MvC3 Actual Balance/Potential Tiers Discussion

Yeah Capcom knows something is wrong with the game and they know they can make more money off of Super MVC3 so obviously they’ll do something. Doing something helps the community and helps them make money so can’t go wrong. The game could easily be a more interesting game alone if XF just wasn’t so stupid and Wolverine wasn’t so dirt easy to play.

Jesus christ Viper seems pretty free to a couple important characters.

Wesker just can zone with the fucking pistol forever
And Zero just seems like a 7/3 matchup, if he sjumps and comes down with nothing but C its pretty impossible for her to mount any type of offense.

Well that’s why you have 3 characters so you can have someone else for trouble matchups. The top right corner of the screen is the one area where Viper has trouble doing anything about so Trish and Wesker are gonna sit up there against her seismo game. Zero beats everybody so whatever.

Viper really only gets rocked by Zero, Trish, and pheonix (anybody with an angled fireball really). Wesker is closer to even. But to to counter that fact Viper beats up some of the other higher tiered characters like Ammy, and arguably wolverine.

SF4 Viper isn’t too hard honestly. Hardest things were seismo strings and SJC’d ultra. MvC3 viper has some retardedly difficult stuff.

Yeah!

Viper gets blown up by Zero indeed. (Not counting Dark Phoenix since Dark Phoenix is obviously God)

The Zero matchup is like a 7-3 but IMO feels more like an 8-2. It is that bad. Obviously Zero gets touched and he dies but touching Zero with Viper is LOL! Easily her worst non DP matchup.

Wesker ain’t as bad as Zero.

The wesker match-up with Viper isn’t that bad. As long as she is 3/4 screen out she can do something. And SJ pistol is the worst Idea. That = free throw if they don’t teleport. The only thing I really ever get caught with (dont know why I still do) is dash forward cr.M his mix-ups are pretty free when he is alone. with a beam assist that is something different, but believe me there are ways around Wesker. SJ forward instant BK will go over any standing gun shot and then if you have to throw in an EX.BK in the air and that is a 3/4 screen cross-up. Mag Beam when used right = Shut down that pistol nonsense. And then again avoiding an obvious pistol shot is too easy.

I hate zero if he has a beam assist, but really as long as you stay patient there are ways you can get around them. Ex seismo is your best friend when zero thinks jC is the best normal in the game. You just have to make Zero impatient and make him make mistakes. Then 1 solid hit will kill that mofo.

Haven’t tested it much but I’m gonna try some Burning kick set-ups next time I play a good zero. That is one part of her game no Viper (even the ones you see on stream) have really tried, and I know it is her most under-rated asset. It might possibly be her strongest once someone gets good with it.

Naw wesker is at least in his favor.

full screen he wins, in the air he does, mid is a tossup, and close whoever is the aggressor has it (which is pretty common anyway)

his pistol wrecks her airdash game and it comes out much faster than her seismo so that is not an answer at neutral. If you can start seismo chains preemptively then she is able to neuter that but its still tough. Only thing I can think makes this tolerable is the fact that if I hit wesker he will die, period. Its a frustrating match tho, I usually just switch to Dante for it.

reading the post from gotnoskill those do seem like valid strats, I’m going to try them when I get the chance. I really like playing this team (Viper/Dante/Ammy) but it feels I have to play not only smarter but much more technical as well to eek out wins against bullshit zero/wolverine/akuma teams that can just throw shit out to win. And I’m not a slouch at all either, its just seems very tough. I think once I learn what to do for all the matchups however it will not be nearly as bad.

Zero is a problem tho. I usually just call Jam sesh to get him on the ground and go from there

Trish is even, not advantage Trish.

All this talk of damage, if they just took the anime route and put massive proration on minor hits (like 2A etc etc) then the combos wouldn’t be as big a deal. It’s like you hit someone with anything other than like a multihit beam assist and you get full damage. There’s no reason people should get 100% off of 2A, and beserker slash could easily be balanced by making it force prorate like 40% so he doesn’t get massive damage off easy cross ups.

Yeah people used to make fun of Melty Blood 2A but characters like She Hulk get 70 percent to reset of 2A’s that viably anti air…

Trish does have a strong advantage over Viper. Not one thing in her arsenal really gets beat by Viper. Viper needs her assists in that match-up. That and I still have a hard time noticing that Trish’s box dash jC is so good mid-screen. I get blown-up by that the most.

DHC glitch, Dante, Zero and Viper would spit in the face of such a system.

I don’t think this would work in this game.

i REALLY dislike the anime minor hit scaling, but a happy medium where there is a slight bump in scaling from minor hits would be a great idea in my book.

  • edit, ninis right about viper and co shitting on that system though… taskmaster as well, still with some thought all capcom would reallt need to do is go on a case by case basis character to character. taskys love to start combos with c.m so even though it isnt technically a minor hit or special, theres nothing saying that it couldnt ramp up damage scaling by like 5-15%.

-dime

EX > Bolts.

Rushdown = Risk of hit and dying.

Dive kicks > Chicken block into throw > combo into death.

SJ turtling with traps is annoying but she is still at risks of air grab into death.

She has better chances staying on the ground with floor and AA traps with assist than rushdown since EX can be neutralized that way but then seismos come into play making it a shoot them up.

Is an even match. Trish doesn’t have advantage over Viper. IMO, more like delaying the inevitable or frustrate the player because he can’t tri or EX like an idiot if played smart but Viper can beat her fortress. It just takes more time.

You act like DHC glitch is going to be a working part of the game a year from now.

Anybody with chainable c.L’s shouldn’t get a million damage off that c.L. Shit is not smart.

MvC doesn’t need minor hit scaling, but it would benefit from the BB/GG system where-in every move has its own scaling factor. This usually means that minor hits scale more, but it’s done on a move by move basis.

The general thing here is if Trish plays lame it can be a long game. My counter is Jam session with Dante.

It is a lot harder to chicken block Trish into some type of frame advantage because if they’re high up in the air it is hard to gauge when to start the chicken guard. That and her recovery is too good.

EX.seismo for a dive kick is nice and all but if they can manage to stay in the air Viper doesn’t have the greatest angles to pursue a throw. Especially if Trish decides to use projectiles. Viper really needs her assists for this match-up.

It could go in either direction if you can play a beat ahead of Trish rather than reacting to Trish, because once she is in the air you just have to wait till she comes down.

Who knows this is my experience, but you might know something i dont. I’m still learning something new with Viper everyday.

I agree it is an annoying match.

What I don’t agree is that it is advantage Trish. It isn’t.

Agreed completely.

The DHC Glitch has to go.

And for Super, give Jill a non Arrow Kick projectile, like stupid bitch, use your machine guns and where the hell is the sniper rifle you had in Mercs?

Use those. Wolverine creates energy rays in Fatal Claw straight from Deus Ex Machina Land so using the machine guns outside supers is ACTUALLY IN CHARACTER, you know.