MvC3: Final Justice! The Captain America Thread

I was thinking that the ordinary series into air series, (abcs>bbcs) into :l: SS then :m: charging star. After that either one of two scenarios take place after that, :l: SS comes back and picks up the opponent (since CS now causes soft knockdown) then into HCS. If that’s not the case, :m: CSxxHCS. Either way looks like we have a new basic combo into super.

Thoughts?

Hey guys this is my second installment of my tutorial series, and in this episode i talk about training mode and how to use it effectively. Please watch! http://www.youtube.com/watch?v=l-SRQ25DgZo

im going to say it but i think captain america is going to be the next spencer.

stupid SRK!

It ate this post!

Combo Video!

So this probably won’t be a relevant question by the time I get to another tournament, but does anyone have tips for opening people up?

I was at Season’s Beatings and went 2-2, losing to Derrick Legends and Tokido (I could have beaten him. I choked so hard to pro factor. Hell, I had a happy Birthday in the first 5 seconds. One of the only times that day I dropped my combo. Then it happened another 3 times… Ah well, next time…)

I seemed to do okay in friendlies, but the recurring problem I was having was landing a hit with Cap. As soon as I did the character was dead, but getting that first hit was ridiculously difficult.

Opening people up with Cap is…difficult. It’s one of the drawbacks of using him. However, it can still be done with assist use and conditioning the opponent to be weary of what you do.

For me, I try to open the opponent through cartwheel + assist mixups and punishing ANY opening they have. For punishes/poking, I usually use Shield Slashes + Charging Stars. The goal is to frustrate/confuse the opponent so they’re more likely to do something reckless. Using Cap means you have to take any opportunity for damage.

If the opponent is good at blocking or starts turtling, mix in a few air+ground throws with assists + Shield Slashes to nick away at their damage (assuming you don’t have an OTG assist/Hyper). This also gets you a free wakeup mixup (i.e., Overhead S Crossup + assist, Cartwheel crossup cr. L + assist, another throw, etc.), along with instilling the impression they have fewer ways to attack/defend against you than they thought. Throws in general are a great way to get past an assist like Tron or Haggar.

I’d also recommend baiting opponents to block a Charging Star, then immediately canceling into Hyper Stars and Stripes the moment you see an attack animation. The Hyper should blow through a lot of attack attempts letting you DHC into another character for damage.

Hope this helps!

Thanks for the reply. Sadly, this is pretty much all stuff I already do, and the biggest problem with it is quite simply that it requires some sort of setup that most good players at the event didn’t let me do as soon as they caught on to it.

The only damage Cap seemed to be doing consistently was killing Sentinel and beam assists as most people, even the pros, use them pretty predictably since most viable characters can’t actually punish them.

Hey guys I uploaded some more casual online matches that you should check out! http://www.youtube.com/watch?v=yYvHaeAb3vc Please Enjoy!

As for you Fromundaman I will be uploading a video soon about the best ways to “open up a character” so please stay tuned. . . . trust me cap has some interesting things about him that no one really uses a lot.

Zone haggar, don’t fuck with the pipe. He has limited options, you have a shield AND assists. Wait until you get a hit then go for a combo, outside of that just zone him and keep him out from opening up your team.

I feel like you’re not really supposed to worry about opening people up with Cap, although it’d be nice to play offensively. He strikes as more of a punish type of character.

He can convert into combos from about half the screen.

I completely agree about Cap being a punish type character. However, that doesn’t work at all against Dante or Mag + Assist. Those are pretty much the only 2 characters I feel I NEED to be offensive against (Maybe also C.Viper, not really sure… Haven’t played a good one yet, though I seem to do okay at punishing mid level ones.)
Unfortunately, you see a lot of those 2 in a tournament.

Agreed on dante, however, against them both wait for combos to be dropped, and when they try to get funny with zoning give them a mouth of of Viibranium Steel hybrid alloy. it works for me, I deal with Magneto MUCH better than I do Dante since he can do literally anything and can pick up combos off anything any where on the screen.

You need to know how to punish, what to punish with and when to punish is all.

EDIT: For those of you who read comics, Cap was the main highlight reel for Fear Itself #7 lol

I’m already smelling OTG Final Justice/Hyper Charging Star combos from his L. Shield Slash.

This is going to be fun.

That’s already being done. Invincibility on berserker slash is gone, now just to see the nerfs on wesker and I might input more energy into this retarded/mashy/insane series. Thought I don’t find logan that much of a problem for Steve…

Wolvie seems to be the easiest top tier for Cap IMO.
Well, Akuma’s pretty easy too.

Really? Please give me insight! I actually find Mags a good match up though :s

Chicken block. (be ready to break grabs)
Mash j.down:h:
Charging Star when he zones into HCS
Occasionally throw SS

Gouki is annoying because he basically shuts down you spacing/projectile/neutral game with his hurricane kick. This hurricane kick also has amazing priority so even if you try to go for a hands on approach you’ll most likely get his into a combo anyways :slight_smile:

But j.d. H breaks the tatsu, and you can charge right through his projectiles, effectively nullifying the good part of his moveset.
Once he sees that you can break his tatsu (Not to mention a smart advancing guard makes it punishable), there’s a good chance he won’t try it when you jump, leaving you free to SS. Sure, he may shoot a hyper at you, but Cap has so much life that it doesn’t matter too much, not to mention mixing in empty jumps will result in him either wasting meter or getting HCS punished, neither of which Akuma can afford to let happen.

Mags on his own isn’t too bad, but you start pairing him up with good assists and he becomes a bitch to fight. His High/low mixups are dumb, especially when you’re getting hit by drones and shit.

Can someone point me in the direction of the person that was playing the new build of Cap in Ultimate a few weeks ago? He was using Cap, Vergil, and Taskmaster. For the life of me I cant remember his name, so I can’t find his clips on youtube. Actually seeing a competant player for a Ultimate Cap was awesome

That was Dacidbro, I believe his forum name is 1000DollaSocks…but don’t quote me on that. Check out Cap’s UMVC3 thread in the last few pages.

Kei