Iron Man(Repulsor)/Taskmaster(vertical arrows)/Magneto(Disruptor)
I just recently put this team together last night, and I’m brand new on a stick, but I think on paper this team has a TON of chemistry. Even though Magneto is not on point (for now), I built it around him.
Please don’t hesitate to let me know what you guys think! I’m new at this!
Iron Man/Taskmaster/Magneto Questionnaire
[details=Spoiler]Marvel VS Capcom 3
Newcomer?s Team Assessment Questionnaire
1. Who characters and teams will you use (in order of selection)?
Iron Man, Taskmaster, Magneto. It can be ordered in any way and still be effective though.
2. What type of game-play strategy are you pursuing with this team? (Explain)
Overall balanced play I guess. All three characters can zone very well. Iron Man has a great mid-range game, and decent rushdown. (I think? I’m brand new to him.) Magneto has insane rushdown, as we know. Taskmaster can play defensively, but his combos deal a lot of damage and build meter. Fairly easy to knock characters out, having two level 3 Hypers in Iron Man and Magneto.
3. What advantages does your point (first selected) character have?
Iron Man can zone with a great keepaway game, he thrives in mid-range, and he can rush down. He also has a level 3 Hyper, powerful BnB combo (from the Brady guide at least, I know there’s more), the fastest fly mode in the game, great zoning tools in Unibeam and Repulsor Blast, the ability to OTG smart bombs into Hyper Combos (both Proton and Iron Avenger), easily DHC from Proton Cannon, double jump, huge hitbox with air H and variants
What disadvantages does your point character have?
A little low on the vitality side (but not too bad - 950,000), slow air dashes, can’t cancel dashes until 11 frames
What maneuverability options does your point character have?
The fastest fly mode in the game, 8-way air dash (albeit slow), triangle jump attacks, fly cancel into overhead S, moderate wavedash
How will your assists aid your point character?
Taskmaster’s air shot H helps control the vertical space for IM, allowing him to throw out Unibeam H, or if the opponent rushes in to avoid the arrow, Repulsor Blast H. Task can also pin someone down with the overhead arrows, allowing IM to rush down. Magneto’s Disruptor strengthens IM’s Unibeam, and also creates opportunities to bait into Repulsor Blast. Also, IM can cover both assists with Repulsor Blast.
4. What advantages does your secondary character have?
Taskmaster deals very high damage, builds meter easily, has excellent normals, high vitality, excellent zoning ability with his arrows, great defensive measures in the Aegis Counter HC, Guard Masters (in which the H version counters projectiles and deflects beams), and Sword Master (which can be comboed off of Iron Man’s Repulsor assist for big damage), and his mini charging star, which also nullifies low and medium projectiles. He’s also very easy to DHC off of, with the excellent Legion Arrow Hyper.
What disadvantages does your secondary character have?
No air dash, can’t really rush down, can be hard to get in on an opponent
What maneuverability options does your secondary character have?
A dash canceled into his version of charging star can almost cross the whole screen. He can also jump and throw out arrows. He has a very fast wavedash.
How will your assists aid your secondary character?
Disruptor aids in Taskmaster’s already excellent zoning game. Repulsor Blast creates space around Task to maintain distance, and enable him to throw out safe arrows. On block, Repulsor Blast has a chance for Taskmaster to create an unblockable situation with Sword Master H, although the timing is pretty strict.
5. What advantages does your last character have?
Magneto is very good at everything, pretty much. Disruptor is extremely fast and great for zoning, although it won’t hold up to stronger beams like Doom’s or IM’s. He has crazy rushdown abilities, a lightning fast triangle jump attack, fast 8 way dashing, he can fly, has excellent meter building combos and damaging combos, and has the level 3 Gravity Squeeze hyper.
What disadvantages does your last character have?
low vitality (850,000), Disruptor loses to stronger beams, not that easy to DHC off of, although Tempest can be
What maneuverability options does your last character have?
very fast 8-way air dash and wavedash, fly mode, can throw down Magnetic Blasts on jump-ins
How will your assists aid your last character?
Again, Repulsor Blast creates space around Magneto, so he can throw out a random Hyper Grav H, or safe Disruptors. He can also use that assist to create mix-ups on block. Taskmaster’s high arrows helps Magneto control more space on the screen if he’s using Disruptors.
6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
Many. IM’s Proton Cannon can DHC into Taskmaster’s Parabolic Legion Arrow, or Magneto’s Shockwave or level 3 Gravity Squeeze. Taskmaster’s aerial down Legion Arrows can DHC into Mag’s Shockwave or Gravity Squeeze. Taskmaster’s horizontal arrows easily DHC into IM’s Proton Cannon, level 3 Iron Avenger, or Gravity Squeeze. Magneto’s Magnetic Tempest can DHC into either IM’s cannon or Task’s arrows. So many possibilities, and I’m sure I’m leaving some out.
7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
I’m not sure how this will work yet, since I forgot to test it before I wrote this. It would be Magneto’s Shockwave, Iron Man’s Angled Proton Cannon, and Taskmaster’s vertical Legion arrows. It’s not the most ideal THC for sure, but Shockwave and the angled Cannon could work, with the arrows falling down after the first few hits.
8. What are some of the weaknesses of your team?
Magneto has low vitality for an anchor, Taskmaster has a hard time getting in, THC isn’t that great
9. After filling out this questionnaire, are you still comfortable with your team?
Yes! I think they all compliment each other very well, with no real glaring weaknesses!
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