The cat friend that triggers the catch state probably counts as a projectile or something. Charging Star only has invincibility against projectiles.
Interesting.
I’ve had Joe’s Mach Speed beat out Dante’s Devil Must Die when I activated Dante’s last, so much invincibility for a level 1 on Mach Speed
It’s like a projectile that does like no damage lol
Anyways, I can finally land toy touch rbs into level 1 or 3 outside of the corner now after so much lab time lol. I got so much dedication for her. <3
I still have trouble comboing into her level 3. So awkward to empty cancel roll into slide
Either get an assist to help you out or combo into it from the RBS at the start then continue the combo afterwards :3
What Sugami says. Dante’s Jam Session is a good assist to help you out.
I haven’t been practicing at all, my MVC3 muscles are probably atrophied to hell
I need to find out what Felicia’s most practical combos are. Has anyone found any use for Dormammu’s Dark Hole assist?
Dark Hole is really good for picking up characters after Toy Touch iirc. Haven’t fiddled with it, but it should work. :3
That’s cool because I actually have Dante on my team WITH Jam Session, but I run anchor Felicia, I should be as less assist-reliant with her as possible =(
Eh… as far as I’m concerned, there are two Felicia types.
- Felicia + 2 great assists
- Lv3 X-Factor Felicia
Felicia’s lack of good air options is something that has to be addressed by your assists. Of course, at Lv3 X-Factor (and maybe even Lv2), it doesn’t matter much because she’s so damn fast.
Hell, the best Felicia may very well be Lv2 X-Factor + Jam Session.
I’ve actually been relatively successful using Anchor Felicia. I usually just active Kitty Helper and level3 x-factor and go berserk on them, they just don’t know what to do. Oh you push-blocked? Don’t worry, delta kick will get me in range again and if you weren’t blocking, I can hitconfirm that into what might be a ToD combo. Oh you managed to land a hit on me? Don’t worry, I’m sure my kitty is right on top of your head ready to combo-break you.
:3
This happened me once playing online against a friend. I raged =(
EDIT: Bumping to say I punished a full screen Messatsu Gohadou (akuma’s beam super) from full screen with PHM. It was awesome :3
[INDENT=1]I just found out a new BnB combo that works midscreen AND on small characters (except Ammy and MODOK)[/INDENT]
[INDENT=1]Go check out the combo thread! :3[/INDENT]
I was playing some mvc3 (old version unfortunately :(), and I was getting wrecked against Dante and Sentinel when playing Felicia. Anyone know how to handle those matchups so that I don’t get crushed as hard as I did today?
Also, I noticed I couldn’t land RBS > st.L on some characters (Ammy, Zero, etc.). Are they immune to the normal combo? or am I doing it wrong?
Only Ammy is immune to it. The timing with Zero is more strict than others, same with VJ and Arthur.
Sentinel is easy to fight against as long as you don’t go in without thinking. Sentinel moves REALLY slow, so just punish any of his whiffed moves and you are in the money. That pretty much applies to any character really lol
Now Dante is a different story, he has a whole lot of stuff to keep her away. ESPECIALLY air moves/anti-air moves. Most of the ground projectiles that Dante has (except Acid Rain) can be beaten by Sand Splash. Try getting in on Dante without having to be in the air so much, or Delta Kick when they don’t expect it. With his long range sword, try your best to avoid it and punish whiffed moves like launcher or a random Jet Stream (depending on how good the Dante player is lol)
Oh yeah, and use her command grab, Hellcat, a lot. It’s one of her best moves. :3
With how much time people tend to spend jumping in this game, getting opportunities to land the command grab can be tough. If you have an assist to help keep them grounded and can time your throws to the point right after they’re no longer affected by blockstun, you’re good to go.
Also, go for air throws in case your opponents loves to play jumping jacks. Then go for an OTG.
Felicia has somehow gone from my best character to my worst character in no time flat - and I don’t mean that to say that I’ve been slacking with Felicia and buffing my others. Hell, I’ve learned a lot of new tricks with Felicia, including those nasty Toy Touch OTG combos, yet I’m still consistently getting bodied with Felicia while Taskmaster and Dante will put up a decent fight.
This troubles the hell out of me. I’ve been playing as Felicia since the mid-90s for chrissakes. I’m not sure why the hell I’m not able to do anything with her anymore.
Where is she on your team (order wise)? You basically want to play her with strong assists backing her up, or use her for RBS and then go for Level 3 X-Factor Shenanigans if it comes down to her on her own. If she has no assists or X-Factor she will get destroyed by a lot of characters because she doesn’t have the tools Taskmaster and Dante have to get in. I’d recommend her on point with Task arrows to help get in and Dante assist for relaunch (before Toy Touch call Dante then do H Cat Spike, then Crouching H S, SJ, H S, and then finish with Toy Touch into whatever). Failing that put her last and set up unblockables with RBS, and attempt to learn some X-Factor infinites.
I’m actually experimenting with the lines of putting Felicia SECOND then Taskamster last. It seems to work for me, but I like having her as anchor at some points. The DHC trick still applies with Dante/Felicia so that’s also up for some debate if I wanted to change my team order. XD
Taskmaster arrows also helps for relaunches after Toy Touch xx RBS so that’s also another good reason to have her second in a team with Dante and Taskmaster.
DHC glitch into Felicia from Dante can be good, but you need to get the most damage possible before Felicia comes in if you want to kill a high life character. Her post Dante combo is going to be around 600k if you get the maximum (including relaunch and a Dancing Flash) since you’re forced to start with a toy touch into air combo. A DHC glitch into Taskmaster will lead to simpler, higher damaging combos.