Walk forward a bit and relaunch them, it should beat out any air normal they throw out (character depending no doubt) but launch attacks seem quite good as AA in general :3 Remember if they throw out an attack they’re unable to block after.
I’ve gotten PHM after Toy Touch > Deadpool’s Quick Work without having to jump cancel it, think it depends on the duration between calling the assist and Toy Touch. Landing PHM after Katana-rama is a piece of cake. I’ve managed to land PMH after Hsien-Ko’s Senpu bu assist too by doing LMH(call assist) xx Rolling Buckler Uppercut > PHM, only works in the corner I think they’re too far away mid-screen. I’ll try landing with Hsien-Ko’s other assists and Deadpool’s Happy Trigger assist as well.
EN Felicia’s ground KO (sound 22 methinks) she says, “Oh no no no, ouchies…” doesn’t it just melt your heart? D:
Edit: Okay so what’s the deal with Felicia’s DHC starting further back than other people? Considering her gameplay you’d think they’d start up close or at least closer than she does. Makes PHM impossible to DHC into and moves Dancing Flash out of range when not all that close
Makes sense…but once they figure that out, it doesn’t look that hard to react to me either jumping or just walking forward. Is there an aerial option that works well, too? Or am I just timing it wrong?
Also, has anybody come up with anything cool for Felicia with the DHC trick? Trag only had one example, and that was with Spencer.
Could try the OS I posted a bit back (hold B after jumping and press M+H when close enough to throw) but that’ll probably just end with getting push blocks mostly. If they react to you jumping or not then see if you can find an air attack to beat out theirs, if you catch a jumping opponent with an air combo finishing with j.S there’s a good chance you can launch them on landing. Can you dash under them after a Toy Touch? Maybe see if you can use an assist to either extend the combo a little or keep pressure on them.
Dash under works mid-screen, not in corner :3 Cat Run would be a bit more obvious (and slower) but assist might be enough to confuse them if not allow you to keep applying pressure.
No worries, using Akuma instead of Felicia = sad kitty
I repped Taskmaster/Felicia/Morrigan at Final Round this weekend, tied for 49th. Highlights included
(casuals) calling Kitty Helper, then using meter charge from full-screen for the remainder of the match while the helper kept smacking Sent out of spit and eventually KOing
100%ing a character in tournament with just corner throw resets
taking a Sent from 100 to 0 in like 10 seconds tops with XF3 + Kitty Helper; he couldn’t do anything to escape the corner
The above three moments all got good crowd reactions and some post-game handshakes. Won 5 rounds, was kicked to losers by Too Much Damage and eliminated by fubarduck.
Felicia is mad fun in this game. She was never one of my favorites in VSav and I mostly tried her out due to thematic obligation only (Team Darkstalkers), but I’ve kept her around on my A-team so far.
I only wish she still had head perch + hug taunt. Then I could troll to my heart’s content.
Nice to see her being used in high level play outside of the low assist. Were the matches recorded because I’d love to see it in action. Also, you might be able to land PHM off of the MODOK Balloon Bomb assist since it causes spinning knockdown.
lol, I’d hardly even call my Felicia “high level.” Nothing but throw resets all day, unless I’m in XF in which case I’m just mashing DP+jab as fast as possible. I have very little team synergy at present; I just added Taskmaster into my A-team and haven’t even gotten a feel for how to DHC back and forth between them reliably yet. (That low assist is excellent at setting up high mix-ups off of Spidey Swing into a Task bnb though.)
Justin Wong uses her in one of his backup teams (Zero/Felicia/Doom). There’s footage of that floating around. He doesn’t go for fancy combos either but it doesn’t matter because he’s so good at opening people up. You can get some good ideas for throw/assist/DHC usage out of his performance though.
I’ve seen Jwong’s Felicia somewhere in those Final Round videos, and he plays tricky air grab reset tricks. Seems like that somehow rubbed off of Shulk shenanigans.
The most recent Wednesday Night Fights had some great footage from JWong’s Zero team again. Not sure where to find the footage, as I watched it on stream, but I’m sure it’s somewhere.
I have a question about Felicia’s low assist…trying to set up an unblockable is nice and all, but it seems to me that if Felicia hits first, the opponent just goes into a soft knockdown immediately and I can’t combo afterwards. Am I missing something here? It kind of destroys the point if my opponent learns to just block high in every unblockable setup and only take minimal damage (ignoring the additional mixup of actually doing your own low attack in addition to Felicia’s, but that destroys the point of the unblockable).
Her slide juggles the opponent, so you just have to have a combo that can keep the juggle going (presumably into a launch and air combo or something). Some characters have an easier time than others.
With Taskmaster, I basically start my approach with an air Spidey Swing + a simultaneous Rolling Buckler call, drop down from the swing with j.H that hits at the same time as Rolling Buckler for the mix-up, then transition into s.M s.H ground Spidey Swing into BnB.
Bit of a bummer with Felicia’s Rolling Buckler assist is if it hits with the rolling part it rarely combos with the slide, but~ guess you should be attacking at the same time anyway so can fill in the gap.
Levelupseries only has the WNF from last month, guessing there was on this month, will probably be up shortly if so.
I must be the only numbnuts that didn’t know/forgot that H Cat Spike hits overhead Shame it misses almost every crouching character and quite a lot of standing ones but we all know who it doesn’t miss, bag of bolts Sentinel of course Cancelling blocked attacks into it should be of use, only problem is getting the spacing right. Also j.H is an instant overhead, delay j.S slightly and you’ll be able to combo on landing :3 (Sure you already knew that :P)
I know, I’m pretty blown away by how useful that assist is.
Say, new question on this note: how do you guys integrate OTG assists into your Felicia game? She benefits a lot less from them, having a universal OTG herself.