Mvc3 patch: Let's get system direction in there

:rofl:

:coffee:

Meant hitstun.

The thing about Sentinel is that he is an anomaly within the balanced system of the game.

If there’s a character that hits hard, he hits harder.
If there’s a character that moves slowly as a disadvantage to their tactics, there’s no point in playing them because Sentinel is faster and has flight mode.
If there’s a character that counters zoning, there’s Sentinel who can cancel projectiles with normal attacks and has medium durability beams that chip to chase people down.
If there’s a character that suffers from not having good assists, just replace them with Sentinel because he has an anti-rushdown, OTG and a fantastic projectile(drone) assist to cover all your needs.
If there’s a character with high durability, replace them with Sentinel as his HP is the highest, giving you the most chance to come back AND the best of the deal with X-Factor red life regeneration, not to mention you’ll gain the most meter from being struck.
If you use an awesome assist such as Hsien-Ko’s Armored Pendulum or Doom’s Missiles, just apply it to Sentinel to maximize its use; if you use it with another character, you’re probably not getting the full deal.

To cut to the chase, there’s no reason NOT to use Sentinel or to not have a team that is specifically designed to beat Sentinel. Your competitive life will be cut short otherwise. It’s a bit depressing that he replaces so many characters in terms of effectiveness though.

Hulk and Thor beat him in raw damage, and there’s a couple others that can match him in total damage off a combo.

That doesn’t even make sense because those characters don’t even fill the same roles.

If there’s a character who counters real zoning, they won’t have trouble getting in on Sentinel’s ghetto zoning. Again, that doesn’t make sense.

Which character? Which situation ? Sent has good assists, but that doesn’t help you if you can already OTG yourself and don’t need an extra projectile. What does this nameless other character offer? What’s the trade off? I mean, it might be a good adjustment, but such a mindlessly blanket statement doesn’t even make sense.

Only a character with high durability? Not a character with low durability? This also goes back to “this character doesn’t even fulfill the same fucking role and changing them changes the way my team plays, so why the fuck is this stupid comparison even being made?”

Y… you know what, nevermind, this is getting silly. You’re dumb.

Why bother playing big damage chars that have hard times getting in on chars when Sentinel does more damage and has an easier time getting in?

If your goal is to do big damage off one mistake, you should pick Sentinel because of his range and effectiveness. You brought up Hulk and Thor; if your role is to smash your opponent hard and quickly, pick Sentinel.

My mistake for not being clear. What I meant to say is that if you play a character that can handle projectiles or keepaway well, there’s no point because Sentinel can do both much more effectively. The only exception to this seems to be Amaterasu.

It makes sense because if you are sacrificing potentially good assists by picking a particular character with certain strengths and weaknesses with one of them being poor assists, you might as well pick the character with amazing assists and very few weaknesses. You’re weakening your team otherwise. If you place a char with an OTG assist on your team you should follow up by putting Sentinel Drone Assist on otherwise you’re hurting yourself.

It makes perfect sense. If a high durability character’s draw is that you get the most chances to come back, the most life regained through XF, etc. then there’s no reason not to pick Sentinel because he’ll give you all of those and more. Picking a char with low durability is not what I was talking about at all, just a comparison with other high HP chars in the game.

If you have a character + assist combo, it is probably extremely rare that Sentinel could not capitalize more in that character slot compared to any other character. There are exceptions, but this is pretty much the truth with every good assist in the game. Tron’s Flame, Ammy’s Cold Star, Morrigan’s Dark Harmonizer, Hsien-Ko Armored Senpu Bu, Doom’s Missiles/Molecular Shield… these all benefit Sentinel far more because he can capitalize off of a single mistake much more heavily and easily than any other character or can take advantage of the protection the assist offers to create even more damaging scenarios.

What are your thoughts on phoenix?

fix thor… i mean he’s nearly worthless in online battles. sure he has his shit but it probably works against those who probably never faced thor before. he’s ridiculously slow. please increase the speed of his standard attacks… give his command grab longer range w/o need of the karacancel… make his mighty hurricane invulnerable during startup… make his projectile wider range hitting smaller character and make it launch faster… make his mighty strike longer range or a faster recovery … make his mighty smash an overhead attack…super armor?.. ANYTHING!! anything at all!! even if it means weakening his damage level a bit just to make him balanced… because right now he’s just the most unusable character. his strength and health just can’t compensate for his overly pathetic speed and some completely useless moves…

sentinel, phoenix, dante, wesker , hulk, whoever… they’re all fine… its thor that needs help/changes/improvements… alot

Or…you know, you could in some work with Thor and actually learn how to use him?

And worthless in online battles? I’m sorry but online should NEVER be considered for balancing. Otherwise, everyone should be buffed up to Sentinel since you can play him online with a ton of lag with your eyes closed.

online or not… he’s just not viable. and yes ive been playing him since day 1. but against even just average players, he’s like a handicap. even modok has better chances of winning.

I dunno Sent is pretty ridiculous in his current form.

Lets go over a few of the more questionnable design decisions:

-Obscene damage from practically any range (cr.MxxS shouldn’t combo from over half screen distance).

-By far, the easiest OTG combos off a throw in the game. In case your opponent tries to tech, Capcom decided to give him one of the most potentially lethal command throws in the game. To top it off, if it whiffs, he can just cancel into HSF which also happens to be one of the safest supers in the game.

-Super and Hyper armor on his already long reach normals make him fairly indiscriminant when comboing. Range is not really much of a consideration. If you call an assist while using these normals, the risk becomes practically non-existant because even if he happens to trade rather than absorbing the hit, Sent will probably still be in range to tag you with his launcher. No other character can just “throw shit out there” and hope for the best. His launcher should be way worse than -8 on block. Almost every other character is at least at -15 when theirs is blocked. Consider that Sent only does his from half a screen away and it becomes fairly obvious that it’s practically unpunishable. I could deal with MvC2 super armor on the normals (during their entire animation) because it would be stuffed by jumping fierces, but this is ridiculous. Permanent super armor would not work either because Tri jumps are severely watered down and you rarely use H with them. He would effectively become immune to cr.L (just like in MvC2, which was retarded considering all his other boons).

-Also, people need to stop saying that teleport characters “own” Sent. He just has to cancel into HSF if they ever teleport behind him. Even if he trades, he wins. Stop playing shitty Sents.

-HSF hits on both sides, does tons of chip, gets the benefit of X-factor even if it’s activated after the super, plows through practically everything, leads to retarded damage afterwards and is safe on block.

-Hard Drive is one of the most invincible supers in the game; making Sent one of the few characters who can actually punish Okami shuffle. Can someone give me even one good reason why Sent has this?

-10 hit combos should not do 900 damage. Conversely 30 hit combos should not only do 50 more damage. Where’s the incentive to do fancy shit when Joe dumbass gets the same reward for sucking? Capcom needs to stop coddling people and just provide a good tutorial system so people can properly learn the game without needing stupid crutches that do nothing but make the game worse in the long run.

-The most Health in the game (to go with the giant robot theme I guess) and consequently the best healing from X-Factor in the game. Most people don’t realize this, but he really does heal more health than anyone else in X-Factor. This just makes his already huge life advantage that much more pronounced.

-Speaking of which, size is supposed to be a detriment right? Then why is it that shit tons of combos don’t even work on Sent? He has the same weird effect on his hitbox where he pushes people away like Rog and Hakan had in SF4. Test this out in practice mode; hit Sent with a jab from point blank range, then do the same against any other character. Notice the difference? Now for even more stupidity, do it while he crouches. This makes it really hard to throw him as well because he will usually be just out of reach. Also, alot of air combos don’t work on him because of his weird “lying down” hitbox when he’s being juggled; his feet tend to push you away. Same shit in MvC2 since he was heavy and tended to land earlier (his feet “touched” the ground early i certain air reel animations); but at least there were alot of ground infinites that only worked on him.

-Greatest benefit from X-factor. Honestly I don’t know what the fuck they were smoking when they chose to give himone of the highest damage AND speed boosts. I won’t dwell on this because pretty much everyone is in agreement on this point.

-Drones is one of if the not the best assist in the game. Can’t count the number of times, my point guy gets hit, but Sent still shoots out the drones and I get to combo off the 3 hour window even though I fucked up. Also, Sent (for some reason), comes out behind the point character whereas almost every other assist in the game jumps into harm’s way immediately. Do I even need to say how retarded that is considering he has more health than anyone else?

-Frying Pan should not cause a bound. He already has tons of ways to cause fucktons of damage. Randomly landing a frying pan from the top of the screen should not conveniently land you in front of your opponent’s bouncing prostrate (soon-to-be) corpse so you can leisurely hit him with your oh-so-difficult 5 hit combo into death. Instant j.Hxj.S becomes scary as fuck for 0 execution because of this.

-His air normals negate projectiles. Bet most of you didn’t know this.

I guess I could go one, but you get the idea. Seriously, you’re in denial if you keep insisting he wasn’t designed with retards in mind. He’s the Balrog of the game. All reward, very little effort and skill required, almost no cons.

I’m sick and tired of people yelling “scrub” every time someone mentions how stupid Sent is. Frankly I think it’s more appropriate the other way around. I really can’t think of a scrubbier character in the game. I’d hazard to say that most people defending Sent in his current state probably realize they wouldn’t be able to random out nearly as many wins without him so of course they don’t want him nerfed.

I totally disagree with you about Thor. He has tons of potential, but people are too hung up on easy results. I really see him as a Dark horse. His reset potential is absolutely unreal. He’s not that slow at all. His tri jump is definitely one of the better ones in the game when you mix in his excellent command throw. Tiger knee’d L mighty strikes are safe on block, armored, plow through projectiles and lead to tons of damage. Characters with 800 life should be really scared of him.

Sure, he takes a bit of effort, but I bet someone will pick him up pretty soon and start to impress. He can kill anyone with 1 reset and no meter. People just haven’t stepped up, that’s all.

i am sure they put the delay in the “assist okay” on purpose

it kind of protects ur snapped back character or ur assist by not letting them come back in, if u cant call an assist then that assist cant get snapped back in, just wait a few more seconds before snapping them back in. This isn’t a glitch or some game breaking move.

Yeah it’s just another new “feature” put in there to placate idiots.

What’s with not being able to call an assist for about four full seconds upon coming in? Seriously, if character C is clear for assist and character A dies, character B is fucked for a good few seconds after coming in.

Personally I’m glad you can’t spam assists as frequently as in mvc2, although I don’t like how easy it is to hit assists before they perform their attack… like ryu’s shoryuken… some of these anti air assists should have more start up invulnerability or priority

just remove xfactor overall.

Let’s all agree Sent is top tier. I just don’t think he’s number 1 or that he is broken. He is very versatile and he hits hard, but it comes at a price. I think pretty much all the other top tier candidates beat him in a straight up fight. Dante, Wesker, Phoenix, Ammy, Dormmamu. Ammy straight up counters him as does Phoenix and I think most agree on that, the rest have slight advantage. Storm and Magneto can be debated to have an advantage, but they definitely don’t lose to him. How is Sent broken when he loses to other top tiers? A good chunk of them anyways.

He reminds me of an extreme version of O.Sagat. A character that makes lower tiers almost useless, but vs other top tiers he is fighting an uphill battle. That’s his balance. It’s weird, but there it is.

Wasn’t O.Sagat like banned in japan? idk if it still he but i heard he was at some point.

Personally I think storm has a hell of a time versus sentinel.

Soft banned i.e let’s agree to not play him cuz he makes the game less fun i.e scrub mentality.

Yeah, the japanese sure are scrubs at ST.

I want better air-to-air combos. It is way too easy to run the clock out with super jumps considering how bad air-to-air damage is unless you’re barely off the ground.