Would rather she kept it personally. She does a lot more work to get less damage compared to other characters. I’m going to have to hit up training mode tonight to refamiliarize with her, because I wouldn’t be surprised if she is doing 800k in XF2.
She def shouldn’t start on point. XF with her is too good like you said. Plus to be a useful battery she starts doing less damage with more chances for characters to fall out. Ugh, Capcom better not be tricking me again into thinking she can be competitive with the rest of the cast.
Dante’s Jam Session does a lot more for my team than give Felicia an anti-air, though. With Taskmaster on point, it allows me to cut the screen in half, allowing me to control the screen.
Most importantly though, Jam Session is integral to my anti-Phoenix strategy. My team is normally ordered Taskmaster/Dante/Felicia. As soon as I see Phoenix’s silhouette on the versus screen, I hold down Assist 2. With Felicia in, I do a snap back, and as Phoenix comes in, lock her down with Jam Session. If she tries to attack, she gets hit and dies to a combo. If she blocks, she’ll come to the ground, get grabbed, and dies to a combo. If she tries to jump, I do an airgrab after she finishes blocking just before she hits the ground. It’s a pretty solid set-up which has been pretty hard for my opponents to get out of.
I consider this more important than anything else, considering Felicia vs Dark Phoenix is pretty much a 0-10 matchup. Phoenix players are becoming more and more common, and her use will only increase as news of EVO 2011 soaks into players heads.
hm, so by what im seeing from Devil Jin and everyone else, its nice to have Jam Session, but its not that needed?I could try out Ammy, if i can get these characters under my belt, then i have Retarded rushdown character+good lockdown assist thats also good on point… but i wanna take this team one step at a time. So, Dante is a big maybe, and i see someone uses Taskmaster and said Her+Task is great…how so? I can imagine some nice dhc ability,Task building meter, then Felz comin in and wrecking someones face. Thats awsome for me since i play Taskmaster too… so once again im looking at Task/Felz/blah…my only question is, who should be in that third slot? I feel like a pinning assist is already covered by Task, and he is also a beam assist… Combo extender assist? I can go to Dante for that, but i will check my other options in the combo thread.
Yeah the only way I can see Jam Session working for Felicia overall is you basically have to have ANOTHER assist to cover your pressure horizontally. Which is a typical X23 style team where you basically have one assist to do this and one assist to do that. If you’re using another assist to build the whole team around her that makes more sense. Jam Session by itself is not going to get the job done and arguably hidden missles by itself would get the job done better.
I wouldn’t worry about Phoenix too much. She’s getting the exact nerf that’s needed so Felicia can fight her without assists. Only one H shot in the air means she’ll have to probably TK H shots on the ground to have a remote chance of keeping you out. With X23 I already wave dash behind Phoenix and just air throw her out of them or M or H talon attack her out of them. With only one H shot in the air she’s going to be free if she doesn’t do the most perfect shot in the air and only one H shot means you get more time to lock her down after a snap in without an assist.
One way I use Task + Felicia that others don’t usually mention is Mighty Swing + Rolling Buckler Assist, followed by a Air H or S. Timing it right, you’ll have Taskmaster’s overhead hit at the same time as Felicia’s Rolling Slide, causing an unblockable situation. I don’t use to too often, though, because it has both Taskmaster and Felicia vulnerable to a counter attack, and that’s too much of a risk in most situations. Dante + Felicia is superior in this sort of mix-up scenario, because Dante teleports behind - they can only punish one of you.
And yeah, I’m still going to worry about Phoenix. She may not be a factor in UMvC3, but that doesn’t change vanilla MvC3. It’s not going to be until November that I can stop worrying about Phoenix - and even then, I’m not totally convinced she still won’t be a huge threat. Just as it is a gambit to put Phoenix on your team, it’s an even bigger gamble to have no premeditated answers to Phoenix on your team.
I tried using hidden missiles for a while, but it always seemed more annoying than effective. It feels even more that way now than everyone knows how to deal with it. Any character capable of flight can just ‘zoom-zoom-zoom-zoom’ and have all the missiles eat the ground.While I was running the doctor, I always found Photon Beam more effective. The best use I found for hidden missiles was not anti-air - it was keeping pressure on the ground. Assist, do a simple string to bait out a block, have them block the missiles as well, get right in their face, and as they finish blocking the last missile, Hell Cat them.
I just dropped Dante for Hawkeye in Ultimate lololol. I like his Rag Time Arrows better than Jam Session anyway.
While the case of Dante+Felicia is still in play, it’s basically what DevilJin was saying: have Jam Session if you have another assist to cover Felicia horizontally (Plasma Beam, Arrows, Disruptor, etc.) Jam Session is not only good as an AA assist, but also a great combo pick-up after Felicia’s Toy Touch xx Rolling Buckler uppercut in the corner. While Jam Session is still going on, you have just enough time to use :h: Cat Spike (for more damage) and then follow up with a level 3 or level 1. In my case, if I don’t have Dante, I can still switch out Taskmaster while he still has health. I need those arrows for rushdown and block-tuns purposes. It’s good to have arrows for tick-throw setups, which is also another good reason why I use my Dante/Task/Felicia team.
Why don’t you guys just mash Xfactor>Shield Skill with Taskmaster against Dark Phoenix? That’s ggs right there. XD
Hmm~ after reading this I think I’ll have to experiment with Felicia on 2nd or 3rd instead of 1st. Generally preferred her on point as it allows me to use assists to help land Dancing Flash instead of jump cancelling Toy Touch into Dancing Flash (which I’m crap at) but with Air Delta Kick causing ground bounce (hopefully it won’t be removed before release) it’s something I won’t have to worry about :3
now i wonder, Does that mean we stole Logans shit, or is it a different thing?
What i mean is launch, blah blah, Air Delta Kick, relaunch, blah bla, Dancing Flash the result of the buff? If so, then i feel it wont do a whole lot for Felz since she has a pretty easy bnb to land and by time i launch them, i can only air H, Air S, or air H, exchange in to Task and finish off the opp. Granted, it opens up bigger combos, but i doubt it will do a huge change to the character besides giving Felz an impossible to drop combo, instead of an easy combo.EDIT: im an idiot, i just now thought about an air delta kick zooming past Zoning tactics and tick throwing Air characters…that was something she had a problem with in Vanilla… now we can [S]smash[/S] claw off some faces!
^ i always forget about the infinite in matches… everytime i activate XF2, im just zippin around with delta kicks and cat spikes trying to get a hit, then once i get a hit i just go into my bnb lol.
Did anyone try Toy Touch > L Cat Spike > Dancing Flash?
Dancing Flash has to travel slightly before it hits the opponent, but L Cat Spike, though a frame slower (in vanilla), should hit on its first frame every time.
I’m hoping we’ll still be able to use assists with OTG Toy Touch otherwise its uses will be extremely limited but having Air Delta Kick cause ground bounce will make landing Dancing Flash at the end of a combo super easy :3
Air Delta Kick (with ground bounce) is going to make converting a random air-to-air hit into damage SO delicious. Also, did anyone test if the regular Delta Kick caused a ground bounce in the EVO/Comic Con build?
If anything it’d be on air opponents but doesn’t seem like they changed the properties, just wish we could link Dancing Flash after a Delta Kick KD but it’s not really a situation that would arise often anyways.
Alright, I know that there’s several pages I haven’t read yet, but has anyone analyzed some match-ups for Felicia yet? Her best match-ups, her worst match-ups - what to watch out for, ways to abuse the opponent’s weaknesses, etc?
Maybe we should start by discussing our own personal match-ups.
Personally, I prefer using Felicia to take out any slow-moving character with average at best melee abilities (Sentinel, Tron, Dormammu, Arthur, MODOK), as it’s easy for her to get in on them and, in most cases, they have large hitboxes that are very prone to Cat Spike M and/or H ground bounces.
I hate using Felicia to take on any zoning character who is fast, capable of flight, and capable of attacking the ground while in flight (Storm and Trish, specifically) and I also hate having to take on any fast character with a small hurtbox and insane priority (Zero and Amaterasu, specifically). Fast zoners are nearly impossible to reach when they are playing it smart, while the fast small fries are basically walking hitboxes that can pull off incredible amounts of pressure.
Any information we can find and share will only be helpful. Knowledge is power.
If you guys wanna see some Felicia action later on tonight, try tuning in to Starbase. I’ll try and show up and show some team synergy with my kitty. :3