After what has been happening lately, I don’t even know if I could wish for a CVS3… for now, I would be happy to simply play CVS2 on the PSN. CVS3 would be one of the greatest things, but how would it turn out in this day age? Would it be solid? Or would it be yet another good intention weighed down by all kinds of bad ideas…? Who knows?
I’d be more interested in an SVC2 myself.
But Alex from 3S has to be in one of these games.
My thoughts exactly. An SvC2 with as much effort put into it as KoFXIII would be much more ideal than CvS3 in my opinion. I mean, it’s not like Capcom COULDN’T pull it off, I just don’t trust them to do so anymore. Honestly I wasn’t even a fan of CvS2, but at least I can admit that it’s a good game. Given the current designs in Capcom I’m not sure I could even give them the benefit of the doubt.
It’s surprising how SNKP gets the benefit of the doubt when they only make good games once every 5 tries. But no one ever remembers that part.
Capcom isn’t any better in that regard. If you ignore every SF2 besides Hyper Fighting and ST, Alpha 1 and Alpha 3, Street Fighter 3 NG and 2I, Capcom Fighting Jam, just about the entire versus series (except XvsSF and MvC2 which got popular even though the games themselves were badly designed), CvS1, Final Fight Revenge, Street Fighter: The Movie: The Game, then sure, Capcom only makes good games.
I never said the opposite. I’m fully aware of their struggles, but ever since KOFXIII came out, people seem to think SNKP can’t do anything wrong. The point is both companies are just as flawed as the other. If you’re paranoid about one company making the game, then you better be damn sure be paranoid about the other.
Except Capcom has been literally testing to see how much bullshit they can put in a game and have it still sell. The reason I’m paranoid about Capcom making the game and not SNK is that in this generation of games, one company has been trying to fuck me and the other hasn’t. I don’t care how many bad games SNK or Capcom put out 10 years ago, I care what they’re doing now, and their good games are just the legacy they have built over the years. If I was going to hold the bad games both companies have ever made over their heads I probably wouldn’t even be playing fighting games at all anymore.
Even KoFXII I give SNK SOME credit for, because you could tell they knew it wasn’t going to be the game people wanted, so instead of giving them a bad version of XIII, they experimented and tried something new, and even if it wasn’t successful I give them credit for attempting it. It seems like every time Capcom puts out a game it’s like the safest designs ever, and all they manage to do is make me hate the last game they put out a little less. SFxT was their one big push to try something, but they didn’t really do anything exciting, they took the bare essentials of Street Fighter and added gems and Pandora. If that’s what they choose to release then that’s what I’m going to expect from them, so I’m not going to be looking forward to anything Capcom puts out until it proves itself to be worth a damn.
And on my side, while I agree with pretty much everything you said on Capcom, it’s gonna take more than ONE GAME from SNKP to ever have me fully trust what they’re putting out again, if I’ll ever trust it at all. I’d much rather you cancel a half-assed game than put it out at all, and they didn’t do that for KOFXII. I do not give them credit for shit for that.
But if they didn’t put out XII they probably wouldn’t have had the funding to make XIII. Would you rather have had Capcom cancel CvS1 if it meant never getting CvS2?
Why do people even like 13? 2002 is so much better.
Considering I don’t really care too much about CvS2, I wouldn’t have minded.
With that logic, people should only be allowed to like one FG ever, because it would be so above every other one in existence that there’s no reason to play the other ones.
I sure hope you mean 02UM, because vanilla 02 is terrible. Also, opinions. The only KoF i’d really want to play over XIII is either of the 98’s.
Nah, i am talking about OG 2002. INfinites, bs blockstrings and all. Its just so much more fun than 13, which is just waaaay too slow for a KOF game. KOF11 is my favorite kof though.
I think that neither company is gonna make it right the first time. Just add like 4 characters to CvS2 and call it Billionare fighting 2013.
or skillionire fighting 2013
I am fucking serious
meh after playing this game for a week, I think theres no purpose of having a port made with online, none of the online warriors would be able to hit the bnb links and other simple shit. I guess they should just release the american ps2 port.
my only execution problem with the game currently is that the cancel windows for supers are way way smaller than 3s…or so it feels.
^ 2011 members shouldnt have any opinion about cvs2 tho…
I dont care about online warriors(or any warriors) and their “bnb problems”. I just wanna smack people around and use them as punching bags >:(
If ya didn’t know sesshal, SNAAAAKE is an OG online warrior.
Because SNKP made 98umFE, 02um Tougeki, and balances from XIII Arcade to XIII Console within 5 year span. Although a game like XIII has questionable initial design choices, each major (the only major) rebalance headed in the correct direction. 98um which is debatable worse or better than 98og had a proper rebalance in the correct direction with 98umfe. 02um was a great overhaul from 02.
Other than netcode and other incompetences, I have more confidence that SNKP will do a better job than Capcom.
Capcom did a good job from SFIV to SSFIV, but went full retard with AE and 2012 kinda makes it better but doesn’t solve the fundamental problems they introduced with AE because of how inherently SFIV works [with huge hurtboxes and how okizeme is handled.] Then with a game that started development after SFIV’s development, they made that abomination that is SFxT and couldn’t even fix the game on the fundamental level and instead just make a few meaningless nerfs here and there. Marvel 3 was done by a different team but their overall rebalance design choices from mvc3 to ultimate is very questionable. Let’s nerf these characters of these god like tools and give better versions of it to these new characters we’re putting in the game and nerf other characters that don’t need it but buff characters that don’t need buffs.
I’m not saying that SNKP will make a great or perhaps even a good SVC2, I’m just saying their track record for making design choices and rebalances are overall more solid than Capcom’s within the last 3-5 years. So even if SVC2 is a shit game, if SNKP allows 1 or 2 major rebalances I have confidence it will become a decent game. I don’t have this confidence with Capcom. I wish I did, but I don’t.
At least SNKP has a better sense of game feel. All I want from a fighting game is good walkspeeds, good normals, and movesets designed with intention. Even in KOF, with all these other subsystems, it can deliver these basics for me. The recent Capcom games don’t give this to me unless you’re talking about Marvel, which is instead normals that work as they should with good mobility rather than walkspeed. Though, I do have an issue with how SNKP handled hop and jump arcs in KOFXIII as well with the intentionally weakened design of anti-air normals and less emphasis on zoning and spacing.
So I acknowledge that SNKP is not perfect and I’m semi-irritated with how they handled XIII, but I prefer them over Capcom in making a cross over game. But, I just don’t want them to make SVC2 to play like a better version of SVC1. It was more or less SF with 4 buttons, sort of like CVS1. The Capcom characters were more or less designed like their CVS1 counter parts without being reimagined into the KOF style, such as having normals canceling into command normals and command normals gaining canceling properties when canceled into. Like have Ryu combo something like cr.B cr.A xx f.B (which could be like his Alpha series f.MK hop attack, and then cancel into air tatsu for knockdown as his bnb. Or simply take out his low forward as his cr.D and just give him a sweep, then make the sweep cancelable into specials upon hit/block/whiff just like other KOF characters. Simple adjustments just like that.
If you really compare SNK§'s track record with Capcom’s. SNK§ is the more consistent company when it comes to fighters. If you look at KOF94 every other game except maybe 2000 has been hailed as one of the best and is still played to this day: 96, 98, 02, XI, 13. Don’t forget before they made KOF12 they did release a trio of great fighters whose only crime is that they came out before the fighter explosion started by SF4: NeoGeo Battle Colosseum, Samurai Shodown 6, and KOFXI. Look at their other IP’s and you have Fatal Fury Special, Real Bout Fatal Fury 2, Garou, Last Blade 1 and 2, Kizuna Encounter, Samurai Shodown 2, V SP (okay, this one was made by another company but my point still stands).
That’s a LOT of great fighters
Alright fine, I recede my shitty point.