MvC3 Actual Balance/Potential Tiers Discussion

Does Viper have any way of getting damage in from neutral? If i can trust my memory her BK is an overhead right? But other than that it seems she might have trouble getting the first hit. What do you do to get in?

She has the usual low (with a plus that’s 4 frames and from standing position, which in my eyes is misleading), she can chain S after her overhead (and the first hit of the launcher can be canceled into a special), she has tri-jumps, j.H has a crossup hitbox, H Burn Kick will cross up crouching opponents and cancelled Burn Kick won’t cross up and allow for a quick overhead. On paper, she’s as good as it gets on getting in.

She’s really a complete character, which makes you wonder why you’d ever pick characters like Spider-Man, Chun-li, Iron Man, and a few others (other than personal taste), over characters like Magneto, Wesker, C. Viper, etc, who can OTG by themselves, can followup throws, have the most damaging lvls 3 in the game, etc.

My 2 cents :

Pringles tier :
Wesker - Dante - Taskmaster - Dormmamu - Amaterasu - Gouki

Top tier :
Sentinel - Magneto - Zero - Trish - Storm - Hulk

Normal tier :
Wolverine - She Hulk - Spencer - Morrigan - Chun - X 23 - Doom - Tron - Deadpool - Skrull

Below normal tier :
The ones who aren’t in any other tier

Unfinished tier :
Thor - Captain if they remove his infinite

Iron Man CAN OTG by himself…

Seriously, Iron Man can do fucking everything.

After the Berserker slash (if Wolverine is covered by drones or a good projectile assist) he can go into a full combo. Dash in while the drones are holding the opponent (after Berserker Slash connects) j.m, j.m, j.h, Drill Claw, Dive Kick, Launcher, etc…

If the Berserker slash is blocked while drones are called out, Wolverine is safe…

Dive Kick out-prioritizes (stuffs) a lot in the game. It might even stuff shoryukens…

Wolvie’s main problem is good keepaway, super jumpers (Trish, Phoenix, Dante, Doom).

Wolvie pretty much makes his meter in the combo. I don’t see what the problem is with that and if he doesn’t finish the combo with a Hyper, he can save for another one.

Berserker Barrage??? LOL. What Wolvie’s are you playing. Why would anyone even use this move unless you are chipping someone to death?

Anyways, Wolvie is a notch below Wesker IMO. Wesker’s gun alows him to stay in the air for awhile. Punish from far. Wesker also can spam the gun while he is XFC 3 and combo into it. Both need a projectile assist to cover their assault.

Yeah I also realized Magneto can’t really OTG…it’s only 2 of his hypers that do.

Still, Iron Man OTG is not comparable to Wesker’s at all. He doesn’t get a relaunch and can’t combo after throws unless in the corner. It also disgusts me that IM can’t wave dash, has -16 on his s.H (lol) and -13 on his crap ranged launcher, so you’re forced to hit confirming with a c.L chain, while any Wesker moron can do the full chain unpunished. IM has the slowest beam hyper in the game and Wesker has one of the fastest hypers (albeit not invincible). Let’s not forget that Wesker has 150k more hp than Iron Man. Also, while the difficulty in playing a character is not relevant, you can’t not be pissed on how much harder Iron Man’s BnB consisting of fly, unfly, double jump is compared to Wesker’s dumb BnB, which, yeap does the same damage or more, depending on assists.

Yes, I hate Wesker that much.

Actually, I find Iron Man’s BnB to beasier than Wesker’s BnB, LOL I’m weird.

Anyhoo, Iron Man’s hella versatile, he’s not the best at zoning and he’s not the best at rushdown, but he’s certainly more than competent in both and has tools to deal with literally everything. He’s also a friggin’ monster in the middle of the screen thanks to Repulsor Blast and TK Smart Bombs. And he DOES have a relaunch.

Wesker’s one of the best characters to have on point at the beginning of a match and Iron Man’s one of the best anchors. Totally different roles on teams.

Also, I just need to get this off my fucking chest and I feel this is the right topic to do it in.

If your anchor isn’t Doctor Doom, Iron Man, Phoenix, Sentinel, Taskmaster, Shuma-Gorath, Amaterasu, Dante, Haggar, Tron, or Akuma, then you’re doing it wrong. Period.

I meant relaunch off his OTG.

Care to share why Haggar and Tron make viable anchors? Only reason I can think is to have their assist for the rest of the team. And what about Spencer lol

Except Sentinel’s a meh anchor at best now, Tasky isn’t that good left alone, Shuma’s pretty bad as an anchor honestly (before you say Chen, get back to me when people actually start blocking low against him).

Anchor should either be a supreme assist that you can’t risk getting into a match, or someone with maybe a decent assist, and can handle themselves fine if left alone.

Wesker and Morrigan are better anchors than most of that list.

I didn’t think Sentinel was a good anchor before the health cut.

Spencer, X-23, Wesker, Magneto, Storm, Jill, Dormammu, Zero, Arthur, C. Viper and Morrigan (maybe Chun li and Super Skrull) all need to be added to that list of good anchors.

In my opinion, Taskmaster, Shuma, Tron, Haggar, and Sentinel need to be taken off that list. They are not good anchors at all, maybe good for point and 2nd on a team, but not anchors.

Give wolverine an 8 way air dash, a super spammy ground projectile and give berserker barrage a shitton of invincibility… That’s Viper.

I know, I play her on and off. But I’d LIKE to see some match videos of a good Viper.

The same reason why Psylocke and CapCom were viable anchors in MvC2. It’s called their assists are friggin’ amazing even if the characters themselves are not so hot.

And those are all of the characters that either have supreme assists or have decent assists but are decent alone. Those were pretty much the exact words going through my head when I made that list.

Sentinel Drones properties did not change and so he’s still a decent anchor. You simply can’t throw him willy-nilly, now. Of course, I still think Sentinel should be played second if you’re playing him at all.

Shuma’s Mystic Ray, while slow as hell to come out, covers essentially the entire screen and so properly supported can be amazing.

And Taskmaster’s great left alone. He can outzone essentially every character that could possibly keep him away. Against those he doesn’t need to outzone, he can get in and one hit leads to what is very close to death on a full health character. There’s no character I’d rather have alone aside from Iron Man, Doom, or Dante.

Oh, and using Wesker as an anchor instead of your first character makes angels cry.

You’re going to have to wait a while, sadly, since seemingly no one other than MarlinPie wants to put in the effort to get good with her at the moment. I would love some good Viper vids, but, we’re going to have to settle for knowing she’s amazing theoretically for now.

Uh, I use Wesker as a point character…why bring him up as an achor.

And Tasky CAN destroy someone if he gets a hit in, and he CAN zone if he needs to. The problem is, Tasky can’t open anyone up with his rushdown, and his zoning isn’t THAT great. If he’s ahead, he could be fine. If he’s behind and alone, he’s in trouble.

And i’d like to put in the effort, but I’m still working on my one main team, to which Viper doesn’t really fit.

Wesker at anchor for his low assist.

Wesker is good in every slot. Him, Ammy and Dante are so good and have very good assist. Team Kamiya!

Except Marvel 2 team building strategy doesn’t apply so well to 3. In 2 way more often than not the person who got down to 1 character first was destined to lose. Due to balance and game mechanics it isn’t the same in this game.

There’s a plethora of reasons as to why Wesker functions well as a backup.

#1 He’s got an OTG assist:

#2 He’s got a low assist that doesn’t knock down: This is important because Wesker sets up unblockables better than anyone. What people refer to as “unblockables” may or may not be. There may be a small window where the defender can block low/high or high/low i.e. one of the attacks hits first and they don’t hit simultaneously. This is important because in the case of a Wesker setup it doesn’t matter which one hits first. With She Hulk or Deadpool when the attacks hits will really mess with follow up combos. This isn’t the case with Wesker. You get a full combo with the opponent standing on the ground.

#3 He benefits from being on the receiving end of the DHC Trick.

#4 X-Factor Gun Loop. While every character benefits from X-Factor and gets easy 100%s if Wesker gets lucky and catches an opponent with a grounded gunshot he can 100% a character with one button from across the screen.

Berserker slash’s best attribute is its instant mix-up and a surprise attack to open up the opponent. Calling drones assist makes it way too predictable and you lose the ‘surprise’ factor from the move. The fact that you need to call an assist to combo with Berserker Slash doesn’t really give it that much merit. Hell, what doesn’t combo once the drones juggle the opponent? Also this is all assuming your opponent is a sitting duck waiting for the drones to come at them. If I saw Sentinel assist pop out, I would be jumping towards Sentinel and punish dat ass!

That’s true for most unsafe moves, but you can’t keep calling out assists to protect every one of your unsafe moves. Wolverine would then be limited to only using dive kicks and drill claws until he calls drones assist. Wolverine’s terrible aerial options and mobility also prevent him from protecting the Sentinel assist. I can’t think of much he could to cover Sentinel other than pulling off fatal claw hyper or hoping to land a dive kick on the opponent.

At low height, it gets stuffed by Chun legs and Zero’s sword. From a larger height, he can beat them out due to the angle he comes down at, but the move is super telegraphed when he uses it from up too high. The opponent has more than enough time to dash under him so his dive kick whiffs, or someone like Chun has enough time to jump and use air legs to stuff him instead.

Again, this is true for other rushdown characters. In fact, most others can build 2 meters from their bnb quite easily, so they build more than enough.

Exactly, that move is useless. The only reason I brought it up is because it’s the only move in his arsenal which counters advancing guard, but it’s super punishable. Advancing Guard > Wolverine.

I’ve yet to hear some good reasons for this.

I personally think Wesker is equally as good as point or anchor. Probably one of the few characters in the game that is that versatile in both positions. If Wesker hits you with a c.L in level 3 X Factor you should just be dead. Too easy to kill. Should be pretty obvious how good he is at the start of the round with a good assist so yeah.

Ok I understand that Wolverine has like issues against advance guard but again…I would hope someone that does that much damage in one hit has hella problems with advance guard. Even then you can always stop your block strings and bait bad pushblocks and counter hit or wave dash in and a good lockdown assist is always great as anti pushblock.

Advancing guard owning characters is a very infantile mentality of the game. Once people learn the tools to beat advance guard no character will lose to just advance guard. There’s just characters that can easily bypass it like Dr.Doom or Felicia but there wont be any characters that just get run over by it as long as they place their block strings well and cover with assists at good times.

Sentinel is a bad anchor now? One of the best assist in the game that can completely shift the gameplay of your other 2 characters is enought for him to be your last.

Nothing changed for sentinel force assist, you never could call him against most teams if you don´t have the momentum specially against beam hypers. Ok so now he dies in one xf/dhc if they catch him just like most of the cast, big deal.

X-factor level 3 sentinel is still as stupid as always, stop pretending sent is dan because he lost heatlh.