MvC3: I'm Doing This For Mutantkind: The Magneto Team Thread

Dante is more work but it’s probably the best character for the Magneto Sent shell

dante/magneto/sentinel or dante/magneto/doom?

drones…

Drones indeed.

I play Magneto Sentinel Doom (in this order, and you’ll understand why) for about… 8 months now I think. This team has endless synergy, damage, mixups, control, whatever, when the 3 of them are alive.

As they start dying out, you might have a great shell, or you might be in for some heavy shit.
Sentinel/Doom: If Magneto dies, Sentinel can come in with Harddrive saving himself from most mixups, and now you have sentinel with Missiles/plasma beam, which is very strong, and you have strong DHC into Sphere Flame which sets you up for:

Doom/Sentinel: Drones is one of Doom’s best assists. It’s one of anyone’s best assists, but doom can use them both to help his zoning and his pressure, if you have a strong dash cancelling game. Sentinel also extends Doom’s combos for insane meter, damage, and another strong DHC with Air Lasers into Plasma Storm.

If for any reason Either Doom or Sentinel die before Magnus~

Magneto/Drones or Magneto/Missiles: Bro, i don’t even need to say shit :wink:

Sentinel/Magneto + Doom/Magneto: I use HyperGrav assist. This shell is basically solo sentinel/Doom, bar combo and mixup potential. It’s only as good as your point is. if you’re a tincan fraud, FORGET IT. I think this is the team’s only weakness, the fact that I use HyperGrav assist to dish out REAL damage when I need to. the Team does fine without it, but I can’t see myself playing it without that assist. joker also switched to Grav recently to back his Iron Man. I dont see disruptor doing a lot for IronMan OR Doom, which is why I use Grav.

Anyway, the reason why the Team is in the Magneto Sentinel Doom order should be evident from what I said here, but there are certain nuances that I haven’t mentioned. Doom’s great comeback potential. Sentinel’s incoming options in case Magneto gets tagged and killed. The Throw TOD on Hulk in case you land a start of the round throw with mags (one which is only possible with this order, and only allows you to get 1m or less with the original order). The fact that by teaching your opponent to recognize your “TAC into 3rd Slot” combo, you can pretty much FORCE him to mash S and reset him with the Tokido/FChamp reset.

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As for Magneto/Dante/Drones, this is the team I see being insanely strong for Magneto and i REALLY want to play it, but at the same time, it’s both very hard to play and might be slightly unrewarding at times.Between high execution requirements with two characters, having to deal with retarded matchups with 3 of them (and you really need to be on POINT with these character to overcome Wolverine,Vergil,Morrigan,wtv) matchups.

Then you have to deal with either Anchor Sentinel or Anchor Dante. The later is better than the first one as anchor, but still not an optimal choice compared to, for example, Vergil.

You also have to be constantly mindful of just how much meter you have on you to do a Safe DHC into Dante, because it’s optimal to have him with both Disruptor AND Drones so he can play a proper Neutral game, do mixups and dish out GOOD damage (you’ll have trouble breaking 1mil even with a DHC into Tempest if you dont have both of your assists available or a good screen positioning). Starting Dante would be an option, but he isn’t the strongest starting character, as his :h: OSs aren’t as good as magneto, wolverine, vergil or Doom’s.

Also, 850, 850, 900. Low Low Low+Big-ass-hitbox

However, there are crazy advantages to the team. First of all, it’s stylish as fuck, just getting that out of the way. The mixup potential is sick with ANY of the characters being on point. It gives Magneto the best two assists he could have besides Missiles (Jam Sesh and Drones) not only for Neutral but mixups and meter/damage extensions too. Magneto > Dante Raw Tag Tech is also a factor nowadays, IMO. Each of the characters gets 2 of their best assists, which is amazing, but, again, you really have to be on point with each of them if you want to be good competitively.

If you just want to have mildly-competitive fun, it’s also the best choice. There’s a lot of depth to playing it. Lots of playstyles, lots of combos, and it feels pretty good.

Anyway, those are my 32$ and 2 cents.

I personally don’t think Dante abuses Missiles very well.

i agree with you here Din0. he works a lot better with a horizontal assist seeing as how a majority of his tools control air relatively well if you got his neutral spacing down. not to mention the fact of that grapple/drones reset is really good

This is why I said drones. It’s godlike for Dante and Mags, anyone really.

Has anyone Vergil/Dormammu/Magneto? That team looks really cheap.

Well yeah hence why I said I hate Frank :stuck_out_tongue: . I think the team has alot of potential though.

Hey Mag forums,

I’m new to UMvC3, and I love the game and Magneto so far. I’ve been playing for a few days, and can hit all of Mag’s solo combos fairly consistently, but the thing I feel that I’m weakest at right now is getting the most out of the characters around Magneto on point. Can anyone give me some general tips on the assist game? Things like protecting them, when to throw them out, comboing off them, etc.Things or examples to help grasp the overarching concept so I can get a better handle on the mechanics to start finding the best ways to utilize them myself with any characters going forward.

For example, Sentinel drones receive high praise when paired with many different characters. What is it about them that makes them so good? Things like that.Right now, I usually run Mag/Doom/Sent, but am interested in trying out the teams with Morrigan and Dante (maybe Strider) as well. Sample assist call combos for them would also be very welcome.

Thank you in advance. This forum is full of great info and cool folks, and all the work you guys have put into sharing information is much appreciated, especially to a newcomer like me.

Magneto can protect his assists by several very effective ways and should be approached on a matchup by matchups basis:
Call Assist Super Jump tridash jH

Normal Jump then Airdash upwards in any direction, fly call assist and zig zag air dash towards the opponent

Call an assist and use a variation of Magnetic Blast zoning (jH xx Blast, Boxdash foward Magnetic blast, Tridash Magnetic Blast)

call assist Then L or H Disruptor

If it’s a grounded assist you can simply combo off normally using a grounded string. If your assist floats them in the air you can confirm with a jump loop or air to air confirm or simply stS or stL into S.

What makes Drones so good is that Magneto can cover it easily, and since Drones are slow it’s easy to approach behind them after doing a tridash normal/Disruptor/magnetic blast. The other amazing part about Drones is that it locks down for a very long time, so if they are blocking it on the ground it sets up high/low tridash mixups that cannot be push blocked and it sets up some very tricky fuzzy guard situations. Magneto can also confirm easily off every drone call, it essentially makes his mixups and neutral game much easier and much more effective.

Strider does not really work will with Magneto since Magneto can’t confirm off Vajra and you really want to play Anchor Strider. For some basic combos:

Morrigan: Anytime you land during a combo call Dark Harmonizer
Dante: End of hypergrav loops in the corner do crH call Jam Session stS TK H hypergrav
Sent: End of hypergrav loops stH call drones stS jMHS do hypergrav
Doom: End of Hypergrav loops call missiles crH S jMMHS then hypergrav timed when you land, you can also use to otg after a launch jmmhs midscreen or attraction etc.

I wonder if a month from now I’m still going to be the only Magneto/Strange player here lol.

In a week not really.

In a month probably, everyone is going to drop off the bandwagon after realizing his buttons and movement are ass and his complete lack of derp outside of SoV or beam + teleport. Magneto with bolts is godlike though, and is even better than Nova/Spencer at abusing that assist.

Bolts is my only real incentive for playing that shell, pretty much. lol. That assist paired with box dash Magnetic Blast is pretty busted.

Thanks a lot for the help, man. This is exactly what I was looking for.

MAAAGNEEETIIIIICCCCCC SHOCKWAVE! xx …vanish… :smiley:

I actually like Magneto/Doom/Strange alot but Strange is still too hard to play for me to main him lol. Snaketits and Polish Mafia really impress me with that team.

Good strange players are fun to watch. I couldn’t ever imagine myself playing him though… why u no airdash?? :frowning:

playing around with different/new magneto shells for a bit and i find mag/frank with jam or drones to be pretty good, but i think with dante anchor… idk…help ><

Magneto/Frank/Dante is the only way I’d run it. Dante anchor is kinda booty but I would just deal with it since no other assist makes Frank as godly.