Mvc3 patch: Let's get system direction in there

Wouldn’t more damage scaling just compound the concerns over people favoring basic BnBs and ignoring the trickier combos?

I’m with the too early crowd as far as balance changes go. But I approve of Sentinel hate since it keeps the really retarded ass characters under the radar, which means less people are likely to learn to counter them, which means I have easier time winning tournaments… It’d be like if everyone spent all their time trying to figure out how to counter War Machine in Marvel 2 and just slept on Storm. :rofl:

That said: HSF’s properties are more retarded than SF4 trade into ultra. The fact is, if you hit Sentinel out of HSF post activation, you put him at an advantage, since he’ll recover from anything other than a hard knockdown faster than he’d recover from HSF naturally, while the drones don’t dissipate on hit. Which is the stupidest thing ever.

I’m trying to make sense of the “information spreads faster, the game will develop quicker” because it sounds like the people saying that are trying to say the game is fully figured out at week 3-4? Information is spreading faster yes but there’s no way this completely dissected and figured out in 3-4 weeks.

SF4 was 2 years old(?) when unblockable setups were found (fireball + ultra start up googly eyes). This was in the age of youtube. Then we found more “unblockable” set ups in SSF4 which were probably in SF4 (the one Cammy can do on a crossup where you get hit either way unless there’s frame perfect blocking).

People will be finding shit out about this game for a while. Long combos and infinites are always the early findings (especially when that infinite was in MvC2). People are looking for stuff like that, there’s going to be stuff people stumble across just playing and not even realize it was something noteworthy.

Trade HSF is stupid as hell though, fuck that shit.

We actually knew about unblockables in SFIV, Chun Li had one off of backthrow, df+HK in the corner or something. They just weren’t well investigated for some reason.

Well of course they are designed to get sales, but you’re derailing the thread. The topic isn’t about sales, it’s about Capcom mentioning the possibility of changing some aspects of MVC3 after Evo.

And yes, although the game was designed in simplicity in mind (Niitsuma -“minimize complexity, maximize depth”) there were still elements from high level play in previous games that they changed to keep in check (flight time, guard breaks, etc.) This means that going forward, if they do patch the game, the possibility that they’ll look at elements that dominate right now (like XFC) and change them is pretty good.

By the time people started running the good team they had already started to appreciate the game. I don’t know where everyone is getting this shit about it not being well received… Everyone knew this game was amazing pretty soon. Sure a few people didn’t like the changes but for the most part, it was well received and an instant hit at arcades despite the changes.

This sounds familiar…

I’ve heard this a lot now about MVC2 not being well received. Which just makes me ? cus early mvc2 was so dam fun makes me wish I was a kid again playing Guile linking into sonic hurricane off sweeps.

Think about what MvC3 would be like without hitstun scaling. So many moves link into themselves as-is before it kicks in.

Morrigan’s standing H links into itself and would be an easy infinite without scaling. Sounds to me like combo creativity would be completely killed if scaling wasn’t there, as there would be literally no reason to learn anything else for her.

Hence why less severe damage scaling needs to be in place. At nine hits your creativity gets really limited. Thats too much. Why can’t we get TvC Hitstun scaling?

Have you seen some of the shit Dante can do? Hitstun scaling does not need to be reduced at all.

yo i know theres counters for sentinel that fuck him up but that doesnt mean hes not broken, they need to fix him. first off his super armor, wtf it should be like in mvc2 if he gets hit with a light attack super armor is good, but if he gets hit with a hard attack than it should cancel his super armor kicks and stuff or at least stun him for a bit and make it harder to connect the rest of his combo. next his drones super should also be like mvc2 sentinel, he gets hit stupid drones still keep coming out, its stupid if a character gets hit wile in a super then super should end. and maibe nerf his damage a bit and his trip and launch shouldnt connect. i mean hes fuckin sentinel.
x-factor is just the most retarded thing ever put in a fighting game, its a great idea but they fucked it up, they need to nerf the shit out of it. x factor chip is the most annoying thin ever. ryus super does more damage in level 3 xfactor chip than in regular super when it hits.

So you admit sentinal has hsrd counters that body him, but he needs to be fixed?

Doesn’t really work that way.

“Magneto has like 3 counters, the game is balanced, it’s fine.” Translated it into MvC2 and see how well that works. Sentinels damage output is retarded, and he needs to be fixed in regards to that.

That’s extremely reasonable. Agreed. It’s not that things discovered don’t become part of gameplay, I didn’t mean to imply that. My all time favorite game will always be Tribes. Ski’ing is a glitch. It became THE defining trait of the game and was in Tribes 2 and in Vengeance as a specific gameplay characteristic with it’s own animations and effects.

I dig what you’re saying. I just meant the top 1% don’t drive game design. They may have an effect on it but they aren’t the primary contributor and it’s just unreasonable to think they are or could be. Capcom is walking the razor’s edge of net profit vs customer satisfaction/loyalty. I doubt we’d see any mention of patching if the game didn’t sell very well. At this point if they patch it’s to get brownie points from us. So in the future they can remind us of all the patching and changes they’ve made so we feel confident buying their product.

This makes much more sense to me now. I did a snapback on a friend when he hard tagged in and I thought I hit the button for the slot of the dead character. This is some silly shit.

He hits like a truck because he has several seriously bad match-ups. BTW he isn’t the only one that can kill a char with one combo . He is just the easiest to do so with. He is easy to play,but he is not broken. He is a major threat with lvl 3 xfactor, but thats a flaw within the engine. Not Sentinal himself.

This, my God this. Everyone in this game has access to stupid damage, Sentinel and Hulk just have to hit less buttons. First order optimal strategy.

he has like 2 or 3 characters that counter him. he pretty much bodies every one in one combo and you say hes not broken? im not saying they should nerf him to the point where hes completely worthless but he is broken and he needs to be fixed. i played sentinel for over 7 years in mvc2 and he is a broken piece of shit in mvc3. and its not the kind of broken like in mvc2 where skill is required to make him broken.

I would argue that Ammy is the one true straight up Sent counter with that ice. Then there are the teleport characters that can get in on Sent during most of his spamming garbage.

Then, fighting him comes down to proper pushblocking, assist calling, and attacking. You don’t have characters that counter Sent, but actual functions of the game that counter him (or mitigate his effectiveness) when used correctly. His mixup is middling at best, and most just go sweep to launch, or spam the frying pan. And his size allows him to be hit for retarded damage from combos that others would fall out of.

He’s a scrub killer: good spam, high damage, high health, decent mobility. He’s broken against people who can’t fight him.

That only works if you’re fighting scrub sentinels who spam shit hoping to get that lucky hit :/.