MvC3 guide is totally awesome

anybody found places selling this yet?

I’ve thought the same thing since day one. In many respects it’s much worse than SF4 Ultras, but whatever. It’s in the game and something that just needs to be overcome. Oh, and I ordered the guide. I’m sure within ~400 pages I’ll find much to have made it worth the “whopping” $11.55.

I can’t wait to see what people do with some of the characters we’ve seen, but only seen the most basic things being done with them. Buk’s Doom is the primary example. Literally everyone else would do the same 2000 MvC2 Photon Shot in the air garbage and wondering why it wasn’t working.

I hope there is a part in that guide on how to take down Galactus. I’m primarily a SF player, so I don’t know how these screen sized bosses work. His hits do monster tick damage and cover 75% of the screen. I know there is a trick but there is a lot more to practice in this game than figuring out the boss gimmick. Fun game though.

Yes!

We work with what’s in front of us. Updates would be contingent on demand. And it’s premature to say the game needs a balance patch.

You are awesome. Future Press does good stuff.

So… like, this guide is actually good? Not just obligatory-capcom-says-it’s-good, but it’s actually, y’know, good?

have you been paying attention to this thread at all?

Has anyone got it yet?

Tried to persuade the Gamestop employees to no avail. :frowning:

I think some of you all should buy two copies. One to read and another to eat for some fiber because it takes you all WAY too long to take a shit.

I’m picking this up and telling everyone I know to pick it up as well. :tup:

I think it’s pretty dumb to street date a guide. I’ve always been able to get a guide before the game assuming the store had it shipped early. This is the first time a guide has been street dated from my experience.

Finally got around to ordering this earlier today. Those PDF samples make the $11.55 price tag look like a steal.

lol seriously.

Though I get where the college peeps with no room of their own are coming from.

That’s pretty much most of Kotaku’s people in a nutshell.

He actually makes a fair point about combos not in-game (i.e. mission modes) when he said

With less buttons and more similarity in the commands for the movelist across the cast it’s not nearly as bad as he’s making it out to be. Rote memorization IS boring and not even fun to practice, but the execution is fun to practice. The reason those combos look so complicated is the amount of space they take because of the symbols. There’s not much they could do except spelling out SUPER JUMP is pretty damn excessive. I’m sure there’s a legend at the beginning of the guide somewhere and they could have just said SJ = Super jump and saved some ink/space. Combos are more of one of those things that take a lot longer to explain/notate than they do to actually execute.

This is one of many reasons I’m perfectly fine with damage being off the scale so players don’t have to spend hours cramming 50+ button press combos into their memory and more time learning strategies and how to read your opponent.

I agree he’s definitely overlooking all the other aspects of the guide that can help a new player. You don’t just jump into the combo section if you’re a greenhorn to x-overs. Though him specifically showing the Wolvie combos makes me laugh a bit…I mean a crouching attack to a standing attack to a crouching attack to a standing attack is a bit convoluted for a combo starter…

This image is pretty spot on, though. Especially since “pianoing” is a legit term for more complicated combos :stuck_out_tongue:

Looks good. Although that Wolverine bio data seems a bit off. I mean how can his speed be a 2 and Ryu’s be a 5? And his stamina is a 4 but Ryu’s is a 6???

The best explanation I can come up with is that Ryu’s power grid is in relation to the Street Fighter universe, and Wolverine’s is in relation to the marvel universe. Even then it’s a little off, but whatever.

Yes I’m pretty sure those are about story wise, not gameplay wise.

Anyone know of anywhere in the UK that’s going to sell the guide?

I’ll probably get it.

He makes a fair point if you have some really bad short term memory. Without even having ever played the game yet, I looked at some Dante and Taskmaster combos, went through the order in my head and then a few times with the buttons, went to a local shop and performed both on my first try, and I’m nobody special.

Well, I do play an instrument, so maybe I do have an advantage…doesn’t seem like it though. :wgrin: