MvC3 Actual Balance/Potential Tiers Discussion

I’m still not completely sure about Magneto. He’s really good but he has really low health and doesn’t have any crouch normal that’s safe on block without assist other than c.L. If Magneto’s normals were better i would consider him like for sure best of the best but he doesn’t do much but air H or c.L while spamming derpruptah. If you see him do anything other than c.L and no assist is out you get a combo basically. She Hulk is like that also. She’s good cuz she can just mash c.L all day into shit but if she does any crouching normal other than c.L she gets fucked up (at least hers has more range than Mag’s). Those characters are good right now cuz everyone cracked out their damage and mix up potential early but characters like Dr.Doom I think pretty much no one in the US is using to their full potential and is more solid on point than people think and has better health, the same damage and can’t be advance guarded. He also has a better cross up game with air M than Mag IMO.

I personally dont really care about tier lists in this game though. Everyone’s so cracked out and everyone can kill in one combo. It’s whatever.

Lol, Spencer can do 800k with an OTG assist for no meter. His damage is hardly “uninspiring”. Too many people spending 5 minutes in training mode with each character voicing their opinions.

@DevilJin01

I definitely think Doom is underrated too, but I’m not sure I’d put him as top.

He can chip like a mofo though. Call Tasky alpha, M.Plasma, H.Plasma is a tight blockstring that does like 150k chip, lol. Use L.Photon before if they’re jumping around and they will have to block the whole thing in the air.

He also does well against Sentinel. If Sent ever uses HSF from full screen, Doom can sj on reaction into f+H and do his death combo.

He also has some pretty sick air to air combos which is something people really should be considering when debating who is top.

He wouldn’t even have to be top tier and still be really good like Renegade pointed out cuz his assist are boss. I didn’t even say top tier I just said high tier. His on point game requires some out of the box thinking and execution but once its figured out you’ll see Doom on point definitely more often. He pushes people into the corner so easily and then the damage and meter build off that is ridiculous. He’s also one of the few characters in the game that can get behind you even if you’re in the corner.

@Duck Strong, Not only does that require an assist, I’m extremely certain you’re exaggerating. You’re probably not telling me if X factor or in fact a meter is involved.

Spencer’s damage output is in fact below average. Just look at his normals and hyper combo damage. And his wire grapple really isn’t as good as it should be. Really, the only thing he has going for him that matters is Bionic Arm.

You know who does inspiring damage? Dante. He has a REAL meterless 700k combo that does not need X-factor.

This is something I can totally get on bored with. Especially cause assists obviously are going to have a lot less depth then actual character matchups.

Amaterasu is definitely up there for assists, so too is doom, and morrigan for the dark harmonizer. Arthur with golden armor is as well, cause the fire bottle is so amazing. And Hagger. Definitely Hagger. I can’t tell you how many supers i’ve canceled with double lariat assist.

Chun-li is up there too, for holding characters up after an otg for a relaunch, though i’m not sure she’s necessarily the best for it. Task master’s assist, while plain, is useful in that you can change it up for match ups to cover angles or do whatever you need. Dante’s jams session is awesome, and so is mystic ray.

As for characters lacking a truly useful or notable assist… Joe, Thor (I think), Cpt A., and probably some others I can’t think of right now.

I see hulk getting alot of hate the thing thats funny about him is he does really well vs alot of the top tier. Im not going to say hes the best or S or anything like that i would just suggest not sleeping on him gamma crush is bad ass but yeah he can zoned. Also thier is this and just so you all know this hitbox is way small because it goes way above him and behind him as well. [media=youtube]832ME0tRZyY&feature=player_embedded[/media] Hulk smash.

But Props to renegade i think that list is pretty solid with people taking issues with minor things here and there but right now i would say its the best tier list i have seen done.

My brother uses Captain America, Zero, Felicia and shield slash assist helps out Zero big time. Lock them in place for electric dash cross ups all day.

Yeah Hulk is strong too cuz he has big health but is also pretty solid in speed for someone with that much health and damage. His downward air gamma dive move is like plus 5 on block so he can run that pretty hard once he gets in and if it hits he gets combos plus he has a command grab too if people block too long.

I’m convinced Dante is among the best in the game and will only get better. I’ll say that much for sure. Can’t touch that fucking sword.

That’s why you can chain C.L into hit confirm. Or just call an assist.

Mag’s ground chains in MvC2 weren’t safe either, you know.

I have a top 10 assist chart in my tier listing. Ammy, Chun, Doom, and Haggar are on there.

I’m actually thinking Haggar’s isn’t as good as I initially thought because
1)shorter characters (wolvie, ammy, etc) can completly ignore it on the ground. Even weskers low chain ignores it.
2)you’re left with haggar as anchor. Try to pipe em and XFC into command grab. If it doesn’t work, Good game.

I think your list is pretty accurate, though I’d do alittle re-arranging of course. I’d move Storm down by one, I know she’s quite good, but she suffers from some of this games mechanics, her keepaway game has been made essentially non-existent, and anything with invincibility frames makes her alot less potent.

I’d also bump Wesker down by one. He’s very good, mobile, and has some great options, but he’s only got one good super combo, and the rest are just kind of dependent on the situation. Wesker benefits the most from chaos, but he can get shut down by some incredibly keepaway teams. His teleports don’t recover instantly, so you can usually react to him. With a good assist like drones though, he’s alot scarier, and thrives off the commotion to cause damage, but when you put your back to the corner against Wesker, he’s like a completely different character.

MODOK, Joe, and Viper are all pretty underrated. Viper especially so, but MODOK and Joe could stand a re-evaluation. MODOK’s assist makes it alot similar to Tron’s flame, in that nothing but a super can penetrate the field, and using it in a keepaway war makes the playing field alot more lopsided. With proper standing, you cannot counterattack a character standing behind it. But MODOK is a character is pretty good. He’s relentless when he puts your back to the corner because he controls space, with an assist like Sentinel drones, MODOK is alot scarier, though the execution barrier is pretty steep. You should see P-Goraths MODOK, its pretty sick.

Joe can get in on anyone, he has pretty good mixups, and his frustrating to fight if done well. Viewtiful Godhand is what I want to focus on, because it makes some interesting 1 frame blocks, interesting hit stun delay, can completely fuck up an assist via snapbacks, and feels like the cornerstone to playing him successfully. Red hot Kick H is a move that can get in on just about anyone, and its so stupidly easy to combo out of that I can’t sleep on joe. But he does have alot of flaws.

Viper… just look at her damage output, and pair her with a good assist. If you can make up the execution barrier, which in time people will. I’m not quite good enough to use her effectively, but she is essentially Akuma with better mobility and mixups, and around the same damage. Most notably is her invulnerability frames on all her EX moves, as well as her Supers, she gets 36 frames on that first one and thats enough to get through nearly any super in the game.

She dies if you hit her, but in the right hands she’s scary like phoenix.

But this is opinion, props to a good list. Couldn’t agree with you more that Ammy, Dante, and Phoenix are top tier. The first two are pretty much perfect apart from Health, Dante can’t runaway as much, but he builds and utilizes meter like a monster from his million hit combos. He’s got everything.

I’m throwing out Iron Man’s Unibeam as a mention, maybe even a ranked one. Its ten hits, lasts forever, and is so easy to use to get in. You’ve got to protect him for a second though, but its getting this mention because it doesn’t cause a knockdown like Magneto’s disruptor or Dooms beam, so you can follow up with BnB’s in oppose to altered combos.

Yeah but that’s where I feel the problem will be with him in the long run. There isn’t much variety to his block string game or mix up other than mash c.L. He’s either going to air dash with a normal that u block high or mash on c.L. It’s good and he gets big damage if it lands but its much easier to block and react to than his MVC2 shit. His mix up game in MVC2 was just retarded compared to this game. He’s still good in this game because he can blow you up on a touch as long as their execution is good and he has the meter for the squeeze, but the mix up and pressure is just not there like it was before. Which is why they upped the power of his disruptah so he can run that and build meter with assists to land one c.L then bnb to gravity squeeze good magneto player.

If you suck at blocking mahvel stuff (like me) he’ll be good for a while but once people learn to react to one or the other he’s going to be working a lot harder for his damage and still be susceptible to an easy death at 850k health. Overall I think he’s best having someone else build meter for him then he comes out later with death touch at 3 plus meters. That way regardless of how people are good at blocking him the first hit guarantees they go home.

Spencer can pretty much take you to the corner with one combo, and as long as he has an assist to juggle off of or otg with he can combo into manoeuvers and dhc glitch. So yes, he’s beastly if he’s sitting on meter, but he also has combos that feed him enough meter to dhc if he has just one bar.

Lol, normal damage and Hyper combo damage have very little to do with a character’s damage output. But no actually, I’m not exaggerating at all. It’s not super easy, but I got it down with a bit of practice using She-Hulk. Just a few examples for you. DISCLAIMER: Some use meter before you jump down my throat, but you should get an idea of what I’m talking about.

[media=youtube]B2uKLrpDF7M[/media]

[media=youtube]VllF33XUFwQ[/media]

[media=youtube]BYsT0W5MzwI[/media]

Alot of those could be ended with an H grapple with L followup which does 80k instead of the super, then you can get the usual OTG tiger knee H grapple. The great thing about the L followup of the H grapple is that it always does 80k and never scales, just like Spiderman’s web throw. Granted alot of these are in the corner, but Spencer excels at carrying people. The combos in the first video are most relevant to what I was saying. He could have done the corner relaunch loop from the third vid to boost the damage a fair bit without meter.

If your execution is not that good (the relaunch loops are a little difficult, but not impossibly so) 700k is still definitely feasible.

Oh ye of little faith, lol. Looks like “extreme” certainty loses again.

I would argue that Spencer is another mid-tier character that has a few abusable top-tier elements (big damage, Bionic Lancer super).

Spencer on his own has mobility issues without an assist to cover his approaches. His mixup is only average without low-hitting assists to help, and can be pressured hard by traditional rushdown characters.

He’s much harder to play without constant assist use (unless you’re Combofiend).

Yeah, the weaknesses you mentioned, I agree with absolutely, didn’t think of them at the time. And don’t worry about not being able to do X-23’s more advanced combos online, because it’s pretty much impossible with this game’s online lol. I’d only play her offline.

+1 to DevilJin

Doom has awkward movement but I feel that if someone dedicates some time to him you can stay on people very easily.

And whoever said doom has no comeback potential is flat out wrong. Have you ever seen a decent doom in lvl3 xfactor? ambiguous, fast crossups for days. And if your opponent has already used there x-factor, xfc blockstun into doom’s lvl 3 super is one of the most broken things in the entire game. You can catch people of of ground chains for 800k damage.

Everyone knows hidden missiles is good but plasma beam is the best beam assist in the entire game and molecular shield is as good as its always been

I’ve read some of the post so I think I’ll throw out some points I haven’t seen yet.

Wesker - He can avoid ALL reset situations we have been seeing with Shulk and Wolvie etc. He can teleport away before they have to chance to go for resets/mixups. I think this is a BIG factor being that the top placing teams are the ones that can kill you with resets for basically free. He is still very much untaped because I have not really seen the teleport used well when that is weskers best assest also throw in he has a hyper that counters ANY non projectile attack you have a very dangerous char.

TOP 4 IMO.

Ironman - Superior normals his tri jump xxx M is a great move for zoning. cr.H comes out quickly and is unexpected coupled with great priority over other projectiles. Stalling with smart bombs is also a legit strat. Unibeam although slow has excellent priority. j.H is imo one of the most gdlk anti air/zoning normals in the game. Honestly Mags and Ironman are equal they have just about the same damage output and rush down and I think Ironman has the upper hand against him because he has superior zoning options with moves like smart bomb, repulsor blast, and his great normals.

TOP 8 IMO

Chun-Li - She can get in on any keep away period and this is without assist. She has three jumps and 2 dashes and can easily get over walls of projectiles quickly. Her lvl. 3 x factor is INSANE so she is a great anchor since she can fight on her on. kikoken is excellent to pin down opponents.

TOP 16 IMO

I play with all these chars so this is my opinion on them as individuals

Duck Strong, you just confirmed me correct. You were in fact exaggerating when you were telling me Spencer had meterless 800k combos. Please don’t try to pull nonsense on me.

700k is not bad I will agree, but it requires an assist regardless. Also a jumpin was required for the first combo, and those are generally not easy to land.

Storm: I was a doubter. the move from B or so to B+ was due to the DHC trick fixing her biggest setback… damage. Elemental rage is easily the best super in the game that starts the DHC trick off. You can combo into it w/o assists. You can throw into it w/o assists. You use it as a full screen punish on tons of shit. It instantly corners you. I could go on. PRBalrog was using the elemental rage super better at FR, but he wasn’t going into Devil Trigger or anything. You’re only using storm to 70% potential if you don’t have DHC trick character behind her.
Tidbits: instant float S is the best tridash type overhead in the game. Works even on ammy! Float+assist is annoying as shit. Lightning sphere is actually really good. Her normals are really good, especially her launcher. Hail is Hail. Instant double team super hail is awesome.

Wesker: where do I begin? First off, wesker doesn’t need to use super at all. I actually think he’s worse if he uses phantom dance b/c there’s no followups. He does 500k meterless no problem. His gun is basically EM disruptor that he can combo from full screen off anti air. His teleports are the best in the game b/c the same teleport can put you in different situations depending on distance. He has a 1f command grab. He can be a DHC trick ender. His normals are absolutely sick. -1 on a launcher? Fast ass sweep with hella range? That low medium? Ambiguous crossup Jump S?
What really sets him off is his tech trap game. By forcing air techs with Sam Edge at the end of combos, Wesker’s putting you exactly where he wants you.
I’ve just seen too many good people get bodied even by my basic ass Wesker to not think he’s top tier.
Oh, he also has 1.1million health. He can pretty much take a full combo more than low health characters/

Spencer gets jump-ins all the time with his grapple. Use a little imagination, geez.

And I told you how you can push the combos from the first video over 800k. Honestly I bet he can get 900k with a little tweaking.

Shhh, don’t tell anyone.

Dorm needs to be somewhere near the top. Insane Zoning and chip damage (especially in Xfactor)… also can rush you down if necessary.

Dorm with meter to burn is one of the scariest characters in the game. Don’t respect him and you will get shit on.

Wesker is high but not top. He has excellent tools but also some pretty bad matchups.

No way Phoenix is low… that is laughable. She is one of the best if not the best characters in the game.

Doom is a great overall character. Top or high IMO. Great assists and very underrated point character.

Sent is top no matter how many people try to act like he is “super omega free easy to open up”