It has something to do with the pre-flash frames for the super. Shadow servant has 10, while finishing shower has 18; it’s what causes the speed difference in the THC’s. Not exactly sure what the actual THC speed actually is though. Anyway, Storm’s hailstorm will activate faster with shadowblade assist.
That’s what my theory was too, but prior to this I was under the apparently false assumption that THCs always had the same pre flash frames. Knowing this is not true certainly aids in constructing them.
If you don’t want to pick that assist, you can also DHC from Shadow Servant to Storm’s Hail Storm or Elemental Rage.
Only if Morrigan’s back is to the corner. You must be on Shadow Blade assist to be able to use a THC to follow up Vector Drain from anywhere.
Right, but if you don’t have that assist, you can use Shadow Servant and DHC immediately (buffer during the screen freeze) to Storm, and it will combo.
Ok, I see what you’re saying now, you can hit it if the Shadow Servant never actually happens. I’m not impressed with 2 meters for 444k at all though.If it’ll get you the kill, or you just need to get Morrigan out it’ll work, but it’s a lot less threatening than 670k+.
I agree, but it doesn’t seem like a big enough difference to justify the use of the Shadow Blade assist, which is not even a good anti-air unless used as a crossover counter. Having Dark Harmonizer means Storm can build up a lot of meter while running away/zoning, and Morrigan in particular really needs meter to get good damage from combos.
I did some more experimentation with the Hidden Missiles OTG after Vector Drain. First of all, you must be facing left, or the missiles tend to whiff. Call the assist right before the grab, and after you recover, dash in with j.M-S into whatever combo. It might be smart to go for a TAC here to avoid the damage scaling from the grab.
What is the highest damage you have hit with morrigan with and/or without assist, also without x-factor or lv 3 super (unless she built it)?
Actually, going back to this, instead of Vector Drain, Shadow Servant immediate DHC to Hail, you can do the immediate DHC to Elemental Rage and DHC trick off it. It’s 3 meters, and the damage isn’t spectacular, but it’s certainly not bad.
I’ve been playing with this idea as well, but the problem there is that it really shuffles up your team order. Maybe if your last character is Amaterasu, you can use Vale of Mist slowdown to just tag your team back into order and then finish the combo.
My Morrigan team works in pretty much any order, but it’s Morri/Storm/Wesker. Morri being the weakest link, still, despite the fact I’ve put 50x more training mode time into her than I have anyone else. I just can’t manage any real consistency with her at all, and it’s driving me mad. Why couldn’t Blade Kick be 4H instead of 6H? Fuck any combo that requires me to ever hit 2(Button) 6(Button) because that’s going to end up a fireball way too often for my liking. I can’t seem to get a consistent juggle timing down after a 6H, jMHS either.
Someone with hands that obey them give this one a try for me and let me know the total damage:
:l:--:f::h:, j:m:-j:h:-j:s:, -:f::h:, j:m:-j:h:-j:s:, :s:, j:m:-j:h: xx Shadow Blade M xx Flight, j:m:-j:h: xx Shadow Blade M xx Finishing Shower
I keep dropping it after the second jump cancel loop. Also, I dunno about the rest of you, but I find pretty much everyone knows to block Morrigan high 99% of the time now, so I have much more success landing hits off :l: than most anything else now, barring unblockables of course.
I’m also trying to find better ways to end combos with Shadow Servant, as it’s better damage and DHC potential, since it doesn’t vary hits based on size, and does more base damage anyway, but I’m not having much luck.
heres a thought. you know how people are coming up with stupid combos with people that can fly after an air exchange?
http://www.youtube.com/watch?v=mqV3iDqLjMA
could we possibly do something like this with morrigan and comboing off of multiple fireballs or something?
Nothing that fancy at least. You only get one use of flight per jump, and Morrigan doesn’t have a double jump like Sentinel/Iron Man. Nor can she air dash cancel her air normals like Storm/Magneto/Doom. At best, I could see something like MMH xx Soul Fist xx Flight, MMH xx Soul Fist xx unfly, MMH xx Shadow Blade.
I was thinking more along the lines of something like.
MMH, Shadow blade, fly, (H, H fireball,) loop x 2/3, unfly, Shadow blade
Shadow Blade ends flight mode(I know you weren’t using one in flight mode, just pointing it out), Soul Fist doesn’t op them up like rocket punch, and doesn’t have the frame advantage on hit you’d need. You barely have enough frames to link an air H after a fly canceled soul fist, without the flight, it’s never gonna happen. The Sentinel combo works because rocket punch causes knockdown, which leaves you free to hit them with anything you want until they hit the ground, mixed with both fly/unfly and a double jump. I’m not even sure you could manage that Shadow blade at the end of the one I listed, because while I know you don’t have to obey the 3 specials per jump limit in flight, I don;t know for sure if specials done in flight mode count against that limit after it ends.
TAC’s allow a lot of links to happen that wouldn’t normally be possible in air combos. There’s no hitstun scaling until your character touches the ground.
Yes, they reset and suspend hit stun decay. Soul Fist is still negative on hit though. Feel free to try, and if it works, I’ll be amazed, but I doubt it will.
to answer the thing you asked, fly - unfly counts as one special move and any and all specials you do with in the fly are only counted as fly in the special-move-in-air limit.
I think the max fireballs you can get in the air is like 5 or something, if you jump, soul fist, fly soul fist x3, fly times out, soul fist.
i mean, the whole thing is kind of a shot in the dark, but every little bit helps and no good ever came of dismissing something beforre you even try it out, knaamean?
also, Id do it myself and let yall know, but i dont have access to a game to do so.
Not really getting much off of TAC’s from what I can tell.
if you have bar to blow the best I found was j.H [ H Shadow Blade > Finishing Shower x3] j.S > w/e you can do on knockdown.
With a little less bar to blow j.MMH Shadow Blade > Finishing Shower > Shadow Blade > fly > j.MMH > S / Shadow Blade / lvl 3…etc
With no bar your best best is j.MMH shadow blade > fly > j.(MM)HS
As for the fireball thing you were asking to try, about as fancy as you can get, needs corner:
TAC: j.H > L Soul Fist > fly > j.MH > L Soul Fist > unfly > j.S
will do a little more damage than the other meterless one I posted and still get knockdown, but small or obtuse hitboxes could make it much harder to hit.
Its still up to finishing shower and fly cancels to extend her combos, TAC’s don’t seem to help her much, at least, she’s not doin much of anything she can’t do without them.