MvC3: Hsien-Ko Combo Thread

Her S def has more range. She only has problems connecting with modok and somewhat arthur.

Here’s a reliable combo that’s for air-to-air but utilizes a f+M jump cancel because coming down with an airborne opponent and attempting a f+H jump cancel can sometimes make the f+H whiff: j.HS(or j.MHS), land, st.M, f+M, j.MH(3hits)S, land, st.M, cr.HS, j.MMHS should do 379k before any hypers.

Senjutsu combos - too much to explain in a title.

It even connects with reliably Raccoon? That’s surprising.

Heh, that’s pretty good. If only she were played enough so that people knew what winquote it was referencing.

Some Team Darkstalkers technology I stumbled upon last night…

DHCing from Cheiritou into Morrigan’s Astral Vision will give her enough time to fire off 2 volleys of her Soul Drain. 3 of the 4 projectiles will always connect, resulting in Morrigan stealing 90% of a bar from the opponent.

I was hoping that you might respond with that other part of the quote haha.

I’ve actually been a little annoyed by it since I’m having problems connecting it reliably. I guess this comes from having to use her dumbed down combos as an online warrior.

Gonna give it another go then…

I’m gonna test this with my patented Ammy/Hsien-Ko/Morrigan team using loaded bar. I wanna see if I can switch tag in Ammy for an Okami Shuffle after firing those meterfists.

This is perfect.

That is very useful info. Does it have any issues with short characters/anyone in particular that you have noticed?

Oh, yeah, heh. Ranadiel did it for me in the end. I like that one the best so far.

“My Little Lei Lei: Senjutsu is Not Magic”

/notabrony

I wonder how much longer you can keep these combos going for with a Spencer assist now.

I remember trying to extend Hsien-Ko’s combo after doing her Chireitou and not bother with the reset after the Slant Shot assist. St. S Air H Air S or Pendulum H mashing worked but forgot how much damage both did.

Seems that it will always pull in 3 hits regardless of character size. I’m trying to figure out ways to squeeze in more, but this is what I’ve got so far. Someone with better execution might find ways to get more out of it.

I haven’t had time to test Morrigan yet in Ultimate, so I’m not totally sure how her new fireball works. Although, do you think flight cancelling (if you can) and firing off a couple air fireballs might net you a couple more hits? Or does the air one angle down when fired?

Well, keep in mind that Cheiritou will be pushing the opponent to full screen. I’ve tried flight canceling the first volley and later the second volley to :h: Soul Fist, but this causes one of the Soul Drains to be missed by the impact of the :h: Soul Fists, resulting in slightly more damage but overall less meter. I’m trying a few other methods so we’ll see.

Looking forward to it, it’s pretty damn interesting. Thanks for sharing, Ranadiel.

Came up with this corner combo:

j.:m: j.:s: st.:m: :d::m: :d::h: :f::h: j.:m: :rdp::l: j.:l: j.:s: st.:m: st.:s: j.:m: :rdp::l: j.:l: j.:s:

Does 426.200 without hypers. If you follow up with M/H Henkyo Ki xx Tenrai Ha x2, it does 829.700 (with lots of mashing of course). If you follow up with land, dash, Tenrai Ha, Chireitou, super jump air H, it’s 808.500.
If you take out the jump-in at the beginning, it does 403.400 before hypers, 751.300 with the double Tenrai Ha, 792.700 with the Tenrai Ha/Chireitou follow-up.

Flashy and does good damage, but is only really reliable on larger characters (She-Hulk and up, I’d say), and damn near impossible on the little guys. For some reason though, I find this easier to do in the corner than the jump cancel air M/H loops…

Really struggling to do more with midscreen combo than what we’ve already got. Options seem somewhat limited.

It definitely seems that way, I have been working with using j.:rdp::l: but I have not found anything yet.

Same… I was trying to incorporate Senpu Bu, but you don’t really need to jump cancel to get that. You can still do st.:m:, :d::m:, :d::h:, :f::h: xx :dp::l:, j.:m:, j. :s:, st.:m:, st.:s:, j.:m::m::h::s:, but I think you could do that in vanilla anyway. Kind of hard to time outside of X-Factor too.

It seems like you can do most of the midscreen combos you guys came up with off her front and back throws starting from the first Edoga. So throw, Edoga, jc.:h:, :s:, etc.

Yeah, you could do that in Vanilla I’m pretty sure.

No following up the throws with st.:m: into the rest of the combo?

I’ll update this thread for UMVC3 within the next few weeks.

Spend your time working on new lei-lei tech!

Midscreen forward throw combo: st.M, cr.M(optional, but adds to HSD so you must input the combo quickly if you don’t want your opponent to recover out of it), f+M, j.MH(3 hits)S, land, st.M, cr.HS, j.MMHS - 279k before hypers.

Corner forward throw combo. you may omit the last cr.H as sometimes your opponent immediately recovers after being hit it: st.M, cr.MH, f+H, M gong, cr.H, f+H, M gong, cr.H, f+H, M gong, cr.HS, j.HS - 337.8k before hypers

A few weeks? We had new stuff on day -2. It hasn’t been updated at all…