assists, which I agree, were incredibly stupid). It’s two sides of a fucked up coin I guess.
The Tekken characters being designed in the Street Fighter vein was definitely something new though…they play quite differently than anything in your usual Capcom game, that alone interested me, but to each his own.
100% agree on them missing opportunities with the gems letting you run/dodge etc, that would have added CVS2 EX Groove style of customization that would have been interesting.
I didn’t mean to launch at you as if I was trying to change your opinion on the game, if you don’t like it, that’s fine with me, and it sucks that it came so close for you but fell short. I’m just saying there were positive elements to the game and it’s structure(and I’m not ignoring the negative ones) vs. the stuff they did with SF4 and MVC3 that got buried in the raw hatred of SFxT’s DLC controversy/Gem system. I hope Capcom is making a big list of “Shit we shouldn’t try again”, but somebody had to have been looking back at what worked/they liked about older games and made an effort to make it not seem like a cranked out tag rendition of SF4. Whether they succeeded or failed is a matter of opinion, but I respect yours. GGs
Lmao!!! Damn SNAAAAKE!! LOL!!!
I really dont mind slightly easier input or whatever to make it appealing to new kids…
Id be totally ok if cvs2 looks like umvc3. thats very acceptable. all I want is my damn 6 button setup back.
I just dont wanna play another sluggish game that feels like I am playing street fighter under water(sf4/sfxtekken). all they need to do is keep the same cvs2 engine and just make it little easier to play. game has been gadlike for 10 years. same setup can work again for a new game. with proper balance.
besides not ALL “post-09ers” are straight up scrubs. there are hidden talents everywhere now a days. I am sure they’ll adopt just fine. most if not all. there will always be bunch of rejects that will play nothing but sf4 lol…
Well that’s an oxymoron if I’ve ever heard one.
In the new generation of games, CvS2 is lightning speed.